This is an RPG set in a medieval village. You start off as nobodys, hoping to make a name for yourselves. Your chance comes when messages of war sweep through the village, and that an ancient magic has been set loose that could destroy the entire world. Some has already leaked out and created dark, twisted creatures of the night. Depending on how you follow the story, you can side up with the ancient magic or against it in a battle of good vs. evil.
Here are the character sheets:
Name: Choose a name Age: Choose an age Sex: Male or female Class: Choose from list below Primary Weapon: Depends on class Secondary Weapon: None at start Spells: None at start, unless you're a mage Inventory: Nothing to start HP: Depends on class EXP: 0/100
Classes: Warrior: Strong melee attack, weak magic attack, weak ranged attack, strong defence, slow speed. Starting weapon: Rusty battle axe. Starting HP: 20 Ranger: Medium melee attack, weak magic attack, strong ranged attack, medium defence, average speed. Starting weapon: Flimsy shortbow. Starting HP: 15 Rogue: Medium melee attack, weak magic attack, medium ranged attack, medium defence, very fast speed. Starting weapon: Rusty dagger. Starting HP: 15 Mage: Weak melee attack, very strong magic attack, medium ranged attack, weak defence, average speed. Starting weapon: Flimsy staff. Starting HP: 10. Starting spell: Fireball
I won't be accepting a huge amount of people so get in quick!
No. If you were then I'd have to do stuff like joint scenes which would suck because some people take ages to post.
Melkor You are a wizened mage, skilled for your age, currently residing in a small village. You have been hired by the village to protect them and service them with your wizardly skills. You have ben asked to try and heal a sick child. However, you only know the spell fireball, and this isn't much help. 1) Try it anyway. 2) Go to the neighbouring village and see if they have a healer amongst them. 3) Make your own option.
Melkor The nearest 'wizard library' is over a days travelling away, but you set off anyway. Soon after leaving the village you have to enter a dark and foreboding wood. After an hour or so you realise you are lost. 1) Travel to the left 2) Travel forwards 3) Travel to the right 4) Travel backwards 5) Make your own option
Mike Thomas The figure looks up. It has no face, nor any recognisable features. It gives off a piercing cry and rushes at you. 1) What do you do?
Quinn You rush up to one of the remaining creatures and hit it with your staff. The creature stumbles backward, but lashes out at you as it does so (- 9 hp). The other creature lunges towards you, but you release a fireball into its face (- 3 MP). Flames envelope the creature but it continues to advance. 1) What do you do?
Meklor You find a open glade and fire a fireball into the sky (- 3 MP). You hear a crowing sound, and a giant bird swoops down towards you from the sky. What do you do?
Mike Thomas You fire an arrow at the creature's stomach. The arrow finds its target, and the creature groans loudly. The arrow obviously had some effect on the creature. You notice also that it is moving very slowly now. What do you do?
"Hello friend, I seem to have lost my way. Could you tell me the way to the side of the forest that magical depository is on? I have business there to aid the recovery of a suffering child."