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Doombreed
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Doombreed
7,024 posts
Templar

Year 2047. A global organization named IPAMT (Initiative of Protection Against Massive Threats) has advanced. Now it has means that could estimate the location of any possible "massive threat" like aliens and stuff.

One day, the dangers come running towards Earth. They are not aliens however. They are Mutations. The "Plague of Scorpions" virus hits, annihilating 75% of the global population. It actually turns the people into hybrids. Scorpion-men. Desperate, the IPAMT inject a secret amount of people with what they believe might be a cure. But it turns those people to mutants. Now they are kept into some facilities. They need to escape. Do what you have to do by taking the control of a mutant, and escaping from the facility at phase 1. Anyone can join.

This is what you have to describe:

Name:
Classification of mutant: (If he is dangerous and how much. It is counted by levels. 1,2,3,4 but do not post only level 4 or 3.)
Mutation: (anything...almost except too hard powers)

Ok. We can start anytime you are ready but it is choices RPG. I give you the choices so post one action at a time. Also, because i too intend to be a player, someone may choose to give me choices. But this one has to be a mod only. Only one mod is allowed. But do whatever you want, i am not bounding someone to be a mod. I may not play if none wants to manage modship.

  • 68 Replies
Doombreed
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Doombreed
7,024 posts
Templar

He is destroyed almost. However you spend all your medicine and you go both to 100/100 hp.

John: You are down. And it is all over. Tell us what you know about this place.
Mutant: Ok. If someone of us is to be killed as I see, its me. Now i'll tell you. I am the first subject that had a successful mutation. So i escaped and killed almost everyone but someone made me the offer to earn my freedom and work here in the base's security. However, and as i believe you know, it was not the base's security that i attacked you.
John: I know. Can you make us a blueprint to avoid the heavy security?
Mutant: Ok. But i do it because i will definitely die so...
Tsylofoul: Don't say that.

You Tsylofoul can:

A) Try to convince him and keep him alive.
B) Take what he has and kill him.

John:

A) Try to find some medicine for mutants here.
B) Just study the the blueprint

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

Name: Johnhor Sqwaehr, friends can call him John
Classification of mutant: 2
Mutation: stealth, little wings (he can only glide) and scorpion tail (he can shoot sharp darts from his scorpion tail)
HP:100/100
Count: 10 guards killed, 0 mutants killed, 0 mutants convinced
inventory: medicine for humans (3), medicine for mutants (2)

can i choose C) i search mutant medicine and study then the blue prints.

PurEvil
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PurEvil
409 posts
Nomad

Iron - Knight


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Name: Tsylofoul
Classification of mutant:3
Mutationoisoned claws and long, poisoned teeth, can spit poison
HP:100/100
Count:1 convinced mutant, 2 killed guards
Inv:-

I try convincing him that he will live
Can I try to get rid of his poisoning, if he was poisoned by me?

Doombreed
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Doombreed
7,024 posts
Templar

No he wasn't poisoned. It is not the poison that that's killing him. And you John cannot do that otherwise i wouldn't give you any choices. Now do the first and then we will see about the second.

Tsylofoul: Relax. We will not allow you to die.
Mutant: You are saying that. Instead of being with him (pointing John) I prefer to die.
Tsylofoul: Don't be so absolute. If you stay alive and come with us maybe you will see the truth.
Mutant: No way. I know that John is honest and you both are honest because i read your mind but i cannot be so sure that John's memories were not erased.
Tsylofoul: John, find some medicine. He is dying.
John:...

Tsylofoul you:

A) the opposite from John.
B) Keep relaxing the mutant and try to keep him alive.
C) Try to find some medicine.

xAyjAy
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xAyjAy
4,710 posts
Blacksmith

Name: Johnhor Sqwaehr, friends can call him John
Classification of mutant: 2
Mutation: stealth, little wings (he can only glide) and scorpion tail (he can shoot sharp darts from his scorpion tail)
HP:100/100
Count: 10 guards killed, 0 mutants killed, 0 mutants convinced
inventory: medicine for humans (3)

then A) try to find medicine for mutants

Doombreed
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Doombreed
7,024 posts
Templar

Ok we are still waiting for Purevil's answer. He has not appeared neither in my other RPG so i guess his pc or internet again sucks. this is not ironic.

PurEvil
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PurEvil
409 posts
Nomad

Name: Tsylofoul
Classification of mutant:3
Mutationoisoned claws and long, poisoned teeth, can spit poison
HP:100/100
Count:1 convinced mutant, 2 killed guards
Inv:-

Hey sorry I was away for a day
I keep talking to the mutatn an try keepin him alive.
btw, whats happened to my mutatn comrade?

Doombreed
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Doombreed
7,024 posts
Templar

I am sorry guys but i have to abandon this. I do not have time to enter, especially with the other RPG too (mythical creatures). Sorry again.

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