ForumsSupport ForumGames not worth enough AP's

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billybobjo2
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billybobjo2
135 posts
Nomad

I posted this on John's page but in case it didn't get through here it is:

Why are games only 20 AP?
They should be worth more; I have designed games and they take time and effort to make. Playing a game, rating it, and then posting a meaningful comment 5 times is far easier then making a game. I think that once posting a game you should get 30 AP. Then, a month after posting the game the 30 Armor Points should be replaced by the game's rating x 4. That should be the real amount of AP you get because otherwise you could post a ton of bad games and still get points. This way if you make a good game you get rewarded appropriately.

  • 39 Replies
billybobjo2
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billybobjo2
135 posts
Nomad

Since it is probably comlicated to do the month thing you could just wait 1 month before giving any AP's...

billybobjo2
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billybobjo2
135 posts
Nomad

No thats not what I mean. A 9/10 game would equal 9 points and that x 4 would equal 36 AP's. However 9/10 would be a pretty good game so 36 AP's for 1 game would be over average.

chitown
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chitown
1,614 posts
Farmer

Most people who submit games only do that. It would be unfair to people like me who rate the games and make comments on them. Nobody would like a game maker to be #1.

billybobjo2
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billybobjo2
135 posts
Nomad

Not really. A game with a rating of 6/10 would only get 24 AP's for it.

ulimitedpower
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ulimitedpower
1,736 posts
Nomad

I see where you're coming from. The thing is:

Mots developers don't care how much AP they have. The reason is because most of them post their games on as many sites as possible, and AG is not top priority. As you should have realized by now, most top AG players are not game developers, they're simple users or mods. I believe the highest AP of a game developer is by John, and it's just over 1700 AP: He's a good example of how developers aren't very active.

And some game sites who joined Armor Games they would have more Armor Points then allot of hard working armor gamers and they wouldn't care.


Good point. It would be unfair if you a semi-ghost account had way more AP than a user who is active every day for a year.

And billy, you have no games on this site yet (It may be that they are being evaluated). If I were you, develop good games while being an active AG users.
billybobjo2
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billybobjo2
135 posts
Nomad

I guess... however game developers wouldn't make more than 40 points per game. I have made games and they would be worth at least 30 AP's because they take time.

MrDayCee
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MrDayCee
14,745 posts
King

I agree on the whole 'game making takes a lot of time and is therefor worth more AP's when submitting one to AG', but I CAN understand users disagreeing on this...

Still, if the amount of AP's getting for submitting a game would be raised to say 40AP's (not more, that would be excessive), I think that would be fair enough!
This way a game developer gets a proper amount of AP's for the game he makes and submits to AG, even if he/she doesn't care about getting the AP's for it!

And then the users would remain happy too, since the AP's they receive for posting, commenting and rating is high enough and earn them enough points when they stay active on AG!

This would simple provide a win/win situation for both parties...

ulimitedpower
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ulimitedpower
1,736 posts
Nomad

Still, if the amount of AP's getting for submitting a game would be raised to say 40AP's (not more, that would be excessive), I think that would be fair enough!


I know what you mean, and I understand it for some game-making active users, but the thing is: Most developers are almost never active. Many have no comments or forum posts, and usually no game ratings. All they've ever done on AG was post a few games, and that was that.

And then the users would remain happy too, since the AP's they receive for posting, commenting and rating is high enough and earn them enough points when they stay active on AG!


Just thinking of John here: With 50 games he'd have 2000 AP, which is more than many users can boast (I was on AG for almost a year before reaching 2000 AP.)
MrDayCee
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MrDayCee
14,745 posts
King

I know what you mean, and I understand it for some game-making active users, but the thing is: Most developers are almost never active. Many have no comments or forum posts, and usually no game ratings. All they've ever done on AG was post a few games, and that was that.


True, most of the game developers are inactive, but the few that are active could very well be recognized for their work! Plus, it would be stimulating for the 'normal' users to start making games when the amount of AP's were to be raised... don't you agree that this would be something worth stimulating?

Just thinking of John here: With 50 games he'd have 2000 AP, which is more than many users can boast (I was on AG for almost a year before reaching 2000 AP.)


Agreed, but then again, how long did it take John to make and submit all of his 50 games? At least more than a year I think...
So it's only a bigger stimulate to users to start making games if you ask me... =D
ulimitedpower
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ulimitedpower
1,736 posts
Nomad

True, most of the game developers are inactive, but the few that are active could very well be recognized for their work!


I don't see anything against that, it's just that majority (Like 75%-95%) of all developers are inactive. That means that there are too few developers that want AP because they love this site.
Agreed, but then again, how long did it take John to make and submit all of his 50 games? At least more than a year I think...


if I see it right, then John submits a game almost every 2 months or so.
So it's only a bigger stimulate to users to start making games if you ask me... =D


Then they'd have to buy Flash. And Flash costs 1500$. I find that price demoralizes most people who want to game-develop for fun.
goumas13
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goumas13
4,749 posts
Grand Duke

For the majority of the game-developers of this site making games is not a hobby it's a job, maybe it's not heir only job, but nonetheless is always a job. A developer does not care if he earns points, he prefers that the players recognize him for his good work and play his games.
My opinion is that earning 20 armor points per game is fine.

loloynage2
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loloynage2
4,206 posts
Peasant

Well most of the game developers really, and REALLY don't care about AP. And like goumas said, they do it for making good games and the players like them. Anyways, most game developers are like 90% of the time working on the games and don't really pay attention to the points.

TharosTheDragon
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TharosTheDragon
203 posts
Farmer

And some game sites who joined Armor Games they would have more Armor Points then allot of hard working armor gamers and they wouldn't care.


Are you people seriously suggesting that even the most active gamers actually work harder or deserve more praise that someone who actually makes games?

I mean sure, AP doesn't even matter to game developers so who cares? But don't go saying it wouldn't be fair to the gamers. I see nothing wrong with making games worth hundreds of armor points, putting the developers' player rankings above everyone else to show how much they're valued. Even if they don't care, that doesn't mean they shouldn't be treated to the virtual currency they deserve.

But frankly, I don't care either. 20, 2000, either works.
skater_kid_who_pwns
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skater_kid_who_pwns
4,371 posts
Blacksmith

Let me tell you kids a nice little story.

When a person starts making good games, he sends them to the owners of a flash website, like armorgames.

If armorgames says, "HEY! This guys good, lets sponsor him!"

then the ArmorGames fighting swords and sheild get placed before there game, and Armorgames pays them for allowing them to put it there. Every game = more money for the developer.

So really, there in it for money, not for Ap.

knight_34
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knight_34
13,817 posts
Farmer

But when a game is submitted, you get armor points no matter how good or bad the game is so thats unfair.


Well, making a game itself is quite an investment. The expense of the software, the skills one needs to learn and the time involved makes flash development a relatively inaccessible undertaking. So no matter how good or bad a game is, I think it would be fair to give a mere twenty AP for those devs.

About the title subject, I think there isn't any need for change. Money is what they came for, not AP.
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