Not a real game, but I thought it would be cool. Here's some of my ideas:
Buildings Village = Central Base Magic School = Forge Sorcery School = Manufactory Arcane University = Mechanics Terminal Counting House = Bank Royal Mint = Treasury Furnace = Generator Dragon Vault = Solar Grid Apothecary = Hospital Alchemist's = War Sanctum Church = Special Ops Gatehouse = Outpost Barracks = Barracks Castle = Arsenal Inn = Armoury
Resources
£ = $ (Produced from Counting House/Royal Mint) Fire = Power (Produced from Furnace/Dragon Vault Manpower = Manpower (Produced from Apothecary/Alchemist's) Faith = Influence (Produced from Church)
God`s Avatar Type: Ground/Air (depends if there are more units in G/A) Armor: Gold + Silver Health: 9,000 Builds From: God`s Shrine Fire Type: Light Magic Laser Damage: 2000 Fire Rate: Once per 10 seconds Range: Groditz Targets: All Speed: Wyvern Cost: 100 Holy Energy Production Time: 1 min. Special: Let There Be Light!- He creates a giant shockwave that attacks the entire screen for 10,000 damage. Only happens after collecting 100 Holy Energy.(Does not include bases)
God`s Shrine Building type: Resource Resource gain: 1 Holy Energy for every 10 units. Tier: N/A Cost: 200 money, 100 Faith, 100 Fire,
This could be an idea, but I'd prefer if they made a Colony 2 that had more features that looked more futuristic and all that, but I guess it would fit this armorgames theme =)
*hurrys over to forum games, copies template from CYOCE
Ta-da!!!
Name
Type: (Ground/Air) Armor: (Infantry/Iron/Steel/Magical)* Health: (Compared to existing units) Builds From: (Whatever) Fire Type: Melee, Fireball, whatever Damage: Fire Rate: Range: Speed: Cost: F for Fire, £ for £, M for Manpower and F for Faith Production Time:
*Infantry = Infantry Iron = Titanium Steel = Chronite Magic = Special
Type: Ground Armor: Infantry Health: 150 Builds From: Castle Fire Type: Arrows Damage: 6 Fire Rate: Twice every second Range: Half the screen, hits both ground/air Speed: Slow Cost: 18M, 2$(Screw the sign) Production Time: 1.5 seconds
Specialized archer, shoots at unmatchable speed but low damage. Damage is halved against air units.
Type: Ground Armor: Infantry Health: 100 Builds From: Sorcery School Fire Type: Melee Damage: 20 Fire Rate: Once per 2 seconds Range: Melee Speed: Fast Cost: 12 Fire Production Time: 0.5 Seconds
Type: Ground Armor: Infantry Health: 150 Builds From: Castle Fire Type: Arrows Damage: 6 Fire Rate: Twice every second Range: Half the screen, hits both ground/air Speed: Slow Cost: 18M, 2$(Screw the sign) Production Time: 1.5 seconds
Specialized archer, shoots at unmatchable speed but low damage. Damage is halved against air units. Archer
Type: Ground Armor: Infantry Health: 110 Builds From: Fort Fire Type: Arrows Damage: 8 Fire Rate: One per 2 seconds Range: 1/3 of the screen, hits air units Speed: Slow Cost: 7M, 1$ Production Time: 1 second
Low damage, medium rate of fire, cheap and quick to build, good all-around. Halved damage against air.