It doesn't really matter what level you are. It depends on skill, like how many wins and losses you have.
i agree with this... the win loss ratio is a more accurate show of a players skill than mere level... ive seen low levels who have very high ratios perform better than some grandmasters.
he win loss ratio is a more accurate show of a players skill than mere level... ive seen low levels who have very high ratios perform better than some grandmasters.
Agreed. So, the kudo system probably should be changed... change. And the way you level up should change. It could be how many wins you need to get the next level.
It could be how many wins you need to get the next level.
im actually thinking thats not too good an idea... it would further encourage "noobs" to leave a room they think they cant win in (trust me, sometimes i am in a room and the 4 other people fly in and out like the wind), because it would make finishing 2nd or 3rd useless, as well as the kudos useless.
the way it is set up now, you dont have to win to level up, and i think thats probably better for the majority.
levelling up gets flairs too, so that would also be affected if it were to change now... and it would still be unfair to newer players to have a harder time getting the flairs we had an easier time getting before such a change.
It depends on skill, like how many wins and losses you have.
For most probably i met this other grandmaster though and instead of racing we were trying to see who could get to the end of the level and back to the beginning first, and messing around like getting on top of stuff, i screwed my ratio abbit by doing that, oh well
well i do need to say the higher ratio doesnt always mean the better player either... a player with 60% could be better than a player with 70%... its easy to raise your average by leaving whenever a "threat" comes and finding more noobs to play against... while playing the "threat" will likely lower your ratio a bit, but will also likely make you a better player despite the lower ratio, due to the experience you get from facing off against a real opponent.
but yes for the most part the ratio is a good measure of ones skill... never said it was absolute though, just better for measuring with than the level.