Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
I have made the change to put gameshare views and ratings on a sliding window instead of a fixed window.
When you create a gameshare the 'daily' stats wont reset until 24 hours later. the weekly a week later...
Leave a message on my profile if there are any problems. It should take effect immediately, but I'd give it a day at least to clear any lingering cache for old gameshares.
The like/play ratio has dropped dramatically this past 2 months. I don't know if it's because we build crap levels or people are just bored with the game but play our levels out of habit.
The like/play ratio has dropped dramatically this past 2 months. I don't know if it's because we build crap levels or people are just bored with the game but play our levels out of habit.
- aw hell no, WE (the several of us in here) do not build crap levels, its the outsiders - it might be like u said... theyre probably not much into it anymore - idk what it is myself
I have made the change to put gameshare views and ratings on a sliding window instead of a fixed window. When you create a gameshare the 'daily' stats wont reset until 24 hours later. the weekly a week later..
- that means the scores arent registered as theyre played - i got a PROBLEM with that
What scores are you referring to? Any time you like a gameshare it is immediately recorded, same as a view.
He meant that when we submit a level, even though they get played, the count isn't updated until someone shares a new level. If I share a level at 8 am and nobody else shares one until 11 am, my level will show 0 plays and 0 likes for 3 hours.
- that means the scores arent registered as theyre played - i got a PROBLEM with that
That's the way it has been, I didn't change that. There is a problem with the way it is displaying the gameshares though, you are right. It is cached for far too long currently. I will work on that, and see about getting it to update in real time.