Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
After discovering that the Jester was responsible for the King's assassination, the Royal guard trapped him in a cave and made him pay for what he did.
Ignoring the fact that many small earthquake has been shaking the ground around the volcano, the Wizard brought his team down into the mouth of mount Vesuvius.
It should work more than half the time. Not as consistent as The Fire Cave, and that one wasn't too consistent to begin with. If it doesn't work, keep resetting it until you can successfully eliminate the king.
Usually I'm not able to get online during "eak time", so with a creation like this one, I just put a link on my profile and hope it gets a satisfactory amount of plays.
I didn't put a link dude! Too bad, I notified Joey that the game might be available for AG and it is awesome (I am obie on the link) but, they don't buy games apparently! Ernie has a couple of handles (as do I) and he is top on the leader board right now. His best work is with the handle of "Ice Shift".
I am a bit disappointed about the lack of programming support for CTC2PP because it is lagging really bad and timestables is the master of lag!!! I got some info from Tris on why this is happening so, I might go back to the original game again for a while and do my magic there again. I might even post a few here for your amusement - only in code though!
Interesting observation about the fire/acid issue between CTC2 and CTC2PP... I noticed that as well when I transferred some files to CTC2PP. Whatever - time for sleep - work in the AM!