Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
I think you get more plays when you submit in the afternoon or late weekend morning. That's how it is in CtC2 anyway. You want to submit a level when the most people are playing, that way you get the most hits before you drop down the list. I'd bet if you made a CtC2 version of Viking Battleship It'd get played. What I do is check the 'Latest' section and wait till in the first ten a couple have at least 3-5 plays, and scrolling down the first page some have 10-15 plays - then submit. CtCPP is different. You'll get more plays on CtC2. That copier is still around though.
@retrophil12 - I don't understand why you don't get more hits or likes. Your creations are usually quite brilliant! I got lucky with a couple of example castles that I really hadn't finished. They got lots of hits but few likes (based on the hits) because few could figure them out!
They got all those hits because I submitted them when the system started working again.
Check my profile regarding a message from Joey and then check his.
CTC3 will be 7 months in the making. He is a bit nervous about the core group on this thread but I think he does appreciate our works. SSTG's thread on AG for CTC3 suggestions is getting spammed so, it might be a good idea to move our ideas to Tris's domain with a new thread and come up with a reasonable list of recommendations to post for Joey or, have him visit a post with our recommendations.
you guys know as well as i do that i build some pretty good 'castles' - so why is it that some of them dont played very much? - what can i do to make them more interesting?
I wouldn't worry about it anymore because you'll never really know what people like. Try doing something stupid and retarded, maybe It'll get many plays.