Post your playable Crush the Castle 2 maps. There are other threads for talking about CtC2. If it's not good for shooting at or interesting to look at don't put it here: NO castles that fall apart by themselves, NO random junk piles.
Alright so I've updated the CTC3 build to version 0.4. Based on limited feedback, this version features slightly stronger pieces and some minor performance improvements.
I like before and after the update. It's up to the builder to make weak spots so the player can make a castle crumble.
It might be labeled as "hard" mode so by default noob users don't have to struggle with it.
This might work as well. Check my Crusader Castle 2 and Crusader Castle 2 easy. The last one got more plays and likes.
@retrophil I have to delete some of them for performance reasons. If all blocks can split into ~10 pieces and you have 50 blocks on screen, that's ~500 pieces total. Way too many blocks to render.
So for the legacy users, those who are accustomed to the traditional timing mechanic of CTC1 & 2, what if a "legacy" mode was offered in addition to this new mode of fire? Something where timing was crucial, similar to old golf games or the reload mechanic in Gears of War where you click again when you are within a small range on a meter/bar. It might be labeled as "hard" mode so by default noob users don't have to struggle with it.
I really like this idea! We can put our difficult stuff in the legacy mode and the minions who play will know they will actually have to play the game as it was originally intended. It might be interesting that we could submit on both levels as well.
I also like to play CTCPP as I could bring elements down from 20000+ pixels including people for an action level but it seems that the program has a bug and keeps blanking out when I try to submit a level and sharing services will not load. My bad I guess.
We really appreciate you asking for our opinions Joey, it is important to your most devoted gamers!
That was the best I could do. In the older games, you could use more decimal points. I think in my example, it ends up to be 45.3 degrees and depends how you lay down the elements. I used the fact that the screen was 0 on one side and I think 1150 on the right side which would make it 23 based on the 50 digit terrain limitation but that didn't work and yes, 22.5 X 50 = 1125 seems to be the screen width. So, I just used some Trig to figure out 45 degree angle. Tough to be exact without more decimal points allowed.
In the older CTC games we could use multiple decimal points for placement of elements albeit we could not rotate them at angles so we had to be a bit more creative. I created one level which is now lost that I had to position one princess to xxx.xx1 so she could flip over the queen, land on another ramp, flip again, then again then again! It was funny to watch. I brought elements down from +50000 pixels for the timing of the ramp hits. ha ha ha - it was fun!
APOGEUS[url=http://armor.ag/1ULhz] BY nicolaeionut
It took me 10 to destroy this but I am sure it can be done in less.
Re:comp - why does timestables always win - I am going to have to destroy him soon! I have some stuff brewing for next Wednesday but retrophil12 send timestables a cookie! ha ha ha
Wait, let me try to find the original competition cookie!
@SSTG I'm looking into these things. Animals I'm not sure about, but wheels seem more likely.
@CourtJester "hard" mode will most likely be a player setting, not a level setting. Meaning that you set it up through options or something and all levels you play will have this "hard" mechanic.
@CourtJester "hard" mode will most likely be a player setting, not a level setting. Meaning that you set it up through options or something and all levels you play will have this "hard" mechanic.
I'm good with that!
you have stuff brewing? beer? XD - anyway, what are we doing for next Wed?
Joey made the suggestion - topic is OFFICE - hmm, you could add little beer bottles tho!