This is the laggiest castle I've ever released.
That is not a laggy castle - but the shot is the true gamemanship you employ in your levels. If you are a gamer, you will play that until you win!
Darth Vader
A true piece of art SSTG with major lag.
What Joey is asking is not the question. The question is, in my opinion, how do we reduce lag?
IMO, much of the lag is caused by the interaction between our level production and the editor. If I see lag or some issues, I have to go outside the editor to change an element. In CTC and CTCPP, we could modify elements to any number of decimal places we wished.
Right now, to re-size some elements, it is in segments of 10 pixels. At least give us 5 pixels because that might be all it takes to make some angled element fit our map. Hell, I modified elements in CTC to 1000th to make them work because they were very very complicated. In order that we don't have to export our creations to notepad to modify them, give us a "radio box" to set the parameters of each element we create.
One of the masters of this game is Choisart. He only plays on CTC2 but I think he has quit. His stuff was amazing and, he designed them so he didn't settle! Settling sometimes moves the elements for some reason and I am sure it is the way the Flash processes the information otherwise, Choisart's stuff would probably fail it is so complicated.
You can find older Choisart's levels on Trismegistus's profile and they had little if no lag. However, they are CTC2 games. What is the difference between that and the PP? Different engine? As far as I know, Choisart has never produced a level on the PP. I have noticed differences as well between the two games in that some fail in the PP but work fine in CTC2.
Either way, we have been presented with a challenge by Joey Betz. Lag is easy. How many elements do you want to put on the screen and have less lag? Darth Vader was good. Total lag but were the components truly positioned?
We cannot defend against the idiots that use the duplicate button to make a mockery of the game killing people and lagging our computers but we can give him an idea of what we want. Retro and SSTG need more pieces - how many? Timestables needs a better copy and paste function as do we all.
As for the copy and paste function which I know we all use except the sire Ernie (who actually gives you a game to play), it needs to be refined in the editor such that the BLOCK that we want to copy, move coherently and without moving except for the block!
Anyways,
OFFICE is the subject for this Wednesday - apparently, 12 PM PDT or 7 PM GMT. I guess that is 1 PM MDT so, hopefully, I will be around. I have my lame castle ready - my modified one failed so many times after leaving it to settle, I gave up! ha ha ha! Working with small elements is just a pain in the buttola.
Good luck! But half fun - ha ha ha - the CJ strikes again!