Hi! I've been working on Colony v6.0 and we're doing some testing and technical things now. It should be out really soon. Anyway, here are the notes:
Anti-Hacking New features are being added into 6.0 to make it harder for hackers. Using more server-side code so that it's not easy to breach, and also you will automatically be de-synced from a hacker if the game thinks that he is hacking.
Friends List Added a friend list feature. You can add friends by user name, so you can see whenever they come online, chat with them directly whether you are in a game or in the lobby, and also you can block users.
Balance Changes Influence Cap raised to 200. Prides: Now cost 40 Influence, up from 35. Gladiator: Price reduced. Weapon range and damage increased slightly. Sakata Spider: Price slightly reduced. Range, speed and HP slightly increased. Meditec: Now takes slightly few seconds to deploy.
New In-Game Commands
/add [username] Adds that player to your friends list.
/remove [username] Removes that player from your friends list.
/friendlist Displays a list of all your added friends, and shows whether they are online, offline, or blocked.
/block [username] Block that player from sending you private messages.
/unblock [username] Unblock the player.
/w [username] [message] Sends a private message to the user. He/she has to be on your friend list for that to work.
Note: The usernames in all friend list commands are case-sensitive.
That's all for now I'm still trying to figure out a way to create a kind of spectator mode. No promises though!
The wait is killing me, but in other news impiety stills dos not make sense.
I'm guessing you don't program?
What these proposed conditionals do is they check the variables (aka base hp, unit damage/speed, etc.) of the game, and if it 'looks' like someones hacking, the game would kick the suspected hackers.
Mod. Sakata rush is easy to stop. Just go for Hovers I pull it off all the time. Socuts also work too Kruncher.
Omfg soy i have shown u that hovs cant stop it, what are you telling now? Normal modikata rush can ONLY be countered by scouts, and chronite tanks + meds if your good, but no hovers. They take too long.
Spiders spawn extremely quickly, cost only energy and now they are also strong! If they outrange hovers (they are also quicklier than hovs), tier 3 forge is definetly overpowered :S
With 6.0 i guess there will come many balancing problems =(
Srsly, look at it. Now forge is in Early- and Lategame dominant.