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TheAKGuy
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TheAKGuy
995 posts
Nomad

Defeat your enemy. It's simple.

Layouts:

Enemy:
Drescription of Enemy:
Effects (You):
Effects (Enemy):
Enemy Status:
Player Status:

First Enemy!

Enemy: Regular ECU Marine, 500/500, Regular ECU Marine, 500/500, Sargeant ECU Marine, 750/750
Drescription of Enemy: An ECU Marine Squad. (ECU means Earth Coalations United) ECU Marines have a Laser Rifle and a 5-pack of plasma grenades.
Effects (You): N/A
Effects (Enemy): Good Leadership: The man commanding these marines is a military genius, causing damage to be doubled: (Until the Sargeant is Killed)
Enemy Status: Armed and Ready
Player Status: N/A

  • 52 Replies
Kylelolcat
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Kylelolcat
4,813 posts
Nomad

I throw a specially designed grenade into the marine squad that sets off any other grenades nearby when it explodes.

And yes, I remove the pin and time it so that it explodes before the marines can throw it back.

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

hmpt, time for an escape.

chaos control *vanishes then reappears beside kylelolcat.*

ikaku1
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ikaku1
388 posts
Nomad

@TheAKGuy from beyond the grave
i meant above your camp, sorry for not specifying and the sergeant's mom is still back from hell

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i use the dagger of time ( PoP) to make me go uberfast and combo that sergeant into a bloody spot on the ground!!! i then go uberfast to a safe distance.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: DEAD
Drescription of Enemy: An ECU Marine Squad. (ECU means Earth Coalations United) ECU Marines have a Laser Rifle and a 5-pack of plasma grenades.
Effects (You): N/A
Effects (Enemy): Good Leadership: The man commanding these marines is a military genius, causing damage to be doubled: (Until the Sargeant is Killed)
Enemy Status: Armed and Ready
Player Status: Ikaku-Reviving

@Everyone-All of your attacks kill the marines. But the ECU Ambassedor plans for retaliation...

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: Hover Tank, 5000/5000, Cpt. Andrew (In a Mecha-Suit), 1600/1600, Cpt. John (In a Mecha-Suit), 1600/1600, Mecha-Suit Medic Kiro, 1400/1400, Col. Nimmono, (In a DESTROYER Mecha-Suit), 2500/2500
Drescription of Enemy: Mecha-Suits have two EMP Missle Launchers on the side. They have two auto pulse rifles. They have laser eyes too. The tank has a SUPER PULSE of Electricity, killing all in a 5000 yard radius.
Effects (You):
Effects (Enemy):
Enemy Status: N/A
Player Status: Ikaku: Reviving

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

i focus then i use a fully charged galic gun on the hovertank.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: Hover Tank, 5000/5000, Cpt. Andrew (In a Mecha-Suit), 1600/1600, Cpt. John (In a Mecha-Suit), 1600/1600, Mecha-Suit Medic Kiro, 1400/1400, Col. Nimmono, (In a DESTROYER Mecha-Suit), 2500/2500
Drescription of Enemy: Mecha-Suits have two EMP Missle Launchers on the side. They have two auto pulse rifles. They have laser eyes too. The tank has a SUPER PULSE of Electricity, killing all in a 5000 yard radius.
Effects (You):
Effects (Enemy):
Enemy Status: N/A
Player Status: N/A

@Sonic- The galic gun hits its mark, but the medic heals the Hovertank. Capt. Andrew shoots you for 50 damage!

ikaku1
offline
ikaku1
388 posts
Nomad

i make a deal with samael (lucifer's name before the fall) to stay dead for a while longer if he gives me the power to control his vast army

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

Did the Galic gun do any damage?

I put on my rubber covered combat armor, then fire several EMPs at the mecha suits.

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

dude, a fully charged galic gun destorys pretty much the entire planet.

now then, lets rev it up a noch. i unleash a light speed attack on everyone their then fire off fireballs like a mechine gun at the tank.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: Hover Tank, 5000/5000, Cpt. Andrew (In a Mecha-Suit), 1600/1600, Cpt. John (In a Mecha-Suit), 1600/1600, Mecha-Suit Medic Kiro, 1400/1400, Col. Nimmono, (In a DESTROYER Mecha-Suit), 2500/2500
Drescription of Enemy: Mecha-Suits have two EMP Missle Launchers on the side. They have two auto pulse rifles. They have laser eyes too. The tank has a SUPER PULSE of Electricity, killing all in a 5000 yard radius.
Effects (You):
Effects (Enemy):
Enemy Status: N/A
Player Status: Kylelolcat Reviving

@Ikaku- Satan Says no.

@Kylelolcat- Yes it did damage. The Mecha-Suits are EMP resistant though. The pulverize you into nothing. You are dead for one turn.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i build a rail gun a few miles away, build a power source, and take out colonel Nimmono

Kylelolcat
offline
Kylelolcat
4,813 posts
Nomad

@TheAKGuy post mortus:

Two things:

1. The HP isn't being updated, I think.
2. Why didn't the mecha suits have EMP resistance listed if you listed every other trait?

sonicheroes95
offline
sonicheroes95
13,701 posts
Peasant

i summon bond of flames and riku and unleash an eternal session on them all.

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