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TheAKGuy
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TheAKGuy
995 posts
Nomad

Defeat your enemy. It's simple.

Layouts:

Enemy:
Drescription of Enemy:
Effects (You):
Effects (Enemy):
Enemy Status:
Player Status:

First Enemy!

Enemy: Regular ECU Marine, 500/500, Regular ECU Marine, 500/500, Sargeant ECU Marine, 750/750
Drescription of Enemy: An ECU Marine Squad. (ECU means Earth Coalations United) ECU Marines have a Laser Rifle and a 5-pack of plasma grenades.
Effects (You): N/A
Effects (Enemy): Good Leadership: The man commanding these marines is a military genius, causing damage to be doubled: (Until the Sargeant is Killed)
Enemy Status: Armed and Ready
Player Status: N/A

  • 52 Replies
TheAKGuy
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TheAKGuy
995 posts
Nomad

Enemy: Hover Tank, 5000/4500, Cpt. Andrew (In a Mecha-Suit), 1600/1100, Cpt. John (In a Mecha-Suit), 1600/1100, Mecha-Suit Medic Kiro, 1400/900,
Drescription of Enemy: Mecha-Suits have two EMP Missle Launchers on the side. They have two auto pulse rifles. They have laser eyes too. The tank has a SUPER PULSE of Electricity, killing all in a 5000 yard radius.
Effects (You):
Effects (Enemy):
Enemy Status: N/A
Player Status: Kylelolcat Reviving

@Sonicheroes: You damage them all for 500 damage.

@Sir Noobalot: You kill the Col...

@Kyle: The manufacturers made the suit resistant to EMP's so that if the rockets misfired, they would not die.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i shoot again at cpt andrew, then the medic.

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

Yeah, I should have figured that. My fault!

I drop in a circle of midair mines that will detonate if the suits get close to them. Shooting them, however, does nothing. We tested this.

ikaku1
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ikaku1
388 posts
Nomad

i create a force field around my camp the nuke the enemy camp

TheAKGuy
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TheAKGuy
995 posts
Nomad

Enemy: Dead
Drescription of Enemy: Mecha-Suits have two EMP Missle Launchers on the side. They have two auto pulse rifles. They have laser eyes too. The tank has a SUPER PULSE of Electricity, killing all in a 5000 yard radius.
Effects (You):
Effects (Enemy):
Enemy Status: Dead.
Player Status: N/A

You kill them, but this was too easy... THEY WERE ROBOTS! You gasp! The real attack is to come....

ikaku1
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ikaku1
388 posts
Nomad

i curse violently and throw stuff around at this revelation then start divining the future to figure out the weaknesses of the next enemies.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i put sandbag fortifications around my rail gun, make a very strong bunkwe for the rail fun , dig trenches, tank traps, plasma minefields, and plasma MG nests, camouflaged and fortified heavily.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

bunkwe=bunker
fun=gun

typos >.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: ECU Elite Spec Ops Marine, 2500/2500, ECU Elite Spec Ops Marine, 2500/2500, Cpt. Arnold, 5000/5000, The Ambassador, 50000/50000
Drescription of Enemy: Spec Ops are fast, and they take little damage. And the Ambassador is the BOSS... He CAN kill.
Effects (You): N/A
Effects (Enemy): Ambassador: This guy is some kick-*** *****: 70% less damage, and 100% more damage is dealed.
Enemy Status: N/A
Player Status: N/A

ikaku1
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ikaku1
388 posts
Nomad

my divining leads to a revelation! the ambassador is lethally lactose intolerant!!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

^lol!

i use my rail gun and constantly pound them tah death :P ( railgun is heavily fortified... check above for details)

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

I nuke the site from orbit.

And to qualify this action: It's the only way to be sure.

I love that line.

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: ECU Elite Spec Ops Marine, 2500/2490, ECU Elite Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995, The Ambassador, 50000/49995
Drescription of Enemy: Spec Ops are fast, and they take little damage. And the Ambassador is the BOSS... He CAN kill.
Effects (You): N/A
Effects (Enemy): Ambassador: This guy is some kick-*** *****: 70% less damage, and 100% more damage is dealed.
Enemy Status: N/A
Player Status: Sir Noobalot Reviving, Itaku Reviving

@Itaku Your attack does 5 damage to the Ambassador.
@Sir Noobalot Your attack does 5 damage to the marines and cpt.
@Kyle Your attack does 5 damage to the Marines.

The black ops kill Itaku and Sir Noobalot.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

this is heresy! i sentence you to death at the stake by burning! PURGE THE INFIDELS!!!!

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

SHOCKING UPDATE!
Enemy: The Ambassador, 50000/49995
Drescription of Enemy: Spec Ops are fast, and they take little damage. And the Ambassador is the BOSS... He CAN kill.
Effects (You): N/A
Effects (Enemy): Ambassador: This guy is some kick-*** *****: 70% less damage, and 100% more damage is dealed.
Enemy Status: N/A
Player Status: Sir Noobalot Reviving, Itaku RevivingEnemy: ECU Elite Spec Ops Marine, 2500/2490, ECU Elite Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995, The Ambassador, 50000/49995
Drescription of Enemy: Spec Ops are fast, and they take little damage. And the Ambassador is the BOSS... He CAN kill.
Effects (You): N/A
Effects (Enemy): Ambassador: This guy is some kick-*** *****: 70% less damage, and 100% more damage is dealed.
Enemy Status: N/A
Player Status: Sir Noobalot Reviving, Itaku RevivingEnemy: ECU Elite Spec Ops Marine, 2500/2490, ECU Elite Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995, The Ambassador, 50000/49995
Drescription of Enemy: Spec Ops are fast, and they take little damage. And the Ambassador is the BOSS... He CAN kill.
Effects (You): N/A
Effects (Enemy): Betrayed: This man has been betrayed, and he feels as if he is losing his grip on his people: 50% less damage: (2 turns) Insicure: This man is insicure, and is taking 1000% more damage! (2 turns), Insane: This man is going insane!: Recieves 1000 damage per turn. (5 turns)
Enemy Status: N/A
Player Status: Sir Noobalot Reviving, Itaku Reviving, Spec Ops Marine, 2500/2490, Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995

Arnold and His squad betrayed the Ambassador! These guys can kick ***, so keep them alive!

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