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TheAKGuy
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TheAKGuy
995 posts
Nomad

Defeat your enemy. It's simple.

Layouts:

Enemy:
Drescription of Enemy:
Effects (You):
Effects (Enemy):
Enemy Status:
Player Status:

First Enemy!

Enemy: Regular ECU Marine, 500/500, Regular ECU Marine, 500/500, Sargeant ECU Marine, 750/750
Drescription of Enemy: An ECU Marine Squad. (ECU means Earth Coalations United) ECU Marines have a Laser Rifle and a 5-pack of plasma grenades.
Effects (You): N/A
Effects (Enemy): Good Leadership: The man commanding these marines is a military genius, causing damage to be doubled: (Until the Sargeant is Killed)
Enemy Status: Armed and Ready
Player Status: N/A

  • 52 Replies
TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Sorry, need to edit, ignore last post.

SHOCKING UPDATE!
Enemy: The Ambassador: 50000/49995
Drescription of Enemy: The Ambassador is the boss. But he's kinda like Baron Brixus...
Effects (You): N/A
Effects (Enemy): Betrayed: This man has been betrayed, and he feels as if he is losing his grip on his people: 50% less damage: (2 turns) Insicure: This man is insicure, and is taking 1000% more damage! (2 turns), Insane: This man is going insane!: Recieves 1000 damage per turn. (5 turns)
Enemy Status: N/A
Player Status: Sir Noobalot Reviving, Itaku Reviving, Spec Ops Marine, 2500/2490, Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995

The squad betrayed the ambassador! These guys can kick *** so keep them alive!

Kylelolcat
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Kylelolcat
4,813 posts
Nomad

I fire a plasma minigun at the ambassador, and set up a force shield over the squad.

TheAKGuy
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TheAKGuy
995 posts
Nomad

Enemy: The Ambassador: 50000/19000
Drescription of Enemy: The Ambassador is the boss. But he's kinda like Baron Brixus...
Effects (You): N/A
Effects (Enemy): Betrayed: This man has been betrayed, and he feels as if he is losing his grip on his people: 50% less damage: (4 turns) Insicure: This man is insicure, and is taking 1000% more damage! (1 turns), Insane: This man is going insane!: Recieves 1000 damage per turn. (4 turns)
Enemy Status: N/A
Player Status: Sir Noobalot Reviving, Itaku Reviving, Spec Ops Marine, 2500/2490, Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995

@Kylelolcat: The Minigun Causes 1000 damage.

The Cpt. Causes 10000 damage, 1 marine causes 5000 damage, and one marine causes 4000 damage.

The Ambassador breaks the shield...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

chaos control *freezes time*

*takes out bond of flames and slices the ambassador 1000 times then unfreezes time*

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: The Ambassador: 50000/0
Drescription of Enemy: The Ambassador is the boss. But he's kinda like Baron Brixus...
Effects (You): N/A
Effects (Enemy): Betrayed: This man has been betrayed, and he feels as if he is losing his grip on his people: 50% less damage: (4 turns) Insicure: This man is insicure, and is taking 1000% more damage! (1 turns), Insane: This man is going insane!: Recieves 1000 damage per turn. (4 turns)
Enemy Status: Dead
Player Status: Sir Noobalot Reviving, Itaku Reviving, Spec Ops Marine, 2500/2490, Spec Ops Marine, 2500/2490, Cpt. Arnold, 5000/4995

He's dead, but... Somthing's wrong. As the squad walks up to the ambassador's dead body, It explodes! It was a decoy!
Next battle comin up...

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Enemy: Elite ECUSO Marine, 1000/1000, Elite ECUSO Sniper, 500/500, Elite ECUSO Medic, 500/500
Drescription of Enemy: ECUSO Means Earth Coalations United Spec Ops. The sniper is equipped with 120. cal sniper, the Marine a pulse rifle, and the medic a Sub-Pulse Rifle.
Effects (You): N/A
Effects (Enemy): N/A
Enemy Status: Armed And Ready
Player Status:

ikaku1
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ikaku1
388 posts
Nomad

i perform a spell that blinds the sniper for 2 pages

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