we will both be OP's i guess? this will be interesting...
Background: you are on a tropical cruise in Oceania. suddenly pirates take over, but they accidentally set off a charge that destroyed the engine and put a giant hole thorugh it. standing on deck, the explosion sends you flying into the cold water and everything goes black....
name: age: class: (1st,2nd,3rd, or crew) job: ( crew only) stats:30 points strength: ( dictates weight of loads, work time, and endurance) intelligence: helps you out of bad situations, first to make technologies agility: also effects endurance, helps in situations, equipment: ( is decided on and is affected by the class/job) Perks: ( as shown below) bio: (optional)
classes: 1st: tends to start with more equipment ( like lighters, cell phones,etc.), strength -2, intelligence +4
2nd: in the middle, no pros or cons, +2 to any chosen skill 3rd: hard working +3 strength, -1 intelligence, much more willpower
Crew Jobs: ( crew only) coxswain: steers the boat, experienced. +1 intelligence, easier to build stuff
engineer: make sure engines are running properly, repairs it. extra tools, +3 intelligence,-2 agility.
butler; services the passengers. +1 strength.
lad: helps around where needed, inexperienced. +2 strength, -1 intelligence.
captain: starts out with a map and compass. -1 agility. only 1
please, please add on the pros and cons for your class
3rd class members can have 2 1 perks and a single 2nd and 2nd class can have 1 of each 1st no 1st perk 1 of each other one
PERK TYPE ONE: SURVIVALIST: can make the bast of what he/she has, can make things easily(less scraps or bits to make stuff, and can tell good food from bad
MULTITASKER: Can have two different classes or backgrounds. Technically the class they are and what they can do.Can make/repair 3 things at once.
boy/girl scout: you've been in the b/g scouts! you have basic knowledge of survival, can easily tie things like shelters, sails,weapons, or clothes together, and are slightly better at navigating than others
PERK TWO TYPE:
handyman: knows how to do a lot of things that most dont know. +1 strength
gadgetron: as a child you always made all kinds of stuff. +2 intelligence, better at designing shelters
SCIENCEWIZZ: Can make almost any thing of nothing. Can experiment to make stuff. also can tell good food from bad.
HUNTER:Can hunt game and other people with ease (others being non players of course) and what else they can do.
PERK THREE TYPE: brawler: you have been trained in the art of fighting... +2 strength, large advantage at melee attacks.
I've seen some stuff man: you've seen it all. you arent easily as frightened/surprised by things, and you know your way around guns.
CONARTIST: Can team with non player players and con them of supplies leaving them to die. Can team with real world players and give them ability for same
Well im bored so im going to make a random character someone can take or leave ( nobody has to use this im just bored and passiong time :P)
Name: Andrew Johnson Age: 20 Class: 2nd Stats: 30 Points Strength: Moderate ( Can hold about 30 pounds light maybe 80 heavy ) Intellegence: Well Rounded Individual with a keen sense of direction and time. Agility: Not too flexible but Pretty Athletic Equipment: $40 wet into a shribbled mess and his pocket knife. Perks: 1.SURVIVALIST 2.HANDYMAN 3.GAGETRON BIO:
You can change the name i was alittle bored so i put that and the BIOs 100% yours but i would recomend you keep the perks for an easy start. But be warned coming from me you may Face concequences on your way for this set up, but so with all or these games would be boring theyre not all bad either just maybe guys holding you up for money, but you get a chance to get a gun any way! So ya dont get spooked its gonna be a fun game.
no,no,no. the numbers all have to add up to 30, and any benefits from your class, perk, or job are put into parentheses. so for handyman, you get +1 strength,for being 2nd class, you get 2 free points for whatever you want.