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SirNoobalot
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SirNoobalot
22,207 posts
Nomad

created by SirNoobalot and Nodnal.

we will both be OP's i guess? this will be interesting...

Background: you are on a tropical cruise in Oceania. suddenly pirates take over, but they accidentally set off a charge that destroyed the engine and put a giant hole thorugh it. standing on deck, the explosion sends you flying into the cold water and everything goes black....

name:
age:
class: (1st,2nd,3rd, or crew)
job: ( crew only)
stats:30 points
strength: ( dictates weight of loads, work time, and endurance)
intelligence: helps you out of bad situations, first to make technologies
agility: also effects endurance, helps in situations,
equipment: ( is decided on and is affected by the class/job)
Perks: ( as shown below)
bio: (optional)


classes:
1st: tends to start with more equipment ( like lighters, cell phones,etc.), strength -2, intelligence +4

2nd: in the middle, no pros or cons, +2 to any chosen skill
3rd: hard working +3 strength, -1 intelligence, much more willpower


Crew Jobs: ( crew only)
coxswain: steers the boat, experienced. +1 intelligence, easier to build stuff

engineer: make sure engines are running properly, repairs it. extra tools, +3 intelligence,-2 agility.

butler; services the passengers. +1 strength.

lad: helps around where needed, inexperienced. +2 strength, -1 intelligence.

captain: starts out with a map and compass. -1 agility. only 1

please, please add on the pros and cons for your class

3rd class members can have 2 1 perks and a single 2nd and
2nd class can have 1 of each
1st no 1st perk 1 of each other one



PERK TYPE ONE:
SURVIVALIST: can make the bast of what he/she has, can make things easily(less scraps or bits to make stuff, and can tell good food from bad

MULTITASKER: Can have two different classes or backgrounds. Technically the class they are and what they can do.Can make/repair 3 things at once.

boy/girl scout: you've been in the b/g scouts! you have basic knowledge of survival, can easily tie things like shelters, sails,weapons, or clothes together, and are slightly better at navigating than others

PERK TWO TYPE:

handyman: knows how to do a lot of things that most dont know. +1 strength

gadgetron: as a child you always made all kinds of stuff. +2 intelligence, better at designing shelters

SCIENCEWIZZ: Can make almost any thing of nothing. Can experiment to make stuff. also can tell good food from bad.

HUNTER:Can hunt game and other people with ease (others being non players of course) and what else they can do.

PERK THREE TYPE:
brawler: you have been trained in the art of fighting... +2 strength, large advantage at melee attacks.

I've seen some stuff man: you've seen it all. you arent easily as frightened/surprised by things, and you know your way around guns.

CONARTIST: Can team with non player players and con them of supplies leaving them to die. Can team with real world players and give them ability for same

  • 34 Replies
Nodnal
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Nodnal
221 posts
Nomad

sorry but thats the 6th time it did that!

Nein123
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Nein123
185 posts
Nomad

Are you going anywhere with this?

Nodnal
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Nodnal
221 posts
Nomad

Well we just started and need people and probly not now but owell i guess

WolfMan121
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WolfMan121
703 posts
Nomad

name:Zach
age:22
class:3rd class
job:
stats:30 points
strength:7
intelligence:13
agility:10
equipment:
Perks:survavilist,sciencie wizz,bralwer.
bio:

Nodnal
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Nodnal
221 posts
Nomad

K i guess we will start now scince nobody will join

name:Zach
age:22
class:3rd class
job:
stats:30 points
strength:7
intelligence:13
agility:10
equipment:
Perks:survavilist,sciencie wizz,bralwer.
bio:

You wake up very groggy and slowly notice you are somehow in the boiler room of the ship, considering you were on deck when the explosion happened, you look up and around, no exit... all the exits are blocked by wood then you slowly notice a flare gun is 2 steps in front of you and some kinda gas can is there to, and go to pick it up.

What shall you do now?

HINT some flares can burn...

Nodnal
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Nodnal
221 posts
Nomad

SirNoobalot is that your class by the way, the John Marston one?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

yes, that one is mine.
this one

name: John Marston
age:25
class: crew
job: engineer, +3 int, -2 agil
stats:30 points
strength: 8
intelligence: 15(+3)
agility: 8 (-2)
equipment: wrench, hammer,oil
Perks: 1. boy scout
2.Hunter
3.i've seen some stuff man.

Nodnal
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Nodnal
221 posts
Nomad

k so, You wake up in the pipeworks near the whole boiler room. you notice it is completely severed from the boiler room. you look at where it would be theres just water. a dead body you may have known him but alas his face is burnt completely out of recognition. on his person is $30! also he has 3 flares to a flare gun, a key ring with 6 keys on it, for all the offices and the massive boiler room. The door is open and a blood trail looks to of exited the room before being crushed by the up stairs cabins. what now?

A. Check the pipe works before moving on.
B. Search the halls before anything else.
C. Check the cabins.
D. Stay there and die :P

NOTE: you may do 2 at once. you may do all aswell.

I have to go for a bit

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

name: John Marston
age:25
class: crew
job: engineer, +3 int, -2 agil
stats:30 points
strength: 8
intelligence: 15(+3)
agility: 8 (-2)
equipment: wrench, hammer,oil
Perks: 1. boy scout
2.Hunter
3.i've seen some stuff man.

eh i guess i'll check the pipes, then use the keys to check the cabin. oh and i search for the maintenance closet.

Nodnal
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Nodnal
221 posts
Nomad

Oh and yes the lampshade is usefull weather u know it or not

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i establish a home room, preferably a dry one, stash my stuff there, and rest in the way of the door so no one can jump me.

Nodnal
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Nodnal
221 posts
Nomad

lol nice set up

Nodnal
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Nodnal
221 posts
Nomad

remeber tho that ur in a crisis situation i doubt any body would want to harm you unless they drank some sea water

*hehehehe* *crazed uninterpretable shreak*

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

name: John Marston
age:25
class: crew
job: engineer, +3 int, -2 agil
stats:30 points
strength: 8
intelligence: 15(+3)
agility: 8 (-2)
equipment: wrench, hammer,oil
Perks: 1. boy scout
2.Hunter
3.i've seen some stuff man.

eh search the cabins some more.

Nodnal
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Nodnal
221 posts
Nomad

sorry for the random crap got bored but you search the cabins some more find a burnt beyond recognition body... you search the unlucky souls body and find, a flare and a book on the different tropical animal and fish species and how to catch the more valuable, lucky you. tho they were for sale in a gift shop...

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