we will both be OP's i guess? this will be interesting...
Background: you are on a tropical cruise in Oceania. suddenly pirates take over, but they accidentally set off a charge that destroyed the engine and put a giant hole thorugh it. standing on deck, the explosion sends you flying into the cold water and everything goes black....
name: age: class: (1st,2nd,3rd, or crew) job: ( crew only) stats:30 points strength: ( dictates weight of loads, work time, and endurance) intelligence: helps you out of bad situations, first to make technologies agility: also effects endurance, helps in situations, equipment: ( is decided on and is affected by the class/job) Perks: ( as shown below) bio: (optional)
classes: 1st: tends to start with more equipment ( like lighters, cell phones,etc.), strength -2, intelligence +4
2nd: in the middle, no pros or cons, +2 to any chosen skill 3rd: hard working +3 strength, -1 intelligence, much more willpower
Crew Jobs: ( crew only) coxswain: steers the boat, experienced. +1 intelligence, easier to build stuff
engineer: make sure engines are running properly, repairs it. extra tools, +3 intelligence,-2 agility.
butler; services the passengers. +1 strength.
lad: helps around where needed, inexperienced. +2 strength, -1 intelligence.
captain: starts out with a map and compass. -1 agility. only 1
please, please add on the pros and cons for your class
3rd class members can have 2 1 perks and a single 2nd and 2nd class can have 1 of each 1st no 1st perk 1 of each other one
PERK TYPE ONE: SURVIVALIST: can make the bast of what he/she has, can make things easily(less scraps or bits to make stuff, and can tell good food from bad
MULTITASKER: Can have two different classes or backgrounds. Technically the class they are and what they can do.Can make/repair 3 things at once.
boy/girl scout: you've been in the b/g scouts! you have basic knowledge of survival, can easily tie things like shelters, sails,weapons, or clothes together, and are slightly better at navigating than others
PERK TWO TYPE:
handyman: knows how to do a lot of things that most dont know. +1 strength
gadgetron: as a child you always made all kinds of stuff. +2 intelligence, better at designing shelters
SCIENCEWIZZ: Can make almost any thing of nothing. Can experiment to make stuff. also can tell good food from bad.
HUNTER:Can hunt game and other people with ease (others being non players of course) and what else they can do.
PERK THREE TYPE: brawler: you have been trained in the art of fighting... +2 strength, large advantage at melee attacks.
I've seen some stuff man: you've seen it all. you arent easily as frightened/surprised by things, and you know your way around guns.
CONARTIST: Can team with non player players and con them of supplies leaving them to die. Can team with real world players and give them ability for same
and b4 i go you search the rooms and doors and find, a smuggled 9mm pistol, but it has no ammo. some gum enough food to last you 4 days 3 nights. a bag and some medical supplies this part of the wreckage is loaded! oh plus you find a way out.
What do you do? A. Search out side and risk getting lost. B. Grab all your things and leave now. A you lose whats in your room lol C. Stay another night D. Other if possible?