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SirNoobalot
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SirNoobalot
22,207 posts
Nomad

created by SirNoobalot and Nodnal.

we will both be OP's i guess? this will be interesting...

Background: you are on a tropical cruise in Oceania. suddenly pirates take over, but they accidentally set off a charge that destroyed the engine and put a giant hole thorugh it. standing on deck, the explosion sends you flying into the cold water and everything goes black....

name:
age:
class: (1st,2nd,3rd, or crew)
job: ( crew only)
stats:30 points
strength: ( dictates weight of loads, work time, and endurance)
intelligence: helps you out of bad situations, first to make technologies
agility: also effects endurance, helps in situations,
equipment: ( is decided on and is affected by the class/job)
Perks: ( as shown below)
bio: (optional)


classes:
1st: tends to start with more equipment ( like lighters, cell phones,etc.), strength -2, intelligence +4

2nd: in the middle, no pros or cons, +2 to any chosen skill
3rd: hard working +3 strength, -1 intelligence, much more willpower


Crew Jobs: ( crew only)
coxswain: steers the boat, experienced. +1 intelligence, easier to build stuff

engineer: make sure engines are running properly, repairs it. extra tools, +3 intelligence,-2 agility.

butler; services the passengers. +1 strength.

lad: helps around where needed, inexperienced. +2 strength, -1 intelligence.

captain: starts out with a map and compass. -1 agility. only 1

please, please add on the pros and cons for your class

3rd class members can have 2 1 perks and a single 2nd and
2nd class can have 1 of each
1st no 1st perk 1 of each other one



PERK TYPE ONE:
SURVIVALIST: can make the bast of what he/she has, can make things easily(less scraps or bits to make stuff, and can tell good food from bad

MULTITASKER: Can have two different classes or backgrounds. Technically the class they are and what they can do.Can make/repair 3 things at once.

boy/girl scout: you've been in the b/g scouts! you have basic knowledge of survival, can easily tie things like shelters, sails,weapons, or clothes together, and are slightly better at navigating than others

PERK TWO TYPE:

handyman: knows how to do a lot of things that most dont know. +1 strength

gadgetron: as a child you always made all kinds of stuff. +2 intelligence, better at designing shelters

SCIENCEWIZZ: Can make almost any thing of nothing. Can experiment to make stuff. also can tell good food from bad.

HUNTER:Can hunt game and other people with ease (others being non players of course) and what else they can do.

PERK THREE TYPE:
brawler: you have been trained in the art of fighting... +2 strength, large advantage at melee attacks.

I've seen some stuff man: you've seen it all. you arent easily as frightened/surprised by things, and you know your way around guns.

CONARTIST: Can team with non player players and con them of supplies leaving them to die. Can team with real world players and give them ability for same

  • 34 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i search for a way out of here... but don't leave yet

Nodnal
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Nodnal
221 posts
Nomad

did i tell you that the hall way to the cabin has other doors and what not? or did i forget under the stress of moving lol

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i search every door and cabin...

Nodnal
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Nodnal
221 posts
Nomad

and b4 i go you search the rooms and doors and find, a smuggled 9mm pistol, but it has no ammo. some gum enough food to last you 4 days 3 nights. a bag and some medical supplies this part of the wreckage is loaded! oh plus you find a way out.

What do you do?
A. Search out side and risk getting lost.
B. Grab all your things and leave now. A you lose whats in your room lol
C. Stay another night
D. Other if possible?

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