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Healmeal
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Healmeal
1,940 posts
Nomad

I hope I find the time for this, but I'm giving it a shot.

This is a game based on the game, Mount and Blade: warband. You don't need to know what it is, but it's more of a reference.

Starting conditions.

6 kingdoms:

The Kingdom of Swadia
The kingdom of Rhodoks
The Kingdom of Nords
The kingdom of Veagirs
The Kherghit Khanate
The Sarrarid Sultanate

Goal: Capture Calradia

Specialities:
Swadia: Knights
Rhodoks: Spearmen, Armoured Crossbowmen
Nords: Heavy Infantry
Veagirs: Archers
Kherghites: Horse archers
Sarrarids: Knights, Archers

Character Sheet:

The lord's name:
Lord's Speciality: (Choose from: Trainer, Tactician, Fighter, Leader, Trader, Spotter/tracker or Engineer)
Kingdom:
Army Size: 0/0
Prisoners:


The first players of a faction will become the leader.

  • 54 Replies
jalte
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jalte
1,925 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 15
Swadian Militia: 10

Prisoners: 0/0

Fiefs: Praven
Renown: 0
Honor: 0
Denars: 0
Quests: Kill or Capture the spies

yell to tell the troops they are going out the window and chase after them

Electr021
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Electr021
288 posts
Nomad

The lord's name: Logan Katentwel (Pronounced: Kay-ten-well)
Lord's Speciality: Tactician
Kingdom:The Sarrarid Sultanate
Army Size: 0/0
Prisoners:

TrollFacedAtheist
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TrollFacedAtheist
48 posts
Nomad

The lord's name: Black Reign
Lord's Speciality: Leader (Everybody else is pickign tactician <_&lt
Kingdom:The Kherghit Khanate
Army Size: 0/0
Prisoners:

Renjineon
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Renjineon
3,912 posts
Nomad

The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 15
Nord Militia: 10
Prisoners: 0/0
Fiefs: Sargoth
Renown: 0
Honor: 0
Denars: 0
Quests: Defend yourself

divert 4 man to the other flanks to keep them together and i'll make up for the other four since we are succeding on our side to keep our azzes covered

Healmeal
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Healmeal
1,940 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 11

Prisoners: 3/10
??? Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 0
Quests: Kill or Capture the spies

Since you only had light infantry, your troops can jump out of the window aswell. Some suffer minor wounds, but will heal in time without diffeculities. Some guardsman of Praven run into the spies before they reach the gate and put them down, capturing them alive.

Some of your troops are promoted. 2 militia's leveled up and you need to choose whether they will become Skirmishers or Footman.



The lord's name: Flosi The Mighty Bear. (Marshal)
Lord's Speciality: Tactician
Kingdom: Nords
Army Size: 25/50
Army Size: 25/50
Nord Recruits: 15
Nord Militia: 10
Prisoners: 0/0
Fiefs: Tihr
Renown: 0
Honor: 0
Denars: 0
Quests: None

You head out to patrol around your city. You've been Named marshal by king Robert, but since the king hasn't got enough vassals yet, you can't go on a military campain. (Marshal leads the armies in times of war) You come along a group of peasants and they seem to be in trouble with some Bandits. The peasants beg you to help them, but the Bandits tell you they will give you 500 denars if you look the other way.

Who will you support, the bandits, or the peasants?


The lord's name: Sultan Logan Katentwel (Pronounced: Kay-ten-well)
Lord's Speciality: Tactician
Kingdom:The Sarrarid Sultanate
Army Size: 25/50
Sarrarid Recruits: 15
Sarrarid Militia: 10
Prisoners: 0/0
Fiefs: Barriye (town)
Renown: 0
Honor: 0
Denars: 0
Quests:

You have been named the new sultan of the Sarrarid Sultanate. However, you still haven't got everyone's support and a rebel General besieges your town of Barriye, and will kill you to take the throne instead. Your troops are balanced, he has more troops but none of them is really trained. Most of them are poorly trained and equipped looters. Some archer Prisoners offer to help fight you, in return for their freedom.

Will you hire them, or let the scum rot away. (Actions increase or decrease honor, or will have a result in the future.)


The lord's name: Black Reign
Lord's Speciality: Leader (Everybody else is pickign tactician <_&lt
Kingdom:The Kherghit Khanate
Army Size: 25/50
Kherghit Tribesman: 15
Kherghit Mounted Skirmishers: 10
Prisoners: 0/0
Fiefs: Tulga
Renown: 0
Honor: 0
Denars: 0
Quests:

A tournament is held at Tulga. Tournaments are great ways increase renown and earn some denars. There is no fee to enter, but you will have to fight 6 different tiers of battling. You can bet aswell, even on yourself, but if you lose, you lose the money.

Will you sign up yourself and go for fame and fortune?




The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 8
Nord Militia: 13
Prisoners: 4/10
Looters: 2
Forest Bandits: 2
Fiefs: Sargoth
Renown: 0
Honor: 0
Denars: 472
Quests: Defend yourself

You break the bandit's morale and they start to rout. You chase after them, and capture some. A few get away aswell. You loot them, and find some good items, usefull for your men. Your own equipment is betterm and you give the weapons and armor to your men. You gain all the denars of the fallen soldiers in return, which comes up to 472. Your army's morale has risen, and so has your renown, but you've lost a few men.

4 Militia's have leveled up, and can be chosen to become either Skirmishers or Footman (remember, Kingdom of nords has the best heavy infantry, but NO horseman, unless you hire soldiers from a different Realm)
5 Recruits have leveled to Militia's.
2 Recruits and 2 militia's have died.

(Please chose in what to promote the 4 militia's, choices are above)

locoace3
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locoace3
15,053 posts
Nomad

erm my scenario i picked the people to upgrade -.-'

Renjineon
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Renjineon
3,912 posts
Nomad

The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 8
Nord Militia: 13
Prisoners: 4/10
Looters: 2
Forest Bandits: 2
Fiefs: Sargoth
Renown: 0
Honor: 0
Denars: 472
Quests: Defend yourself

i upgrade the 4 to Skirmishers

Healmeal
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Healmeal
1,940 posts
Nomad

erm my scenario i picked the people to upgrade -.-'


Let me explain. Most units start at recruits or tribesman, then wil nearly always go militia. In your case, the nords, your men will go either footman or skirmisher. Skirmishers are the ranged guys and footman are the infantry. Skirmishers develop into archers, whilst footman either develop into cavalry or improved infantry. (nords can't do cavalry, but have the best light advanced infantry)




The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 8
Nord Militia: 9
Nord Skirmishers: 4
Prisoners: 4/10
Looters: 2
Forest Bandits: 2
Fiefs: Sargoth
Renown: 0
Honor: 0
Denars: 472
Quests: None

You upgrade your units. You head back into the town of Sargoth. Some beggars stand up as you enter the town, and pray for your help. They can't offer anything at all in return, but they do need help at their village. The village of Ambean is taken over by bandits.

Do you wish to rest or to fight.
locoace3
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locoace3
15,053 posts
Nomad

The lord's name:King Phillip II
Lord's Speciality:Tactician
Kingdom:Rhodoks
Army Size: 25/50

Rhodok Tribesman: 10
Rhodok Militia: 13

Prisoners: 0/0

Fiefs: Jelkala
Renown: 0
Honor: 0
Denars: 0
Quests: Return to the Guild master

ok i pick 2 militia to become footmen and i pick 1 militia to become skirmishers!

Renjineon
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Renjineon
3,912 posts
Nomad

The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 8
Nord Militia: 9
Nord Skirmishers: 4
Prisoners: 4/10
Looters: 2
Forest Bandits: 2
Fiefs: Sargoth
Renown: 0
Honor: 0
Denars: 472
Quests: None

my men must be high off blood lust and moral so i'll help the ppl

jalte
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jalte
1,925 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 11

Prisoners: 3/10
??? Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 0
Quests: Kill or Capture the spies

Some of your troops are promoted. 2 militia's leveled up and you need to choose whether they will become Skirmishers or Footman.

can i have brief descriptions of each class also put more story for me and ill upgrade them as well as the storyline stuff ya give me
Healmeal
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Healmeal
1,940 posts
Nomad

The lord's name:King Phillip II
Lord's Speciality:Tactician
Kingdom:Rhodoks
Army Size: 25/50

Rhodok Tribesman: 10
Rhodok Militia: 10
Rhodok Skirmishers: 1
Rhodok Footman: 2

Prisoners: 0/0

Fiefs: Jelkala
Renown: 0
Honor: 0
Denars: 779
Quests: Return to the Guild master

You head back to the guild master and gain your reward. You gained 500 denars, above the 279 denars loot. The guildmaster always has work for you, though it might not always be the best work. It does improve the economy of your fief, and of course you gain a reward. He has another offer for you, but first wants to know if you want more work, or that you want to attend to kingdom business?

(Also read the bold note down the page)

The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 8
Nord Militia: 9
Nord Skirmishers: 4
Prisoners: 4/10
Looters: 2
Forest Bandits: 2
Fiefs: Sargoth
Renown: 0
Honor: 2
Denars: 472
Quests: None

You help the people, and you can easily kill the thugs. The people are gratefull, and offer you some free food (+ party morale). You also gained some honor!

You travel back to Sargoth. When you settle back in your castle, you get a message from a minor noble, willing to fight in your own army as a companion, if you can beat him in a duel. He is currently at Kwynn castle, and asks you to come there aswell.

(Also read the bold note down the page)
(A companion is a soldier you can arm yourself, including armor and weapons, and have certain skills aswell.)


The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 11

Prisoners: 3/10
??? Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 0
Quests: Kill or Capture the spies

Some of your troops are promoted. 2 militia's leveled up and you need to choose whether they will become Skirmishers or Footman.

can i have brief descriptions of each class also put more story for me and ill upgrade them as well as the storyline stuff ya give me


I'll try. When you recruit men, especially in the start, most men will either be mercenaries or recruits/Tribesman. They usually become militia after that. After the stage of militia, you have to make a choice, like above. This involves in arming them as Ranged soldiers, evolving to archers later on, or to the infantry, footman. Footman can evolve into cavalry, usually men-at-arms, and then knights. Footman can also evolve into Infantry, and later on to sargeants. This is the basic, but nords have more stages in infantry, but none in cavalry. Your kingdom's speciality are it's knights, but have good heavy infantry aswell. Their archers are somewhat mediocre, and could best be taken from a different realm, like the veagirs.

You could say, that after a battle, some of your soldiers have enough experience to wear better armor and weapons, and maybe even ranged or horses.


you can also get companions (A companion is a soldier you can arm yourself, including armor and weapons, and have certain skills aswell.)
jalte
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jalte
1,925 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 11

Prisoners: 3/10
??? Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 0
Quests: Kill or Capture the spies

ill make both footmen

locoace3
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locoace3
15,053 posts
Nomad

The lord's name:King Phillip II
Lord's Speciality:Tactician
Kingdom:Rhodoks
Army Size: 25/50

Rhodok Tribesman: 10
Rhodok Militia: 10
Rhodok Skirmishers: 1
Rhodok Footman: 2

Prisoners: 0/0

Fiefs: Jelkala
Renown: 0
Honor: 0
Denars: 779
Quests: Return to the Guild master

first I'll attend to kingdom business

Healmeal
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Healmeal
1,940 posts
Nomad

Flag

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 9
Swadian Footman: 2

Prisoners: 3/10
Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 100
Quests: Find the source of the spies.

Now you've captured some spies, you need to find out for who they work and if they have another hideout nearby. You interrogate the spies, and after a few days, you finally get to know they work for a rebel noble, who wants the throne of Swadia himself. It appears they work along with Forest bandits, and they have a hideout nearby. They can't exactly tell you the exact location, but they told you which forest. Do you wish to recruit some Mercenaries or recruits first?



The lord's name:King Phillip II
Lord's Speciality:Tactician
Kingdom:Rhodoks
Army Size: 25/50

Rhodok Tribesman: 10
Rhodok Militia: 10
Rhodok Skirmishers: 1
Rhodok Footman: 2

Prisoners: 0/0

Fiefs: Jelkala
Renown: 0
Honor: 0
Denars: 2062
Quests: None


It appears not much else has happened, besides the usual. After a few days, your Royal tax collectors report to you, aswell as your captains, to gain their wages. You pay your troops, but still made an earning, you've gained 1283 denars.

After another day, you gain a message from a lord who wishes to speak to you in personal. He asks you to come to his castle, Grunwalder castle, and talk to him. He is willing to join you if you come.

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