The lord's name: Robert the black King Lord's Speciality: Tactician Kingdom:The Kingdom of Nords Army Size: 25/50 Nord Recruits: 15 Nord Militia: 10 Prisoners: 0/0 Fiefs: Sargoth Renown: 0 Honor: 0 Denars: 0 Quests: Defend yourself
divert 4 man to the other flanks to keep them together and i'll make up for the other four since we are succeding on our side to keep our azzes covered
The lord's name: King McLoven Lord's Speciality: Tactician Kingdom: Swadia Army Size: 25/50
Swadian Recruits: 14 Swadian Militia: 11
Prisoners: 3/10 ??? Spies
Fiefs: Praven (town) Renown: 0 Honor: 0 Denars: 0 Quests: Kill or Capture the spies
Since you only had light infantry, your troops can jump out of the window aswell. Some suffer minor wounds, but will heal in time without diffeculities. Some guardsman of Praven run into the spies before they reach the gate and put them down, capturing them alive.
Some of your troops are promoted. 2 militia's leveled up and you need to choose whether they will become Skirmishers or Footman.
The lord's name: Flosi The Mighty Bear. (Marshal) Lord's Speciality: Tactician Kingdom: Nords Army Size: 25/50 Army Size: 25/50 Nord Recruits: 15 Nord Militia: 10 Prisoners: 0/0 Fiefs: Tihr Renown: 0 Honor: 0 Denars: 0 Quests: None
You head out to patrol around your city. You've been Named marshal by king Robert, but since the king hasn't got enough vassals yet, you can't go on a military campain. (Marshal leads the armies in times of war) You come along a group of peasants and they seem to be in trouble with some Bandits. The peasants beg you to help them, but the Bandits tell you they will give you 500 denars if you look the other way.
Who will you support, the bandits, or the peasants?
You have been named the new sultan of the Sarrarid Sultanate. However, you still haven't got everyone's support and a rebel General besieges your town of Barriye, and will kill you to take the throne instead. Your troops are balanced, he has more troops but none of them is really trained. Most of them are poorly trained and equipped looters. Some archer Prisoners offer to help fight you, in return for their freedom.
Will you hire them, or let the scum rot away. (Actions increase or decrease honor, or will have a result in the future.)
The lord's name: Black Reign Lord's Speciality: Leader (Everybody else is pickign tactician <_< Kingdom:The Kherghit Khanate Army Size: 25/50 Kherghit Tribesman: 15 Kherghit Mounted Skirmishers: 10 Prisoners: 0/0 Fiefs: Tulga Renown: 0 Honor: 0 Denars: 0 Quests:
A tournament is held at Tulga. Tournaments are great ways increase renown and earn some denars. There is no fee to enter, but you will have to fight 6 different tiers of battling. You can bet aswell, even on yourself, but if you lose, you lose the money.
Will you sign up yourself and go for fame and fortune?
The lord's name: Robert the black King Lord's Speciality: Tactician Kingdom:The Kingdom of Nords Army Size: 25/50 Nord Recruits: 8 Nord Militia: 13 Prisoners: 4/10 Looters: 2 Forest Bandits: 2 Fiefs: Sargoth Renown: 0 Honor: 0 Denars: 472 Quests: Defend yourself
You break the bandit's morale and they start to rout. You chase after them, and capture some. A few get away aswell. You loot them, and find some good items, usefull for your men. Your own equipment is betterm and you give the weapons and armor to your men. You gain all the denars of the fallen soldiers in return, which comes up to 472. Your army's morale has risen, and so has your renown, but you've lost a few men.
4 Militia's have leveled up, and can be chosen to become either Skirmishers or Footman (remember, Kingdom of nords has the best heavy infantry, but NO horseman, unless you hire soldiers from a different Realm) 5 Recruits have leveled to Militia's. 2 Recruits and 2 militia's have died.
(Please chose in what to promote the 4 militia's, choices are above)
The lord's name: Robert the black King Lord's Speciality: Tactician Kingdom:The Kingdom of Nords Army Size: 25/50 Nord Recruits: 8 Nord Militia: 13 Prisoners: 4/10 Looters: 2 Forest Bandits: 2 Fiefs: Sargoth Renown: 0 Honor: 0 Denars: 472 Quests: Defend yourself
erm my scenario i picked the people to upgrade -.-'
Let me explain. Most units start at recruits or tribesman, then wil nearly always go militia. In your case, the nords, your men will go either footman or skirmisher. Skirmishers are the ranged guys and footman are the infantry. Skirmishers develop into archers, whilst footman either develop into cavalry or improved infantry. (nords can't do cavalry, but have the best light advanced infantry)
The lord's name: Robert the black King Lord's Speciality: Tactician Kingdom:The Kingdom of Nords Army Size: 25/50 Nord Recruits: 8 Nord Militia: 9 Nord Skirmishers: 4 Prisoners: 4/10 Looters: 2 Forest Bandits: 2 Fiefs: Sargoth Renown: 0 Honor: 0 Denars: 472 Quests: None
You upgrade your units. You head back into the town of Sargoth. Some beggars stand up as you enter the town, and pray for your help. They can't offer anything at all in return, but they do need help at their village. The village of Ambean is taken over by bandits.
The lord's name: Robert the black King Lord's Speciality: Tactician Kingdom:The Kingdom of Nords Army Size: 25/50 Nord Recruits: 8 Nord Militia: 9 Nord Skirmishers: 4 Prisoners: 4/10 Looters: 2 Forest Bandits: 2 Fiefs: Sargoth Renown: 0 Honor: 0 Denars: 472 Quests: None
my men must be high off blood lust and moral so i'll help the ppl
Fiefs: Jelkala Renown: 0 Honor: 0 Denars: 779 Quests: Return to the Guild master
You head back to the guild master and gain your reward. You gained 500 denars, above the 279 denars loot. The guildmaster always has work for you, though it might not always be the best work. It does improve the economy of your fief, and of course you gain a reward. He has another offer for you, but first wants to know if you want more work, or that you want to attend to kingdom business?
(Also read the bold note down the page)
The lord's name: Robert the black King Lord's Speciality: Tactician Kingdom:The Kingdom of Nords Army Size: 25/50 Nord Recruits: 8 Nord Militia: 9 Nord Skirmishers: 4 Prisoners: 4/10 Looters: 2 Forest Bandits: 2 Fiefs: Sargoth Renown: 0 Honor: 2 Denars: 472 Quests: None
You help the people, and you can easily kill the thugs. The people are gratefull, and offer you some free food (+ party morale). You also gained some honor!
You travel back to Sargoth. When you settle back in your castle, you get a message from a minor noble, willing to fight in your own army as a companion, if you can beat him in a duel. He is currently at Kwynn castle, and asks you to come there aswell.
(Also read the bold note down the page) (A companion is a soldier you can arm yourself, including armor and weapons, and have certain skills aswell.)
The lord's name: King McLoven Lord's Speciality: Tactician Kingdom: Swadia Army Size: 25/50
Swadian Recruits: 14 Swadian Militia: 11
Prisoners: 3/10 ??? Spies
Fiefs: Praven (town) Renown: 0 Honor: 0 Denars: 0 Quests: Kill or Capture the spies
Some of your troops are promoted. 2 militia's leveled up and you need to choose whether they will become Skirmishers or Footman.
can i have brief descriptions of each class also put more story for me and ill upgrade them as well as the storyline stuff ya give me
I'll try. When you recruit men, especially in the start, most men will either be mercenaries or recruits/Tribesman. They usually become militia after that. After the stage of militia, you have to make a choice, like above. This involves in arming them as Ranged soldiers, evolving to archers later on, or to the infantry, footman. Footman can evolve into cavalry, usually men-at-arms, and then knights. Footman can also evolve into Infantry, and later on to sargeants. This is the basic, but nords have more stages in infantry, but none in cavalry. Your kingdom's speciality are it's knights, but have good heavy infantry aswell. Their archers are somewhat mediocre, and could best be taken from a different realm, like the veagirs. You could say, that after a battle, some of your soldiers have enough experience to wear better armor and weapons, and maybe even ranged or horses.
you can also get companions (A companion is a soldier you can arm yourself, including armor and weapons, and have certain skills aswell.)
Fiefs: Praven (town) Renown: 0 Honor: 0 Denars: 100 Quests: Find the source of the spies.
Now you've captured some spies, you need to find out for who they work and if they have another hideout nearby. You interrogate the spies, and after a few days, you finally get to know they work for a rebel noble, who wants the throne of Swadia himself. It appears they work along with Forest bandits, and they have a hideout nearby. They can't exactly tell you the exact location, but they told you which forest. Do you wish to recruit some Mercenaries or recruits first?
The lord's name:King Phillip II Lord's Speciality:Tactician Kingdom:Rhodoks Army Size: 25/50
It appears not much else has happened, besides the usual. After a few days, your Royal tax collectors report to you, aswell as your captains, to gain their wages. You pay your troops, but still made an earning, you've gained 1283 denars.
After another day, you gain a message from a lord who wishes to speak to you in personal. He asks you to come to his castle, Grunwalder castle, and talk to him. He is willing to join you if you come.