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Healmeal
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Healmeal
1,940 posts
Nomad

I hope I find the time for this, but I'm giving it a shot.

This is a game based on the game, Mount and Blade: warband. You don't need to know what it is, but it's more of a reference.

Starting conditions.

6 kingdoms:

The Kingdom of Swadia
The kingdom of Rhodoks
The Kingdom of Nords
The kingdom of Veagirs
The Kherghit Khanate
The Sarrarid Sultanate

Goal: Capture Calradia

Specialities:
Swadia: Knights
Rhodoks: Spearmen, Armoured Crossbowmen
Nords: Heavy Infantry
Veagirs: Archers
Kherghites: Horse archers
Sarrarids: Knights, Archers

Character Sheet:

The lord's name:
Lord's Speciality: (Choose from: Trainer, Tactician, Fighter, Leader, Trader, Spotter/tracker or Engineer)
Kingdom:
Army Size: 0/0
Prisoners:


The first players of a faction will become the leader.

  • 54 Replies
jalte
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jalte
1,925 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 9
Swadian Footman: 2

Prisoners: 3/10
Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 100
Quests: Find the source of the spies.

yes i do

Healmeal
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Healmeal
1,940 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 9
Swadian Footman: 2
Watchman: 5


Prisoners: 3/10
Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 6
Quests: Find the source of the spies.

5 Watchman join you, for the price of 94 denars.

You head on to the forest. You vaguely see some track, but noone in your army is an able tracker. You search for hours and hours, and finally stumble upon a cave in the forest. In front of it are boxes, and some bandit guards. Attacking now will mean they have no quick getaway, but you don't know their numbers either.

How do you wish to preceed? (Remember, this is based on realism!)

jalte
offline
jalte
1,925 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 9
Swadian Footman: 2
Watchman: 5

Prisoners: 3/10
Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 6
Quests: Find the source of the spies.

get as close as possible without being seen then CHEARGE!!!!

Healmeal
offline
Healmeal
1,940 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 9
Swadian Footman: 2
Watchman: 5

Prisoners: 3/10
Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 6
Quests: Find the source of the spies.

You get extremely close, and charge succesfully upon the few guards. You have no casualties, but lost your element of stealth, and alarmed all the bandits in the cave.

jalte
offline
jalte
1,925 posts
Nomad

The lord's name: King McLoven
Lord's Speciality: Tactician
Kingdom: Swadia
Army Size: 25/50

Swadian Recruits: 14
Swadian Militia: 9
Swadian Footman: 2
Watchman: 5

Prisoners: 3/10
Spies

Fiefs: Praven (town)
Renown: 0
Honor: 0
Denars: 6
Quests: Find the source of the spies.

look in the boxes outside

Renjineon
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Renjineon
3,912 posts
Nomad

The lord's name: Robert the black King
Lord's Speciality: Tactician
Kingdom:The Kingdom of Nords
Army Size: 25/50
Nord Recruits: 8
Nord Militia: 9
Nord Skirmishers: 4
Prisoners: 4/10
Looters: 2
Forest Bandits: 2
Fiefs: Sargoth
Renown: 0
Honor: 2
Denars: 472
Quests: None

hmm a noble willing to fight in my army from another casle means a allience between them

i'll accept

locoace3
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locoace3
15,053 posts
Nomad

The lord's name:King Phillip II
Lord's Speciality:Tactician
Kingdom:Rhodoks
Army Size: 25/50

Rhodok Tribesman: 10
Rhodok Militia: 10
Rhodok Skirmishers: 1
Rhodok Footman: 2

Prisoners: 0/0

Fiefs: Jelkala
Renown: 0
Honor: 0
Denars: 2062
Quests: None

now to the guild master

Electr021
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Electr021
288 posts
Nomad

The lord's name: Sultan Logan Katentwel (Pronounced: Kay-ten-well)
Lord's Speciality: Tactician
Kingdom:The Sarrarid Sultanate
Army Size: 25/50
Sarrarid Recruits: 15
Sarrarid Militia: 10
Prisoners: 0/0
Fiefs: Barriye (town)
Renown: 0
Honor: 0
Denars: 0
Quests:

are they already at my walls? Or on their way?

(If they are not at the town walls)
I hire them hastily, and place them onto the walls of the town, scouting out the rebellion from their distance. I then have my soldiers make a sort of makeshift barricade to prepare for their siege. If I have any pikemen I have them stand guard at the entrances of the town also.

(if already at the town)

I hire the prisoners still, and have half of them occupy the peasant's cottages, using the rooftops as great defense for inside attacks. The other half of the archers occupy the wall, making sure the rebellion don't lay a hand on my throne. the other warriors prepare defensive blockades from inside the town at the entrances, giving more time to plan further.

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