You all start off in a house, which will act as your base.
Day/Night (Not real time): When it is day, you can train, forage, find requests for rewards, rest or go to different places to trade and etc. However there might be a few zombies around. During night, the onslaught will begin!
Storage: In the house you have a storeroom, in which you can store any weapons or anything you find when you run out of capacity. However if you find the item when you are not in the base or near it, you either have to discard another item or leave the item. Be warned, the storehouse can be ransacked by Zombies if not careful. The rest, you learn as you play xD. Iâm based on GMT+1 and have school in weekdays, so ye would be good if those who play are on those times aswell . So probably start tomorrow server time 5:00 am.
Skills:
Healing (Not only do you recover faster, but when applying treatment it is more effective) Recon (Can gather scout reports better, more wary; so less surprise attacks if youâre around and etc) Endurance (Health Bonus) Accuracy (Self Explanatory) Intelligence (Your knowledge enables you to set traps, fix things and understands the enemy more) Strength (Self Explanatory) Melee (Self Explanatory) Gun Training (Self Explanatory) Stealth (Not as likely to be targeted by Zombies or even noticed at times) Speed (Everybody needs to run from Zombies at times)
Characters (Please copy and paste the most recent update of your char sheet when you post your turn):
1 player for each char! NB: If ammo = [1/3] 1 represents ammo loaded, and 3 = spare ammo. Also, [Max] Represents the max number of item types you can carry in that category. i.e. you can have 5 different item types in inventory but have more than 1 of each type of item. E.g 5x w.e, only counts as one item. â" Refer to storage for more
Name: Status: Healthy Weapons [Max 2] : Remington Shotgun [7/21] Secondary [Max 1] : Colt Anaconda Revolver [6/18] Melee [Max 1]: Swiss Army Knife Inventory [Max 5] : Bottle of Vodka, Cloth, First Aid Kit and 3x Morphine Injections Skills: Healing +3, Recon +3, Endurance +1
Name: Status: Healthy Weapons [Max 2] : Ballistic Shield Secondary [Max 1] : PP-2000 [20 /60] Melee [Max 1]: Crowbar Inventory [Max 5] : 2X Frag, Rope, Thermal Blanket and a tank of petrol Skills: Endurance +3, Accuracy +2
Name: Status: Healthy Weapons [Max 2] : MP35 [32/96] Secondary [Max 1] : Glock 18 w/ Full Auto [15/45] Melee [Max 1]: Wrench Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch. Skills: Intelligence +3, Gun Training +1
i]Night Time[/i] Everybody: You have been hiding in the cellar for a while now; the patter of gunfire in the distance and screams of victims resonates in the cellar. Fatigue and pessimism has overwhelmed you, but James Brown insists that you must get out. Jonn, takes out the keys and unlocks the cellar door. Opening it he sees a face, whips out his Bizon (Sub-Machine Gun, google is your friend ichigo) and fires a single shot. A quiet thud from the gun and a tear is heard as the bullet impacts on a painting of the deceased owner of the house. The initial fear has withered away and calming down, with a quiet resilience you flock like sheep, stumbling in the dark to the living room. As you venture to the living room, the dim lights illuminating the house flicker on and off. You can see crude shapes from the corridor to the entrance but hurry past quickly to the living room. Here a corpse lies in the corner with a sack laid over it and a dislodged motion sensor alarm is sprawled across the floor, its components barely staying together. The dim lights illuminating the house flicker on and off, you can see crude shapes. As you begin to settle down the door bell rings, could it be other survivors?
State Individual Actions. Explore house? Answer the door? Etc. N.B Need to unlock door of storehouse room first before you can use it. Also Iâll only post your character sheet if something has been updated
Name:Jonn Status: Healthy Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [63/192] Secondary [Max 1] : Desert Eagle [9/27] Melee [Max 1]: Brass Knuckles Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap. Skills: Melee +3, Stealth +1, Speed +3
Flag Name:James Brown Status: Healthy Weapons [Max 2] : MP35 [32/96] Secondary [Max 1] : Glock 18 w/ Full Auto [15/45] Melee [Max 1]: Wrench Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch. Skills: Intelligence +3, Gun Training +1 hmm..is there one of those little holes in the door i can see through...or a window?