ForumsForum GamesZombies

55 7269
PurplePursuit
offline
PurplePursuit
521 posts
Nomad

http://i52.tinypic.com/2zxmd7r.jpg

Itâs a Zombie Apocalypse RPG.

You all start off in a house, which will act as your base.

Day/Night (Not real time): When it is day, you can train, forage, find requests for rewards, rest or go to different places to trade and etc. However there might be a few zombies around. During night, the onslaught will begin!

Storage: In the house you have a storeroom, in which you can store any weapons or anything you find when you run out of capacity. However if you find the item when you are not in the base or near it, you either have to discard another item or leave the item. Be warned, the storehouse can be ransacked by Zombies if not careful.
The rest, you learn as you play xD.
Iâm based on GMT+1 and have school in weekdays, so ye would be good if those who play are on those times aswell . So probably start tomorrow server time 5:00 am.

Skills:

Healing (Not only do you recover faster, but when applying treatment it is more effective)
Recon (Can gather scout reports better, more wary; so less surprise attacks if youâre around and etc)
Endurance (Health Bonus)
Accuracy (Self Explanatory)
Intelligence (Your knowledge enables you to set traps, fix things and understands the enemy more)
Strength (Self Explanatory)
Melee (Self Explanatory)
Gun Training (Self Explanatory)
Stealth (Not as likely to be targeted by Zombies or even noticed at times)
Speed (Everybody needs to run from Zombies at times)

Characters (Please copy and paste the most recent update of your char sheet when you post your turn):

1 player for each char!
NB: If ammo = [1/3]
1 represents ammo loaded, and 3 = spare ammo.
Also, [Max] Represents the max number of item types you can carry in that category. i.e. you can have 5 different item types in inventory but have more than 1 of each type of item. E.g 5x w.e, only counts as one item. â" Refer to storage for more

Name:
Status: Healthy
Weapons [Max 2] : Remington Shotgun [7/21]
Secondary [Max 1] : Colt Anaconda Revolver [6/18]
Melee [Max 1]: Swiss Army Knife
Inventory [Max 5] : Bottle of Vodka, Cloth, First Aid Kit and 3x Morphine Injections
Skills: Healing +3, Recon +3, Endurance +1

Name:
Status: Healthy
Weapons [Max 2] : Ballistic Shield
Secondary [Max 1] : PP-2000 [20 /60]
Melee [Max 1]: Crowbar
Inventory [Max 5] : 2X Frag, Rope, Thermal Blanket and a tank of petrol
Skills: Endurance +3, Accuracy +2

Name:
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

Name:
Status: Healthy
Weapons [Max 2] : FAMAS [30/90]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Baseball Bat
Inventory [Max 5] : Net, Batteries, bleach, 2x Molotov Cocktail and Lighter,
Skills: Strength +4, Accuracy +2, Gun Training +2

Name:
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [64/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

  • 55 Replies
Electr021
offline
Electr021
288 posts
Nomad

Name: Logan Elmore
Status: Healthy
Weapons [Max 2] : FAMAS [30/90]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Baseball Bat
Inventory [Max 5] : Net, Batteries, bleach, 2x Molotov Cocktail and Lighter,
Skills: Strength +4, Accuracy +2, Gun Training +2

Now, is this like a mansion?

piester22
offline
piester22
975 posts
Nomad

Name:James Brown
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Now, is this like a mansion?


1 floor >.<. Although back porch is like a balcony.
piester22
offline
piester22
975 posts
Nomad

There is no door into the library...

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

eh, cba to fix, but there is.

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

Soz for double post, i'll edit map again when we start then.

Electr021
offline
Electr021
288 posts
Nomad

All right ^.^

ichigo772
offline
ichigo772
1,490 posts
Nomad

Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [64/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

yay i in i hope and wtf is a bizon?!

TheAKGuy
offline
TheAKGuy
995 posts
Nomad

Name: Nickov Krashklinkov
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [64/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

Can I join?

ichigo772
offline
ichigo772
1,490 posts
Nomad

omfg he said 1 person per character if im right!

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

AK choose another.

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

I'll start this then, still need 1 or 2 ppl.

i]Night Time[/i]
Everybody:
You have been hiding in the cellar for a while now; the patter of gunfire in the distance and screams of victims resonates in the cellar. Fatigue and pessimism has overwhelmed you, but James Brown insists that you must get out. Jonn, takes out the keys and unlocks the cellar door. Opening it he sees a face, whips out his Bizon (Sub-Machine Gun, google is your friend ichigo) and fires a single shot. A quiet thud from the gun and a tear is heard as the bullet impacts on a painting of the deceased owner of the house. The initial fear has withered away and calming down, with a quiet resilience you flock like sheep, stumbling in the dark to the living room. As you venture to the living room, the dim lights illuminating the house flicker on and off. You can see crude shapes from the corridor to the entrance but hurry past quickly to the living room. Here a corpse lies in the corner with a sack laid over it and a dislodged motion sensor alarm is sprawled across the floor, its components barely staying together. The dim lights illuminating the house flicker on and off, you can see crude shapes. As you begin to settle down the door bell rings, could it be other survivors?

State Individual Actions. Explore house? Answer the door? Etc.
N.B Need to unlock door of storehouse room first before you can use it. Also Iâll only post your character sheet if something has been updated





Name:Jonn
Status: Healthy
Weapons [Max 2] : PP-19 Bizon w/ Sound Supressor [63/192]
Secondary [Max 1] : Desert Eagle [9/27]
Melee [Max 1]: Brass Knuckles
Inventory [Max 5] : Torch, 2XUse Infrared Goggles, Keys to rooms in house and a bar of soap.
Skills: Melee +3, Stealth +1, Speed +3

piester22
offline
piester22
975 posts
Nomad

Flag
Name:James Brown
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

hmm..is there one of those little holes in the door i can see through...or a window?

PurplePursuit
offline
PurplePursuit
521 posts
Nomad

no, that'll be too easy

piester22
offline
piester22
975 posts
Nomad

Flag
Name:James Brown
Status: Healthy
Weapons [Max 2] : MP35 [32/96]
Secondary [Max 1] : Glock 18 w/ Full Auto [15/45]
Melee [Max 1]: Wrench
Inventory [Max 5] : 3x Land mine, Smoke Bomb, Binoculars, Smelling salts and a gold watch.
Skills: Intelligence +3, Gun Training +1

well...someone else can open the door then...I go search the house for a better melee.

Showing 1-15 of 55