So? They're fun and that's what I'm looking for. Strategies I sometimes feel are too slow.
Indeed, the first 10 minutes usually nothing is going on. But when you're better it can go flying by.
People usually think an average RTS game takes about an hour and a half. I seen SHOUTcraft eSports on YouTube and the longest time is just over 30 minutes. It's very quick paced compared to peoples guesses
Many people are mature in FPSs, in fact there's a massive adult community in most FPSs, MW2 however, does not, and you shouldn't generalise the community based on your observations of MW2.
You're right, honestly. I did generalize it too much. The other FPS I play on (except from CoD4) is BFBC2, people don't always talk on it, but they never moan about hacks or anything. I'm not exactly sure why either ...
That's also a problem, however. There is such a severe lack of communication (and thus team-work, which this game is more based around on), it gets kinda robotic, or 'dead' I suppose.
With StarCraft II people don't talk either, I seen. But there is more on your mind and more to do than mere typing. You need to handle economy, military, strategy, positioning, researching, transport, etc. And it will end up slowing you down (which it does not in an FPS unless you are an idiot and do it in the middle of the map). This isn't a "full" excuse for why I like RTS better. It's an open spot - but it is still valid to a fairly large margin.
Strategy games > FPS by far.
Yeah. Like I said, you need to handle so much more that a kid wouldn't want to (generally, I'm a kid and I <3 RTS's!), FPS's are a little too simple, I mean. If they added vehicles like in BFBC2 and Halo, it changes it greatly. Especially when there are different ways to effectively fire like this in BFBC2:
Assault - Short bursts of fire to maintain accuracy.
Engineer (Spec Ops for MW2) - Short Range and medium bursts to full automatic shooting.
Medic (uses LMG) - Keep firing to keep accuracy up (and gets it higher, actually).
Recon (Sniper) - Depending on the range you will need to aim higher so the bullet will full and thus actually hit your target. Generally taking the most finesse against more combat-aware opponents (not hiding in a corner open to sniper positions, or they keep moving, etc).
Come to think of it, it would be nice if this actually happened to vehicles. Who agrees?
Anyway, I don't think people who played for 2 years and can kick an averageplayers @ss is exactly 'skill' for something so simple.
And there are more tactics to follow in RTS's.
- H