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Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Each of us has a destiny. But we are the only ones who can determine it," the doctor stated, and picked up the scalpel off the nearby table. On the table were several frightening and painful-looking instruments. The sole light in the dark room was bright and fluorescent, yet it flickered hauntingly. The biocells in the corner lent an eerie greenish light to the room; even more frightening were the vaguely human bodies floating in the cells. They were grotesque, distorted in many ways and yet still recognizably human. The patient strapped to the table watched in horror as the doctor rhythmically began to sharpen the knife. The doctor began to smile darkly as the patient's eyes widened. The patient shook desperately in an attempt to break their bonds but they were unsuccessful. Nurses and orderlies held the patient down as the doctor approached. The doctor took a needle off the same table as he had gotten the scalpel and drove the needle deep into the patient's upper arm. Immediately, the patient's struggles ceased and the young subject fell into a deep sleep...

Doctor's Log: Surgical Addendum
Subjects #7793, 1842, and 5350 have survived the surgery, however we are still unsure about the usefulness of the operation. Therefore, we are releasing the subjects into society to observe how the operation has affected them. The parents' memories have been wiped so they forget the kidnapping, the surgical scars have been removed, and any evidence of the surgery, kidnapping, or otherwise has been removed(with the exception of this record, of course). The subjects will be like normal children in every way...but they're not. These subjects have a destiny.

Doctor's Log: Surgical Addendum
Patient Age: 5

Subject #7793: The subject has taken the alias "Wesley Swanson". He has reached the age of five years old. It would seem that the surgery has had a few effects; specifically, 7793 has some sort of obsession with firearms. In addition, it would seem he prefers to be in a group and hates being ostracized; this pack mentality is an interesting development. Finally, 7793 has a phobia of water and the ocean, which we might want to research further.

Subject #5350: The subject, who is at this point five years of age, has assumed the alias "John Lunas". The effect that the surgery has had on him is alarming, but effective. It would seem that he is extremely aggressive and violent. In addition, as opposed to #7793, he has an anti-social tendency. He dislikes what is at this point vogue, making him a sort of renegade. Further research into 5350's surgery is recommended.

Subject #1842: The subject is Asian, and surprisingly tall for his age. In addition, strangely, he has strong legs but weak arms, which is probably only due to the youth of the subject. He has assumed the alias "John Marx". He seems intelligent and logical even now; several times footage has depicted him with a puzzle of some sort, or a textbook. However, what he perceives as idiocracy angers him; possible egotistical complex?

Doctor's Log: Surgical Addendum
Subject Age: 13


Subject #7793: The behavioral "ticks" noted in the prior surgical follow-up have only become greater, leading me to believe that these personality traits are, indeed, the result of the surgery. 7793 has a distinct hatred of being "out of the loop" and will cave to peer pressure easily. However, his pure obsession with firearms has staved off the negative effects from this for the time being. Last, 7793's phobia of water has become far more pronounced, to the point he will not swim in the pool. Again, these are all suspected effects of the surgery, however we'll have to wait a few more years before we can really see the subject in action.

Subject #5350: The subject's aggression has become more pronounced, and several times he has been suspended from school for assault of another student purely because they were listening to "Hannah Montana". 5350 is dangerously aggressive and we need to keep an eye on him to ascertain he doesn't hurt anyone.

Subject #1842: The subject's intelligence has not increased; in fact, intelligence-wise, I'd say he's normal. So our prior hunch about the puzzles was incorrect. However, in addition, his so-called egotistical complex was also incorrect. Even though the subject can look down on people, he actually seems fairly normal. 1842 seems to be the most mild of the three.

Doctor's Log: Surgical Addendum
Subject Age: 18

Since our last incursion into these subjects' lives, we've noted a number of impressive changes. It would seem that the surgery was highly successful after all; the effects simply take a long time to manifest themselves. We got the subjects to take a quiz to determine their personality, and were able to recognize a distinct connection between their personality and the effects of the surgery on them. To make it easier, I've compiled the quiz and their answers below, as well as their current conditions. We should make contact with them soon; they owe us everything for who they are, and who knows what they could do?

1. Brains, brawns, or looks?
2. Light or dark?
3. Cold or hot?
4. Fire, water, earth, or air?
5. Are you a loner or group person?
6. In a, say, sports team, would you be the captain, the star, or the hardworking player?
7. What do you want to be when you grow up?
8. Ability to dodge a hit or ability to take a hit?
9. Long range fighter or close range fighter?
10. Pacifist or aggressor?
11. What are you afraid of?

------------------------------------------------------------------------------------------------------------------------------------------

1. Brawns
2. Light
3. Hot
4. Fire
5. Group
6. Captain
7. A Special forces mercenary
8. Ability to take a hit
9. Long range
10. Agressor
11. Darkness and the Ocean

Subject: 7793
Name: Wesley Swanson
Age: 18
Job: Special Forces
Health: 100/100
Energy: 20/20
Activity: Diurnal[Daytime]
Intelligence: 1
Strength: 20
Charisma: 1
Agility: 1
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Friendship[More likely to be accepted into groups], Leadership[More likely to become NPC leader,and chances of revolt are lower], Firearms Proficiency[Higher skill with guns and other longrange weapons]
Resistances: Heat/Fire
Weaknesses: Water/Freezing
Weapon: SCAR-FN Heavy[30/30]
Armor: Flak Jacket
Items: Radio


------------------------------------------------------------------------------------------------------------------------------------------

1.Brains
2.Dark
3.Cold
4.Water
5.Loner
6.Captain
7.Mercenary
8.Ability to dodge a hit.
9.Long Range Fighter
10.Agressor
11.Death and getting to close to someone

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 20/20
Energy: 100/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Steyr AUG[30/30]
Armor: Camouflage Outfit
Items: First-Aid Kit


------------------------------------------------------------------------------------------------------------------------------------------

1. Brains, brawns, or looks?
Looks
2. Light or dark?
Dark
3. Cold or hot?
Cold, John likes being cold over being hot, as with hot their is a social standard to amount of clothing, and with cold you can just layer more on.
4. Fire, water, earth, or air?
Fire.
5. Are you a loner or group person?
loner
6. In a, say, sports team, would you be the captain, the star, or the hardworking player?
the star, the one who's the best and excels off other people's support.
7. What do you want to be when you grow up?
Soldier
8. Ability to dodge a hit or ability to take a hit?
Take a hit, because with a dodge there's always the chance you'll get it, and not every time you'll be ready to dodge.
9. Long range fighter or close range fighter?
Long range fighter, attack them befor ethey're a threat.
10. Pacifist or aggressor?
Pacifist.
11. What are you afraid of?
Clowns, Hairy insects, Claustrophobia, Extreme Heights

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 100/100
Energy: 20/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[30/30]
Armor: Flak Jacket
Items: .44 Magnum Desert Eagle

  • 370 Replies
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 11/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Butterfly Knife
Armor: Police Uniform
Items: First-Aid Kit, Steyr AUG[30/30], $10

Right in the middle of the transaction?

ichigo772
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ichigo772
1,490 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 11/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Butterfly Knife
Armor: Police Uniform
Items: First-Aid Kit, Steyr AUG[30/30], $10

i tell the guy to wait a second and then i do it

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 56/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5]

" ey look kid. Those doctors were far from nice, OK? they didn't care about you at all, in fact, they actually used you for their own good, not yours. your friend there, Owen? look at his hands and feet, they are horribly mutated and oversized, and he tried to both electrocute and kill me with those things... and in case you're wondering how i know all this? well... i am like you, a survivor who kept their sanity." * uses high charisma*

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 11/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Butterfly Knife
Armor: Police Uniform
Items: First-Aid Kit, Steyr AUG[30/30], $10

You tell the guy to wait then you grab your cell phone and cuss out O'Reilly.
"Wait wait wait," O'Reilly says. "He's asking you for money? The transaction was that he owes us already and he's paying off the debt, not that we pay him."

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 56/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5]

He just stares at you blankly.
"Wh-what do you mean they used me?" his voice rises in pitch, "what did they DO to me!?"

ichigo772
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ichigo772
1,490 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 11/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Butterfly Knife
Armor: Police Uniform
Items: First-Aid Kit, Steyr AUG[30/30], $10

WHAT?! i hang up and take out my smg. "O'Riely told me you owe us so whats the fuckin deal mate?"

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 11/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Steyr AUG[30/30]
Armor: Police Uniform
Items: First-Aid Kit, Butterfly Knife, $10

"Ah," the guy says, "O'Reilly was clearly trying to get himself out of a difficult position by lying."

ichigo772
offline
ichigo772
1,490 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 11/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon: Steyr AUG[30/30]
Armor: Police Uniform
Items: First-Aid Kit, Butterfly Knife, $10

I aim the gun at his head.

Give me the fuckin stuff or im gonna have to inform the broken fist that you are no longer available

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 7/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon:
Armor: Police Uniform
Items: First-Aid Kit, Butterfly Knife, $10

One of his bodyguards tackles you...you fall to the ground and your Steyr clatters away, out of reach. You're now being pummeled by a gorilla dude.

ichigo772
offline
ichigo772
1,490 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 7/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon:
Armor: Police Uniform
Items: First-Aid Kit, Butterfly Knife, $10

Hydro powers! and then i slice through his throat and roll to my gun and blow the other one away. After that i run up and grab the son of a bitch and put the barrel of my steyr to his head.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 7/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon:
Armor: Police Uniform
Items: First-Aid Kit, Butterfly Knife, $10

You'd get shot.
You're not the only one with a gun.

ichigo772
offline
ichigo772
1,490 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 7/20
Energy: 90/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon:
Armor: Police Uniform
Items: First-Aid Kit, Butterfly Knife, $10

ok then hydro powers and try to drown the two brutes after the water pushes the guy off me

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 56/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5]

" look Evan, now is not the time or place to argue about this, please calm down. I can help you, as i am like you." * shows agility skills*

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 5350
Name: John Lunas
Age: 18
Job: Mercenary
Health: 2/20
Energy: 60/100
Activity: Nocturnal[Nighttime]
Intelligence: 10
Strength: 10
Charisma: 1
Agility: 10
Constitution: 1
Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Animals
Weapon:
Armor:
Items:

How will you drown him?
It's not like the water will stay...there will be enough force to push him off initially then it will all just dribble...
Nevermind. I'll do what you say.

You use your water powers to push the guy off you, then you attempt to drown them. But the water has no container, so it just loses its shape and force and becomes no more than a large puddle. What a waste of energy.
One of the brutes cracks your head with a baseball bat and you are knocked unconscious.
You wake up a few hours later, it's mid morning, and you have nothing. They stole everything on you then left, apparently. What will you do?

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 56/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5]

You do your agility trick like running up the walls and stuff.
"All right..." Evan nods. "Where were you going to go?"

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Health: 56/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5]

" out of here, unless you wanted to grab something you left. I had to kill quite a few guards getting here, and they will undoubtedly retaliate very soon."

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Subject: 1842
Name: John Marx
Age: 18
Job: Soldier
Faction: The Loyalists
Health: 56/100
Energy: 10/20
Activity: Nocturnal[Nighttime]
Intelligence: 1
Strength: 1
Charisma: 10
Agility: 10
Constitution: 10
Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons]
Resistances: Cold/Freezing
Weaknesses: Air/Heights
Weapon: M16[9/30]
Armor: Flak Jacket
Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5]
Allies: Evan, Dr. Robert Tomlinson
Enemies: The Splinter

"Wait, wait, I saw a lot of the doctors going in here..." Evan runs up to a nearby room and enters some kind of code. The door hisses open. There are a few combat rifles in there. With difficulty, Evan grabs one from its shelf, then a box of ammo for said gun.
"Okay, let's go."

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