"Each of us has a destiny. But we are the only ones who can determine it," the doctor stated, and picked up the scalpel off the nearby table. On the table were several frightening and painful-looking instruments. The sole light in the dark room was bright and fluorescent, yet it flickered hauntingly. The biocells in the corner lent an eerie greenish light to the room; even more frightening were the vaguely human bodies floating in the cells. They were grotesque, distorted in many ways and yet still recognizably human. The patient strapped to the table watched in horror as the doctor rhythmically began to sharpen the knife. The doctor began to smile darkly as the patient's eyes widened. The patient shook desperately in an attempt to break their bonds but they were unsuccessful. Nurses and orderlies held the patient down as the doctor approached. The doctor took a needle off the same table as he had gotten the scalpel and drove the needle deep into the patient's upper arm. Immediately, the patient's struggles ceased and the young subject fell into a deep sleep...
Doctor's Log: Surgical Addendum Subjects #7793, 1842, and 5350 have survived the surgery, however we are still unsure about the usefulness of the operation. Therefore, we are releasing the subjects into society to observe how the operation has affected them. The parents' memories have been wiped so they forget the kidnapping, the surgical scars have been removed, and any evidence of the surgery, kidnapping, or otherwise has been removed(with the exception of this record, of course). The subjects will be like normal children in every way...but they're not. These subjects have a destiny.
Doctor's Log: Surgical Addendum Patient Age: 5 Subject #7793: The subject has taken the alias "Wesley Swanson". He has reached the age of five years old. It would seem that the surgery has had a few effects; specifically, 7793 has some sort of obsession with firearms. In addition, it would seem he prefers to be in a group and hates being ostracized; this pack mentality is an interesting development. Finally, 7793 has a phobia of water and the ocean, which we might want to research further.
Subject #5350: The subject, who is at this point five years of age, has assumed the alias "John Lunas". The effect that the surgery has had on him is alarming, but effective. It would seem that he is extremely aggressive and violent. In addition, as opposed to #7793, he has an anti-social tendency. He dislikes what is at this point vogue, making him a sort of renegade. Further research into 5350's surgery is recommended.
Subject #1842: The subject is Asian, and surprisingly tall for his age. In addition, strangely, he has strong legs but weak arms, which is probably only due to the youth of the subject. He has assumed the alias "John Marx". He seems intelligent and logical even now; several times footage has depicted him with a puzzle of some sort, or a textbook. However, what he perceives as idiocracy angers him; possible egotistical complex?
Doctor's Log: Surgical Addendum Subject Age: 13
Subject #7793: The behavioral "ticks" noted in the prior surgical follow-up have only become greater, leading me to believe that these personality traits are, indeed, the result of the surgery. 7793 has a distinct hatred of being "out of the loop" and will cave to peer pressure easily. However, his pure obsession with firearms has staved off the negative effects from this for the time being. Last, 7793's phobia of water has become far more pronounced, to the point he will not swim in the pool. Again, these are all suspected effects of the surgery, however we'll have to wait a few more years before we can really see the subject in action.
Subject #5350: The subject's aggression has become more pronounced, and several times he has been suspended from school for assault of another student purely because they were listening to "Hannah Montana". 5350 is dangerously aggressive and we need to keep an eye on him to ascertain he doesn't hurt anyone.
Subject #1842: The subject's intelligence has not increased; in fact, intelligence-wise, I'd say he's normal. So our prior hunch about the puzzles was incorrect. However, in addition, his so-called egotistical complex was also incorrect. Even though the subject can look down on people, he actually seems fairly normal. 1842 seems to be the most mild of the three.
Doctor's Log: Surgical Addendum Subject Age: 18 Since our last incursion into these subjects' lives, we've noted a number of impressive changes. It would seem that the surgery was highly successful after all; the effects simply take a long time to manifest themselves. We got the subjects to take a quiz to determine their personality, and were able to recognize a distinct connection between their personality and the effects of the surgery on them. To make it easier, I've compiled the quiz and their answers below, as well as their current conditions. We should make contact with them soon; they owe us everything for who they are, and who knows what they could do?
1. Brains, brawns, or looks? 2. Light or dark? 3. Cold or hot? 4. Fire, water, earth, or air? 5. Are you a loner or group person? 6. In a, say, sports team, would you be the captain, the star, or the hardworking player? 7. What do you want to be when you grow up? 8. Ability to dodge a hit or ability to take a hit? 9. Long range fighter or close range fighter? 10. Pacifist or aggressor? 11. What are you afraid of?
1. Brawns 2. Light 3. Hot 4. Fire 5. Group 6. Captain 7. A Special forces mercenary 8. Ability to take a hit 9. Long range 10. Agressor 11. Darkness and the Ocean
Subject: 7793 Name: Wesley Swanson Age: 18 Job: Special Forces Health: 100/100 Energy: 20/20 Activity: Diurnal[Daytime] Intelligence: 1 Strength: 20 Charisma: 1 Agility: 1 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Friendship[More likely to be accepted into groups], Leadership[More likely to become NPC leader,and chances of revolt are lower], Firearms Proficiency[Higher skill with guns and other longrange weapons] Resistances: Heat/Fire Weaknesses: Water/Freezing Weapon: SCAR-FN Heavy[30/30] Armor: Flak Jacket Items: Radio
1.Brains 2.Dark 3.Cold 4.Water 5.Loner 6.Captain 7.Mercenary 8.Ability to dodge a hit. 9.Long Range Fighter 10.Agressor 11.Death and getting to close to someone
Subject: 5350 Name: John Lunas Age: 18 Job: Mercenary Health: 20/20 Energy: 100/100 Activity: Nocturnal[Nighttime] Intelligence: 10 Strength: 10 Charisma: 1 Agility: 10 Constitution: 1 Skills/Abilities: Hydro[Manipulation of water], Barter[Higher prices for selling items, lower prices for buying], Leadership[More likely to become NPC leader, and also less likely for revolt], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Animals Weapon: Steyr AUG[30/30] Armor: Camouflage Outfit Items: First-Aid Kit
1. Brains, brawns, or looks? Looks 2. Light or dark? Dark 3. Cold or hot? Cold, John likes being cold over being hot, as with hot their is a social standard to amount of clothing, and with cold you can just layer more on. 4. Fire, water, earth, or air? Fire. 5. Are you a loner or group person? loner 6. In a, say, sports team, would you be the captain, the star, or the hardworking player? the star, the one who's the best and excels off other people's support. 7. What do you want to be when you grow up? Soldier 8. Ability to dodge a hit or ability to take a hit? Take a hit, because with a dodge there's always the chance you'll get it, and not every time you'll be ready to dodge. 9. Long range fighter or close range fighter? Long range fighter, attack them befor ethey're a threat. 10. Pacifist or aggressor? Pacifist. 11. What are you afraid of? Clowns, Hairy insects, Claustrophobia, Extreme Heights
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Health: 100/100 Energy: 20/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[30/30] Armor: Flak Jacket Items: .44 Magnum Desert Eagle
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
* agility slow mo* roundhouse one to the face, then do a dropkick ( except laying flat), jumping off the dude in the process, and then flip in the air and land on both feet ^.^
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
You beat down two of them, landing on your feet. The girl jumps back up to her feet; the guy with the laptop is temporarily stunned and no more. After all, you're fast, not strong, and you don't have any martial arts training. The girl pulls a stungun out of her backpack and points it at you. What will you do?
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
"RAWR!" ducks out of the way and kicks it out of hand, then punch to the throat.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
You duck out of the way of the stungun just in time; she fires into the alley wall. You kick it out of her hand it goes flying, skidding a few feet away. You punch to the throat and she falls, dead? You aren't sure. "Stop it!" yells Laptop Dude, who's apparently recovered. He's right behind you, and has apparently snuck up while you were busy dealing with Stungun Girl. Letterman's Jacket Dude returns too, with Evan. Jacket Dude grabs you from behind and holds your arms to your sides so you can't move. "We're here to warn you."
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
" Bout what? well you sure couldve told me otherwise instead of looking like assassins or kidnappers."
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
Dumpster, bout as big as you are. "We couldn't tell you before because this needs to be kept secret," Laptop Dude says, picking up the stungun. "And we would've told you when we left the restaurant, except you kind of ran from us." "Yeah," Jacket Dude concurs. "We would've told you, if you hadn't run." "Well, just spit it out," you tell them. "There's another group," Laptop Dude replies, picking up his backpack and dusting it off. "One that Tomlinson doesn't know about." "What?!" you exclaim. Jacket Dude nods. "Yep. Kyle, do you want to tell him the rest or should I?" Jacket Dude asks Laptop Dude. "I will," Kyle(Laptop Dude) replies. "Tomlinson told you that basically all of the original subjects were failures, and that's true. And most of the failures either died or were handicapped for the rest of your lives, that's true as well. And the parts about The Splinter, The Loyalists, and The Broken Fist? That's true as well." "Most of it anyway," Jacket Dude adds. "There's a fourth group Tomlinson didn't know about. See, when the project was first beginning there were a few different groups; an infant group, they were the only ones with the true successes like you, and an older group, a group of kids aged seven to ten. And a few of the kids from the older group managed to escape. And when we did escape, we grabbed everything in sight then bolted. Logbooks, chemicals, you name it. Everything we could get our grubby little hands on." "After we escaped nothing was the same again," Laptop Dude continues. "Even through the turmoil of the civil war happening between the doctors and scientists, all of them wanted to find us. Badly. We had to live in secrecy, constantly being attacked." "Finally we got sick of it," Jacket Dude cuts in. "We took a look at some of the stuff we had managed to nick when we escaped, and we found some of the formulas for the successful projects. We found that the successful formulas were mainly constant, the only reason the scientists didn't succeed every time is because they didn't know what worked and what didn't. In the case of the more recent projects, only because they wanted more powerful subjects to counter you, so they tried new things. But we didn't care about that. We used the successful formulas and surgeries on ourselves, and it worked. We've been recruiting ever since, transforming everyone who wanted to be transformed, and amplifying our own powers. All so that someday, we can stop being hunted down by the Loyalists, by The Splinter, and by The Broken Fist," Jacket Dude finishes. "Wait. So if you had powers like mine, why didn't you use them to catch me?" you demand. "We didn't want to hurt you," Kyle answers. "We needed your help. You have a foot in with the original scientists already, we don't. A spy could be very useful." "Prove it," you say. Jacket Guy punches straight through the solid metal dumpster next to you, Lapto-Kyle jumps up to the top of the building serving as a wall to the alley. "Assuming she wakes up," Jacket Guy adds, looking at the girl you falcon punched. "She was one of us, the original three who escaped. If she doesn't wake up...well, we can do without you. And you can do without us. And you will have made an enemy." Jacket Dude easily picks up the unconscious girl and walks away. Kyle(who's recovered his laptop) turns to address you one more time. "We've been watching you," he says, "and we'll contact you again when there's another development." He turns and catches up to Jacket Dude. You and Evan are left standing there in the alley. What will you do?
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
well shouldn't be dead, i'm not superman >.>
uuhhhh.... walk back to my house, and have Evan put his hood up ( yes he hash a hoodie) and tighten it when we are within a few blocks of it, and be extra wary.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
give Evan the guest room, lock all the doors n windows and set the burglar alarm if i have one ( hey idk if they know where i live >.>, then go to sleep
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
You don't have burglar alarm or guest room, you live in a crappy apartment.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
eh, i'll sleep on teh couch then and he can sleep on mah bed.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
Yeah, you do that. You're awoken in the middle of the night by the sound of someone knocking on your door. What will you do?
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
close the door to my bedroom, grab my pistol ( hiding it behind back), and look through the peephole.
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
You grab your pistol and look through the peephole... It's Tomlinson. What will you do?
Subject: 1842 Name: John Marx Age: 18 Job: Soldier Faction: The Loyalists Health: 75/100 Energy: 10/20 Activity: Nocturnal[Nighttime] Intelligence: 1 Strength: 1 Charisma: 10 Agility: 10 Constitution: 10 Skills/Abilities: Pyro[Manipulation of fire], Barter[Higher prices for selling, lower prices for buying], Fame[People are more likely to let you join their groups], Firearms Proficiency[Higher skill with firearms and other longrange weapons] Resistances: Cold/Freezing Weaknesses: Air/Heights Weapon: M16[9/30] Armor: Flak Jacket Items: Dr. Tomlinson's Business Card, Glock 19[20/20], HK MP5[30/30], .44 Magnum Desert Eagle[0/10], 9 Recharge Syringes[Full], Att. Vials[5], Street Clothes. Money: $70 Allies: Evan, Dr. Robert Tomlinson Enemies: The Splinter
open the door, " Hey what are you doing here so late?"