After seeing jdogg's animation thread, I decided to download Pivot and give it a try.
I'm new at this, but it turned out better than I had expected. If anyone wants to try to make a better one about anything, go ahead, and feel free to post the results here.
I don't remember where I downloaded Pivot, but you should be able to find it through Google. It's a simple and FREE program.
Those of you who don't like practical jokes and/or cacti might prefer seeing some zombie slaying.
It's a short version which I might extend another time, if I find the patience/energy/will/monkey who took my elbow. Sorry, a bit tired and my sense of humor went to sleep hours ago, that's why the monkey's there...
Just for anyone intrested...there are otherways of animating with stick figures rathen than just in Pivot or Stykz. Although, it is much harder, and good results are hard to find.
This is an example of something basic and (rather fail) stick figure interactions on FlashCS5.
The animation I did with the ninja and scarf was only 7 frames. It was about half the initial number of frames I wanted. I tried to make the delay between the frames less (which would be a higher fps) but I was forced in to keeping the delay. That made it look slow. I was using Stykz and GIMP.
Is there any reason why? I kept getting something about GIFs not being able to handle it.
I also couldn't find the frame rate option in Pivot.
I also couldn't find the frame rate option in Pivot.
The frame rate option seems to be the slider near the Play and Stop buttons...I think...
I haven't used Stykz...but I know that at a framerate higher than 20, GIFs will slow down in IE, so maybe Stykz limits itself to stop this happening...
The frame rate option seems to be the slider near the Play and Stop buttons...I think...
Thanks, I'll look for that.
I haven't used Stykz...but I know that at a framerate higher than 20, GIFs will slow down in IE, so maybe Stykz limits itself to stop this happening...
Hmm, Seems that way. I exported with the delay down to 4 milliseconds between frames. Anything slower than that would actually slow down the animation. I guess it has something to do with hogging cpu at really high frame rates.
I'm finally done with the zombie slayer animation I showed a part of earlier. Here it is. Spent a LOT of hours on this one, but I must say, I'm very happy about the results.