ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

that was not pertaining to any Jews D: !!!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

'they say Jews can tell what monetary value the coin is by its sound.'
-- A racist.

Point the lantern towards the coin?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Do I see anything on the wall?

that was not pertaining to any Jews D: !!!

Against dragons.....
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

you see nothing well
and the coin shines

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"It seems safe."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Hyperion enters the room.
And the way we were told to go was a trap, wasn't it?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

maybe i will never tell

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Hyper, shine the light up that wall and be prepared to run... just in case it's up there."
Raises shield.
"Everyone but Hyper, stay out for a second."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Mordecai, you are the one carrying the lantern."

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Against dragons.....


Being racist could have just saved us all if it was a particularly greedy dragon :P

Leaves the room, looking back concernedly.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"Mordecai, you are the one carrying the lantern."

I put it down to get my shield up.....
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

NO WTF STOP IT DON'T SPLIT UP!

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Walks back in the room.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

What? The two of us are standing just inside the door and they are just outside for safety. We are the ones inside because of our AC.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

I don't think AC would save you from a healthy dose of dragonfire.........or whatever kind of dragon it is.

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