ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Bon nuit, bon nuit to you all. On a side note drink RAMUNE  !!!


No u.
And forsrs, 3 enchanatments is a bunch of BS. The table for costs goes far past 3 enchantments for a reason.

Hey, I told him not to overdose on the sikhye...hours after he stopped drinking it. A little bit late. But that sweet-as-hell nectar stuff with rice? It really does come back to bite you in the *** if you drink too much.


I only had one, and that was many many hours before I had a headache.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I only had one, and that was many many hours before I had a headache.

I know. I was only joking. It probably had nothing to do with your headache...
Because you're Asian, and therefore immune to iocaine powder. Shh.

And forsrs, 3 enchanatments is a bunch of BS. The table for costs goes far past 3 enchantments for a reason.

Agreed.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I am here again, no where were we.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Noob and I have no idea, you and DB have been communicating via email for the campaign, remember?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I meant with the out of game stuff.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

That you are completely full of ****. I live on a farm and I know bull **** when I smell it.

On a side note drink RAMUNE

I wish I had some...
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The cuts of the treasure amounted to 70,000 each in a 3-way split (Neri+Ereliel, Drake+Gis & Mord+Angel); It was originally much lower until DBS added the magical books in, which really spikedup each share.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah and Gis and drake are really gonna be broke, they took the books.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So about 20,000 each? The monk should arrive with that too, not necessarily get part of it, but arrive with that much in addition to the 40,000.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

So about 20,000 each? The monk should arrive with that too, not necessarily get part of it, but arrive with that much in addition to the 40,000.


No 70,000 cumulative value each share after everything's been divided and all, 'tis one hell of a haul.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

So about 20,000 each? The monk should arrive with that too, not necessarily get part of it, but arrive with that much in addition to the 40,000.

That seems fair.

Dibs, why the **** should an item be limited to 3 abilities? Almost all of my money has been put into this and now you're pulling bull **** out on me again? Didn't we just talk about this?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well thats just a personal preference/rule. Also I checked again and it was a platinum necklace. And right now you guys have the coins you found and the objects. You need to go to a major city to sell them.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No.

Why? I had Rem in that mission, and I think that Rem's share should carry over to the monk. If need be, I'll make it so that Rem gives the monk his share of the money for getting him resurrected. I don't think it's cool that everyone else will get 70,000 more than I do just because I switched characters, which you all(DB, I'm looking at you and Dibs) made me do.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You need to go to a major city to sell them.

Just say we get there.......

Well thats just a personal preference/rule.

It is bull ****.
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