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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No.
This is what is on your necklace.
10d6, 9d6, 2 7d6, 2 5d6, 2 3d6.
Sorry, it's 49. We were both wrong.
It's 2 9d6 not one.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

It's 2 9d6 not one.

Oh. Sorry, you're right.
So 58d6 will probably take some of them out, assuming they fail their Reflex save, you fail your save, and the necklace fails its save.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well that is my only option. With a sad/crazed smile/laugh pull an Achmed.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Seriously can't we go to round one I didn't know that I could move and attack also I was unaware of most of the affects of my spells.

Just this once I will let you go back to before you went out into the forest alone. But if you try that **** again, I swear to God, I will sic the Phallus Beast of the Underdark on you.
You also cannot use any of the information you have on the forest or the monsters therein.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Just this once I will let you go back to before you went out into the forest alone. But if you try that **** again, I swear to God, I will sic the Phallus Beast of the Underdark on you.
You also cannot use any of the information you have on the forest or the monsters therein.
Nah it's fine, Crona never really fit in anyways.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dam and I just found a great replacement spell that would have been incredibly useful.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Nah it's fine, Crona never really fit in anyways.

Dude, just take my act of mercy, all right? We're back in time to before you ran off into the forest.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dude, just take my act of mercy, all right? We're back in time to before you ran off into the forest.
Nope it was my gamble and while I could have actually come out of it alive I screwed up round one and now I need to pay for it.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Nope it was my gamble and while I could have actually come out of it alive I screwed up round one and now I need to pay for it.

Dude, you couldn't have come out of it alive even if you had done round one the way you wanted. Just go with it already. Either that, or Crona dies.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dude, you couldn't have come out of it alive even if you had done round one the way you wanted. Just go with it already. Either that, or Crona dies.
I could have especially considering I found me a replacement spell. I know I will die. But hopefully I take a few if my necklace detonates and maybe the others will see/hear it. Crona was not a good filler for this team.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If you go back out there, I will not let you take any of them out, you'll just die.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

If you go back out there, I will not let you take any of them out, you'll just die.
No I mean never rewind.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

No I mean never rewind.

Yeah. If you don't take my rewind, you're not taking any of them out.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yeah. If you don't take my rewind, you're not taking any of them out.
Still Crona never was a good fit for this party. Would any of them even let me have a zombie.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Dibs, if Crona dies here, I won't let her be in my game... Just take Hyper's kindness and have her leave later.....

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