ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

And how many hit me.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

And how many hit me.

2 of them hit you on your turn from Attacks of Opportunity, and then 1 of them hit you on their turn.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

2 of them hit you on your turn from Attacks of Opportunity, and then 1 of them hit you on their turn.
If two hit me after I exhausted them how did they do so much damage.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If two hit me after I exhausted them how did they do so much damage.

Exhausted means -6 Strength and Dex. That means that their Strength bonus shrinks by 3. Each of them dealt 3 less damage than they normally would have.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Never mind I misread it.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So what are you going to do this turn?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

So what are you going to do this turn?
Well I seriously ****ed up first turn. I am contemplating throwing a sphere straight down.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well I seriously ****ed up first turn.

No, you seriously ****ed up when you decided to go into the forest alone without telling anyone else where you were going. Seriously, what the hell were you thinking?

I am contemplating throwing a sphere straight down.

You would die. Not that you won't die anyway, but then you would be committing suicide.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No, you seriously ****ed up when you decided to go into the forest alone without telling anyone else where you were going. Seriously, what the hell were you thinking?
I know that, but I could have had a chance of survival if I had know that you can move and cast a spell.
You would die. Not that you won't die anyway, but then you would be committing suicide.
I would detonate the rest of the spheres and at least kill a few.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I know that, but I could have had a chance of survival if I had know that you can move and cast a spell.

No, you wouldn't have had a chance of survival. None.
Seriously, I want to know, what was going on in your head when you decided to go out into the forest alone?

I would detonate the rest of the spheres and at least kill a few.

You would be very, very lucky to kill any of them even if you did manage to detonate your necklace, which you probably won't.

So, what are you going to do?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No, you wouldn't have had a chance of survival. None.
Seriously, I want to know, what was going on in your head when you decided to go out into the forest alone?
Yes I would I could set up patches of tentacles and other entry hazards, along with exhaustion then run and try to pick off a few of them. I was mainly thinking I would run into less of them.
[quote]You would be very, very lucky to kill any of them even if you did manage to detonate your necklace, which you probably won't.
I think 58d6s of cumulative damage would take out a few. And I just have to fail my save and they go boom.

So, what are you going to do?[/quote]
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I think 58d6s of cumulative damage would take out a few. And I just have to fail my save and they go boom.

It's 34d6, not 58.
And you might take out a couple.
You have to fail your save, and then the necklace has to fail its save, and it gets +7. To put that into context, the DC is 15.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

It's 34d6, not 58.
And you might take out a couple.
You have to fail your save, and then the necklace has to fail its save, and it gets +7. To put that into context, the DC is 15.
But I haven't used any of the orbs so it should be 58.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Seriously can't we go to round one I didn't know that I could move and attack also I was unaware of most of the affects of my spells.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

But I haven't used any of the orbs so it should be 58.

No.
This is what is on your necklace.
10d6, 9d6, 2 7d6, 2 5d6, 2 3d6.
Sorry, it's 49. We were both wrong.
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