ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

No use crying over spilt milk, now what are you going to do?
I know, but this would be so much easier if I ran first.
Are you sure?
I guess wave of exhaustion and run for it. Next turn I cast darkness on myself and keep running.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Wait does it take an action to use th enecklace.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I guess wave of exhaustion and run for it.

What part of "surrounded" do you not comprehend, soldier?

Wait does it take an action to use th enecklace.

Yes.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

What part of "surrounded" do you not comprehend, soldier?
I forgot they are close enough together that there is no gap.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I forgot they are close enough together that there is no gap.

Not yet, there is a gap between them, but you would have to run towards them. If you ran towards them, you would get smashed long before you could reach the gap.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not yet, there is a gap between them, but you would have to run towards them. If you ran towards them, you would get smashed long before you could reach the gap.
How many would get an AoO on me.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

How many would get an AoO on me.

2, and there's a large enough distance between you and them(remember, they have a good reach) that by the time you actually reached the gap it would be more like 6.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

2, and there's a large enough distance between you and them(remember, they have a good reach) that by the time you actually reached the gap it would be more like 6.
If I hit them with waves of exhaustion, I have damage reduction 6 and 25% immunity to criticals I might have a chance to get far enough away to set up my tentacles then I could summon some assistance as well as bombard them with spells and orbs. Can I lob the entire necklace and make it go boom.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

If I hit them with waves of exhaustion, I have damage reduction 6 and 25% immunity to criticals I might have a chance to get far enough away to set up my tentacles then I could summon some assistance as well as bombard them with spells and orbs.

Dibs...all I need to know is what are you doing THIS TURN, RIGHT NOW.

Can I lob the entire necklace and make it go boom.

Definitely not.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Dibs...all I need to know is what are you doing THIS TURN, RIGHT NOW.
Well I am thinking.
Definitely not.
Dammit
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Okay I will waves of exhaustion and then run like a little *****.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Well I am thinking.

You've been thinking for the last two hours. Get on with it already.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You've been thinking for the last two hours. Get on with it already.
Well I am unfortunately more and less limited than a sorcerer.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Okay I will waves of exhaustion and then run like a little *****.

OK.
So you cast Waves of Exhaustion and run towards the gap between the two giants nearest to you. Even exhausted, both of them hit you for a total of 58 damage, and you're still one round away from making it to the gap. Now it's the giants' turn. One hits you, but one just barely misses, you take 21 damage.
That's a grand total of 79 damage taken this round, you have 14 hit points left.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

OK.
So you cast Waves of Exhaustion and run towards the gap between the two giants nearest to you. Even exhausted, both of them hit you for a total of 58 damage, and you're still one round away from making it to the gap. Now it's the giants' turn. One hits you, but one just barely misses, you take 21 damage.
That's a grand total of 79 damage taken this round, you have 14 hit points left.
Wait if they are only 15 feet away from me, how could I not make it to the gap.
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