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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

(sound of dice rolling) The last thing Luthien remembers about Drakewood Forest is Kobolds and Allips are thick in numbers. Lutien remembers there is a hill giant in there somewhere, though he have never actually seen him, there are signs.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

how about no to the allips and the hill giant and yeah to the boat

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"Luthien, what do you recall about the River?"

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"You think we would be any mor safe going along the Drakewood forest on an exposed boat??"

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i aree me no likey allips and hill giants from past experiences plus the ranger isn't the only one working with the manticore so am i so we have a better chance of turning it

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

hm....

I make a mental link with the Manticore, and just leave it there until it is more comfortable with my presence.

*recalls knowledge of river*

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

it isn't an animal it is a magical beast it isn't of this world sirnoobs and we can make the boat protected with defenses

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yo man don't i live around here so shouldn't i have some knowledge of the river and forest and other stuff

DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, if you're worried about protection, keelboats are pretty well covered, but they cost 3,000 gp.(sound of dice rolling) Luthien doesn't know much about the Foam river, but Arturo remembers seeing a lot of suspicious-looking ships that are usually marked with a pitch-black or white flag. There are also rumors he remembers hearing about that involve something large that would sink some of the smaller boats. From all descriptions, the best guess is that the creature is most likely either a Giant Crocodile or "something" else.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

well i think we have enough for a big boat

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

"define 'we'. I refuse to pitch in for something i don't support doing."

"...a nd shouldn't we go transport that treasure in the cave to a bank or soemthing so we don't have to worrty about it???

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

as in any body who wants to pitch in

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I don't want to buy the boat, I think we'd be better off in the forest.
Or maybe we could go on, say, a merchant's big ship, protecting him from the stuff in the water, and he'd drop us off? Quid pro quo?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

besides did you forget what desert said there will be many places with rivers and the need to travel by boat so getting one now might not be such a bad idea

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

"yes squid pro row"
Austin Powers Goldmember

maybe if we can findone
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