ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, now that everyone is on and shadowjak135 told me what his feat is, here is all the sheets, make changes that you need to, but I think I got everything:

Laftharion Harshblade
-played by: Shadowjak
-Barbarian (lvl 3)
-Attributes:
str 16(+3)
dex 16(+3)
con 12(+1)
int 10(0)
wis 10(0)
cha 12(+1)
-Speed 40 ft.(20 ft armor)
-init +3
-grapple +5
-Fort (+4) ref (+4) wil (+1/+3)
-attack +6 (both)
-touch AC (13) ff AC (13)AC (18)
-HP 34
-Feats:Illiteracy, extra rage (as found in complete warrior) +2 rage/day, Uncanny Dodge, Trap Sense +1(bonus to avoiding and finding traps), Track
-rages 3/day
-skills: Handle animal, Intimidate, Ride, Survival
-weapons: Longsword (1d8+3 damage, +6 att., 19-20 crit chance) shortbow (20 arrows, 1d6 damage, +6 att., x3 crit, 60 ft. range)
-armor: breastplate (+5 AC, 30 lbs.) Large steel shield (+2 AC, 15 lbs.)
-adventurers kit, Studded leather (as backup armor)


Name: Luthien Quickbeam
Player: Elf
Age:178
Sex:M
Looks:Medium-long Blonde hair, 6'4", 90 lbs.
Race:Elf
Class: Ranger
Level:3
Level Equivalency:3
---------------Attributes----------------
Strength(Str):15(+2)
Dexterity(Dex):16(+3)
Constitution(Con):10(0)
Intelligence(Int):10(0)
Wisdom(Wis):14(+2)
Charisma(Cha):8(-1)
--------------Saves--------------
Fortitude+3
Reflex+6
Will+3
------------HP,armor, feats, skills------------------
Hit points:24
Attack:+4(+5 ranged)
Damage:Longsword(1-8+2),Longbow(1-8)
Armor Class(AC):16(18 when using Sword and Shield)
Feats:Favored Enemy(Kobold)+1 to anything involving favored enemy
Point Blank Shot(+1 attack and damage when within 30 ft. of target)
Track(use survival to follow tracks)
Rapid shot (When making a Full Attack action with a ranged weapon, you may take one extra attack (at your highest
base attack bonus), but all your attacks are at -2.) Endurance (+4 to all endurance checks, such as fatigue),Precise Shot (no -4 penalty for shooting into melee)
Skills:Heal,Handle Animal,Ride,Survival,Wild Empathy
---------------Equipment----------------
+1 Flaming Composite Longbow ,Longsword,Hvy. Steel Shield,Studded Leather, and Adventurer's Kit


--------------------Basic Information----------------------
Name: Hyperion Ward
Player: Hypermnestra
Age: 25
Sex: M
Height: 6'2
Weight: 170
Eye Color: Blue.
Hair Color: Black.
Skin Color: Tan.
Race: Human
Class: Paladin
Level: 3
Level Equivalency: 3
Alignment: LG
Deity: The Triad[Tyr, Torm, Ilmater].
HP: 29/29
------Attributes----------
Str: 18
Dex: 15
Con: 16
Int: 12
Wis: 15
Cha: 17
Fort Save: +9(class)
Ref Save: +6(class)
Will Save: +6(class)
Hit Points: 29/29
Attack: +7(+4 ranged)
AC: 16
------------------Equipment-------------------------------
Armor: Chain Shirt[A/S Bonus: +4. Max Dex Bonus: +4. AC Penalty: -2.Arcane Spell Failure Chance: 20%. Weight: 25 lbs.]
Shield: Heavy Steel Shield[Armor/Shield Bonus: +2. AC Penalty: -2.Arcane Spell Failure Chance: 15%. Weight: 15 lbs.]
Weapon: Masterwork Cold-Iron Longsword[I don't know the stats for this one].
Miscellaneous: Bullseye Lantern[3 lbs], 1 Day Trail Rations[1 lb], 1 Bedroll[5 lbs].
-------Feats/Spells/Abilities/Etc.------------
Feats: Self-Sufficient[+2 bonus on Heal and Survival checks], Negotiator[+2 Diplomacy and Sense Motive], Combat Expertise.
Class Feats: Shield Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, Divine Grace, Aura of Good, Aura of Courage, Divine Health.
Skills: Sense Motive, Speak Language[Celestial], Diplomacy, Knowledge[Religion], Heal.
Spells: Detect Evil[AW], Smite Evil[1/D], Lay on Hands[9 points].


Name:Hidan of The Moutian Tribe
Player:ThorRatFox
Age:21
Sex:M
Deity:Kavaki The Ram Lord
Looks:Big And Musclely
Race:Goliath
Class:Favoured Soul
Level:1
Level Equivalency:2
Attributes:
Str 20
Dex 12
Con 16
Int 10
Wis 10
Cha 18
Saves:Fortitude(5),Reflex(3),Will(2)
Hit points:11
Attack:+5 melee (+1 ranged)
DamageLg Goliath Great Hammer 3d6+7)
AC:18
Feats:Improved Initiative,Turn/Rebuke Undead
Skillsiplomacy, Sense Motive, Heal
Equipment Adventurers Kit,Banded Mail
Spells Known
0 level
Create Water
Cure Minor
Mending
Read Magic
1st Level
Cure Light
Bless
Bane


Name: Arturo Plateado
Player: DBLACKSTAR
Age:12
Sex: yes please M
Class:Scout
Race:Killoren
Level:2
Level Equivilency:2
Attributes:
Str 17
Dex 16
Con 15
Int 14
Wis 13
Cha 14
Saves:Fortitude +2,Reflex +6,Will +1
Grapple:+7
Hit points:15
Attack:+4(both)
Damage:1d8+3 18/20 crit.
Armor Class(AC):16
Feats: improved graple
Skills:Balance, Disable Device, Hide, Listen, Move Silently, Open lock, Search, Spot, Tumble, Handle animal, Craft(Posion/Sharp Pointy things 3), Ride(4)
Racial features: low-light vision immunity magic sleep, +2 on saves to enchantments, +2 handle animal, manifest natures might (hunters)
Languages: common, Sylvan, Ignan, Terran
Description: 6'2 long limbs green baby leaf like texture dark green hair and eyes
Initiative: +3
Alignment: Chaotic Neutral
Equipment: Elvin Thin Blade adventures kit Studded Leather composite long bow Arrow, Blunt(40) , Arrow Dragons Breath(20), Arrow Serpents tongue(20), Arrow Swiftwing( 20), Spiked Gauntlet


Name: Mordoc SeLanmere
Player: beholderslayer
Age: 165
Sex: Male
Looks: 5ft 6in Short white hair. Black skin.
Race: Drow
Class: duskblade
Alignment: Chaotic Good
Level: 1
Level Equivalency: 2
--------------------------attributes-------------------------------
Str: 13
Dex: 16
Con: 15
Int: 18
Wis: 15
Cha: 16
Fortitude Save: 4
Reflex Save: 3
Will Save: 4
Hit points: 10
Attack4)
Damage:1d8+3
Armor Class:17
Skills: Climb, ride, sense movement, swim, decipher script, spell craft
Feats: Weapon Finesse
------------------------equipment---------------------------
Longbow
ChainShirt
LongSword
-----------------------Spells-------------------------------
O-Level
Acid Splash,Disrupt undead
1st-Level
Kelgores Fire Bolt,Color Spray

shadowjak135
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shadowjak135
413 posts
Nomad

lol it ok. I do have a major hangover, I was unconsciously drunk for two days!!! lol. and then let's take a boat. We are sure that there are allips?

DesertHyena
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DesertHyena
2,886 posts
Peasant

YES!

shadowjak135
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shadowjak135
413 posts
Nomad

AC 20, heavy c.bow instead of shortbow, and I got the duskwood shield. what bonuses does it give me?

DesertHyena
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DesertHyena
2,886 posts
Peasant

the Darkwood shield is +2 ac, but it doesn't burn like normal wood, and it's thicker than normal wood.

shadowjak135
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shadowjak135
413 posts
Nomad

ummm.... does it weigh less than a large steel shield? if not then let someone else have it

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yo if he don't want it i'll take it i could use a higher ac

DesertHyena
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DesertHyena
2,886 posts
Peasant

it weighs the same as a regular wood shield, but I don't use encumberence rules, just be realistic with your equipment.

shadowjak135
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shadowjak135
413 posts
Nomad

then I'll keep my shield and give the wood one to blackstar

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

alright i think were all set and in agrement we will go by ze river so lets get started

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

And as for the manticore?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

i suppose i am tasked with taming it....

i form the mental link with it and makre it
s mind used to my presence.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

we stash it somewhere and train it

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

yo man you aren't the only one working with this baby i am to so i will try to get it familiarized with me

shadowjak135
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shadowjak135
413 posts
Nomad

I look at it and say "bah... why are we trying to train the thing that tried to kill us? my horse will suit me just fine...zzzzzzz..." and fall asleep. bye...

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