ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

do you know how deadly allips and a hill giant are we would be slaughterd in one turn literally

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

I don't dispute that allips and hill giants are dangerous...but you're exaggerating. Plus, I'd rather fight the certain opponent in the woods than the opponent in the river that I have no idea what it is.
I guess I'm kind of neutral right now. You guys vote on it, I'll step out.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

we have like one weapon that can harm them and when they hurt us the heal and they don't do physical damage they do wisdom wich means you g insane and if you reach 0 wisdom you become one plus they can hypnotize us

DesertHyena
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DesertHyena
2,886 posts
Peasant

Allips, lol, they babble!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

one freaking allip could whoop our a s s e s and they hace been seen in groups. a group of allips would totally **** us not to mention the freaking hill giant

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

dblackstar check your profile
and i never exaggerate stuff

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Fine...I'll take the boat then. As long as you guys foot the bill.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

k

shadowjak135
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shadowjak135
413 posts
Nomad

aright, I wake up from my drinking contest with the dwarf. I am assuming I was tossed into the wagon? lol. Anyway, I say "owe... SHUT UP!!!... let me think... owe... this is the worst hangover I have ever had... I heard everything you guys said...Let's jist goooo...... in the forest... (I chose track as my new feat) the ranger and I could.... probably look around first and try to see if something is around us.... or if we are in trouble.... jist make a desicion..." (I got my English paper done tonight, so I am able to get on)

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

i'm up for that what about sirnoobs can't she help foot the fool or is she for te forest

shadowjak135
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shadowjak135
413 posts
Nomad

...I don't care... If we take.... a boat.... either....

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

allips don't leave track and if you do notice them there is a chance you will get hypnotized by there bablling

DesertHyena
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DesertHyena
2,886 posts
Peasant

There's...someone...on the plane... some...thing... William Shatner
jk, but seriously shadowjak135, why are you talking like that?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

swee are we all actually on and sorry but i kind o completley forgot abou you shadow jack

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Cuz the barbarian has a hangover.

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