Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.
ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below) Level:1 Level Equivalency:2(for level adjustment +1 characters) Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)
Attribute Bonusessee below) all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)
Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below) Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below) Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below) Armor Class(AC):10+Dex Bonus+Armor+Misc(see below) Featssee below) Skillssee below) Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)
I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).
Rules not Used: -There is no Armor Class Penalty. -There is no Encumberence, but please be realistic(no portable rams). -There will not be any Racial Bonuses to anything other than starting attributes. -To Simplify the Arcane Check Penalty, Wizards cannot wear armor period. -all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.
"FOR QUICK-PLAY CHARACTERS!" Feats- Your feat(s) will be: (Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str) (Rouge)Stealthy(+2 Hide/Move Silently) (Cleric)Improved Turning(+4 to Turn Result) (Wizard)Spell Focus: Evocation (Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)
Skills- Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are: (Fighter) Intimidate, Heal (Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket, (Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal (Wizard)Spellcraft,Knowledge(Arcana)
Equipment- your starting equipment equipment is: (Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints) (Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5), (Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1) (Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6) (Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)
Attribute bonus is equal to +1 for every 2 points above 10. After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC) If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.
I see. Well actually, Hyperion has 1,080 gp now. I decided to make him sell his Masterwork Cold Iron Longsword now that he has his Holy Avenger, which is about a billion times better. Oh, and now that you've decided against buying, I can tell you that the merchant was trying to overcharge you by something like 500 gp. The barebones cost for the item itself is 4,000 gp, throw in an extra 200 for retail price, and joo was gonna overpay pretty big. Of course, a successful Diplomacy check would have significantly lowered that price, but meh.
Hyper, what about ourloot? I know we have 2 heavy maces and something else.
You are lugging around 3 magical weapons worth approximately 3,000-4,000 each. Sell one of those like I told you to before, you don't need them all. You shouldn't need to be dipping into party loot to pay for anything.
Oh, go check up on the Manticore and try flying it around.
The manticore needs food. Now that the manticore has been tamed, it is easily rideable by someone with the Ride skill like Neri. But I do not advise that you go riding a manticore around in a heavily populated area like Waterdeep. It will probably attract attention, and being evil, it will probably be killed if spotted by a guard.
Psst...guys, if I were you, I would let Hyperion do most of the buying and selling. You could just tell him what you wanted and then let him deal with the merchants and stuff. He's got a higher Charisma and a way better diplomacy bonus, so people will probably sell cheaper to him than they will to you two, and they'll probably buy at a higher price too.
Manticore and Winifred (yes, the cow) become bestest friends. Manticore got hungry a few minutes later and noms Winifred to the bone. Thus, the friendship was over T_T
Manticore and Winifred (yes, the cow) become bestest friends. Manticore got hungry a few minutes later and noms Winifred to the bone. Thus, the friendship was over T_T
The manticore gobbles up the cow in a couple bites. Forget the cows and stuff, it's 5 copper pieces a day for a horse's feed. I'll make it 10 cp a day for manticore feed. That means that for what you just spent on one meal(a cow, 20 gp) you could have bought nine or ten months of regular food for the manticore. Ha.