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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
ThorRatFox
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ThorRatFox
3,798 posts
Nomad

um no it was to Sirnoobs but you ninjaed me

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

PEasant's clothes, then courtier's clothes. (social experiments)

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Neri buys peasant's and courtier's clothes fr 30 gold(I'm not going to bother subtracting the 1 sp, it's such a small amount it really doesn't matter).
Also: what do you guys want to sell out of the party treasury?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Can we id the staff with a sp tied to it?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Puts on the Peasant's clothes.
"how do I look? Poor, raggedy?"

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

"A beauty in rags is still beautiful."

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Can we id the staff with a sp tied to it?

I would, but I don't know what DH and TRF had in mind for what it was...>.>
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

switch out int and char (only female in a group and most enemies are male, anyway)

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Thor, you know what it is?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Your intelligence and charisma are exactly the same, Noobs.

Meh...would it be okay if I just rolled to see what it was myself?

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

*Wis and char

"True..... I'm going to see if that changes what people think of me, particularly nobles."

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Sure.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

it is a stick with a silver piece tied to it

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Seriously..... That's all.....?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

So, where are you headed? The Cynosure Ball, which Hyperion said was the "crowning jewel" of the festivities, hasn't started yet, so you'll have to go to one of the smaller parties.

Hyperion finds a wizard to identify the staff. He pays said wizard 50 gp to identify the staff, and the wizard names the staff as being a Staff of Illumination. It can cast dancing lights(1 charge), flare(1 charge), daylight(2 charges), sunburst(3 charges), and it's worth about 48,000 gp. The wizard who identified it offers to pay 49,000 for it, as well as offering to buy several of your potions and scrolls of magic missile.

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