ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3925434
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Would they allow a peasant inside such a ball?

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

****! I was ninja'd! And I rolled the d100 for it and everything!
So...should we keep it as a Staff of Illumination, or as a decorated stick? xP

...Probably not, unless said peasant was accompanied by a person or people who looked important and wealthy enough to compensate for their companion's lack of the aforementioned traits.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Sell.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

The former.

Could I buy something between a Courtier's and a Noble's, like definitely fancy but not to the standard of a Noble's?

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

By which I mean the Cynosure Ball...the small parties would let anyone in.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Could I buy something between a Courtier's and a Noble's, like definitely fancy but not to the standard of a Noble's?

Well, there's not really anything in the PH about that, but as DM I'm sure I could come up with something like that.

Now there is the question of who the staff actually belongs to(and therefore who decides to sell it or not, and who the money goes to, etc.). Hyperion's the one who paid to get it identified, but I'm not sure...are either of you two staking a claim out on the thing?
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Neri thinks Hyper should get the largest share, but she still wants a part of that.

Dragonblaze052
offline
Dragonblaze052
26,677 posts
Peasant

Last time somebody claimed paying as right to own, he was quickly and unanimously rejected.....

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

ummm if you guys remeber it was my old wizards staff

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

So your original plan was that your wizards staff was a stick with a piece of silver on it?!

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

no it was used to slay the were wolf

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

An even split would be 16,000 each, assuming of course the wizard can't be talked up into a better deal. And then of course, there are always the magic missile scrolls and potions, which could add a couple thousand to the pot as well.
If we went Sirnoob's proposed way, how much of a majority are we talking about here? I was thinking probably 13,000 to Mord and Neri, then 22,000 to Hyperion?

ThorRatFox
offline
ThorRatFox
3,798 posts
Nomad

hey stop forgeting me in this stuff

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

If we went Sirnoob's proposed way, how much of a majority are we talking about here? I was thinking probably 13,000 to Mord and Neri, then 22,000 to Hyperion?


seems good (what about hidan?)
Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Sorry. Did you post your sheet yet?

So for 4 people, an even split would be 12,000 gp each.

Showing 16111-16125 of 46375