ForumsForum GamesDungeons 'n Dragons 3.5 Forgotten Realms Setting

46375 3931358
DesertHyena
offline
DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Er...What do you mean by that?

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

One thing I have learned from role plaing is that things don't always go as planned.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

If somebody walks in, then Charm Person and Sleep.

Keep in mind, Sleep only lasts twelve minutes.

Just two more things...Where will we rendezvous with the items, and how will we explain them to Angel?
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Hmm... I can see one gaping hole in the take-everything plan, and now I have my doubts on it.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Hmm... I can see one gaping hole in the take-everything plan, and now I have my doubts on it.

What is this gaping hole?
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Where the disk will be leaving the store and travelling out into the street and into the Rope Trick, people will be able to see that as well as guards.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

And I wouldn't be surprised if there was an anti-magic Ward on top of that.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Where the disk will be leaving the store and travelling out into the street and into the Rope Trick, people will be able to see that as well as guards.

Why not do it in a back alley or something?
SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Because most back alleys can't fit a wagon probably, and because it'll be an hour after, the area around the store (including the alley itself) might be swarming with guards.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Okay I'm back.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

Well all were really missing is Dragon, then we can do this plan. If he is not back by 6 Armor Games time we are doing it without him.

Hypermnestra
offline
Hypermnestra
26,390 posts
Nomad

Because most back alleys can't fit a wagon probably, and because it'll be an hour after, the area around the store (including the alley itself) might be swarming with guards.

We'll just need a way to clear the street.
Angel can handle that part. Chances are that it can be something inconspicuous.
DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

How do you guys know a wagon won't fit.

DBLACKSTAR
offline
DBLACKSTAR
23,530 posts
Nomad

I will gone for a bit taking a shower and getting a hair cut, when I get back we will do this with or without Dragon.

SirNoobalot
offline
SirNoobalot
22,207 posts
Nomad

Go back to the store Neri scouted earlier and see if it has a side alley, side door, and a street right behind it; note the traffic level of pedrestrians and the shortest route out of the city from that street.

Showing 38386-38400 of 46375