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DesertHyena
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DesertHyena
2,886 posts
Peasant

Dungeons & Dragons, the oldest RPG in the world, and also one of the easiest to play/run.This is 3.5 D&D, not 4th edition,The First Adventure I shall be running is called "Crown of the Kobold King" This game is pretty much a "Generic Fantasy RPG" set in the Forbidden Realms (Drizzt the Drow ring any bells?). you start at [b]1st level.

Name:
Player:
AgeAll non-humans live longer, except Half-Orcs)
Sex:
Lookshowever technical you want to get)
Race:Human(extra feat/skill),Dwarf(+2 Con,-2 Cha), Elf(+2 Dex,-2 Con), Gnome(+2 Con,-2 Str),Half-Elf,Half-Orc(+2 Str,-2 Int,-2 Cha), Halfling(+2 Dex,-2 Str)

ClassFighter,Rouge,Wizard,Cleric, or pick one from book, see below)
Level:1
Level Equivalency:2(for level adjustment +1 characters)
Attributes:Strength(Str), Dexterity(Dex),Constitution(Con),Intelligence(Int),Wisdom(Wis),Charisma(Cha)

Attribute Bonusessee below)
all start at 8,25 points(just do 15-18=1 for experienced players, it's pretty balanced)

Saves:Fortitude(Con),Reflex(Dex),Will(Wis) (see below)
Hit points:10(Fighter)8(Cleric)6(Rogue)4(Wizard)+Con Bonus
AttackBase Attack Bonus+Str Bonus(Dex bonus for ranged, see below)
Damagebased on weapon + Str bonus 2-handed x 1.5 Str Bonus, see below)
Armor Class(AC):10+Dex Bonus+Armor+Misc(see below)
Featssee below)
Skillssee below)
Equipment:300 gp and Adventurer's Kit(with everything you need like bedrolls and rations and so on) (see below)

I have a PDF of the Player's Handbook, which I will e-mail to you if you don't have a copy, you don't need to memorize it or anything, but it would help to have it handy for this game.If you want to play another race,then No level adjustments above +1.If you give me a good reason to play a race that's not +1 level adjustment I might let you. If you want a different class, just ask(I know all classes for 3.5).

Rules not Used:
-There is no Armor Class Penalty.
-There is no Encumberence, but please be realistic(no portable rams).
-There will not be any Racial Bonuses to anything other than starting attributes.
-To Simplify the Arcane Check Penalty, Wizards cannot wear armor period.
-all Spells are allowed, but I will only list Evocation spells for Wizards and Healing Spells for Clerics in this forum as they are the most martial spells.

"FOR QUICK-PLAY CHARACTERS!"
Feats-
Your feat(s) will be:
(Fighter)Power Attack(-1 Atk,+1 Dam),Cleave(immediatly take another attack if you kill your target, you will need high Str)
(Rouge)Stealthy(+2 Hide/Move Silently)
(Cleric)Improved Turning(+4 to Turn Result)
(Wizard)Spell Focus: Evocation
(Human)Toughness (+3 HP, this is if your race is human and is in addition to your class feat)

Skills-
Your skills will be equal to 4+mods(I'll handle it), you get 1 bonus skill for every point of Int bonus, your starting skills are:
(Fighter) Intimidate, Heal
(Rogue) Hide, Move Silently, Open Lock, Disable Device,Sense Motive, Bluff, Appraise, Pick Pocket,
(Cleric)Diplomacy,Spellcraft,Knowledge(Religion),Heal
(Wizard)Spellcraft,Knowledge(Arcana)

Equipment-
your starting equipment equipment is:
(Fighter)Greatsword(2-12) or Longsword and Large Steel Shield(+2 AC), Breastplate(+5 AC,Max Dex Bonus +3),and a potion of Cure Light Wounds(1-8+1 hitpoints)
(Rougue)Thieves Tools,Short Sword(1-6),Dagger(1-4),Longbow(1-8, no Str bonus) Studded Leather(+3 AC,Max Dex Bonus +5),
(Cleric)Chainmail(+5 AC +2 Max Dex Bonus), Hvy. Mace(1-8), and 4 potions of Cure Light Wounds(1-8+1)
(Wizard)Spellbook, 4 scrolls of magic missile(1-4+1),4 potion of Cure Light Wounds and Quarterstaff(1-6)
(Halfling/Gnome)Cannot use Large Weapons (Greatsword) and cannot wear or use Large equipment (cannot wear medium creature's armor)

Attribute bonus is equal to +1 for every 2 points above 10.
After you pick your class, race, skills, feats, and equipment I will finish the sheet(saves,attack,AC)
If you have NO idea what i'm talking about, just google D&D or feel free to ask some questions.

  • 46,375 Replies
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

We should send in different people to do surveillance. The shop owners might get suspicious if they see the same person repeatedly.

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

So what is your guys plan now.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Ask the Nub in the corner.

SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Then...Err... Mord.

How about we do this around 2000-2200 instead of 1400 so they'll be less people out and we can look for Drake & Mikami?

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

oh i could cast darkness which could help, But it's up to you to decide if you want to use it.

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

oh i could cast darkness which could help

Rem can do the same.

How about we do this around 2000-2200 instead of 1400 so they'll be less people out and we can look for Drake & Mikami?

It depends whether or not it's a bad area.
If it is, then guard presence will be increased in the dark.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Hm.... So any ideas on how to clear the street behind the store?

My ideas:
1.Arson
2. Hired hoodlums
3. Toss coins all over (Reference FTW)

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

2. Hired hoodlums

Too many loose ends, unless you plan to murder them afterward. Rem could do that, I suppose.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

Too many loose ends, unless you plan to murder them afterward. Rem could do that, I suppose.


I was thinking like say a bunch of troublemaker children throwing rocks in store windows, knocking stalls over, scaring aninmals, and creating general havoc. The guards would be more than occupied not to mention scattered all over chasing them down. Pertaining to the loose ends, they'd be children and probably too stupid to remember anything significant.
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Pertaining to the loose ends, they'd be children and probably too stupid to remember anything significant.

They'd also be easy to crack. They'd give up all the info they have, and they might remember something important. I like the idea, but it carries too much risk.

The people in the back alley(our people) could just look very, very dangerous. That would dissuade most people. And it's doubtful anyone would get close enough to identify them.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

The people in the back alley(our people) could just look very, very dangerous. That would dissuade most people. And it's doubtful anyone would get close enough to identify them.


Combined with a building fire further down the street? Divert everyone's attention and occupy the guards. Just having them look dangerous would also be suspicious and possibly attract guards, and the Intimidate check might fail.

They'd also be easy to crack.


They'd also be arrogant, stuck-up little monsters...... the future of the Rogue :P
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

What WOULD be perfect for this would be another pyromaniac Gnome from way back for the ultimate diversion :P

ThorRatFox
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ThorRatFox
3,798 posts
Nomad

Or you could ask drake to summon a chain devil or two cause chaos

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Combined with a building fire further down the street? Divert everyone's attention and occupy the guards. Just having them look dangerous would also be suspicious and possibly attract guards, and the Intimidate check might fail.

Or we could have something else.
Say, a street performer, a fight, something like that?
Is there anyone with the Perform skill? Rem has Sleight of Hand, but he's needed inside.
SirNoobalot
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SirNoobalot
22,207 posts
Nomad

What's a chain devil? the chain tornado?

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