What are the best cards/races/race mix-ups in Hidden dimension? I think that almost all races elite/legenndary units are good (I havent get all off them, jet so I cant be 100% sure).Good normal units are imo:Akata,Nagato,Hiraga,Thorong bomber,Guardian,Exion`Exus,all XY ships exept Nebula scout,Soldier Drone,Berserk,Overseer,Nanobot carrier,Battle cruiser,and Dreadnought.I havent played much whit MT or TM so I cant say much about their units. And what I have seing, usually having hybrid deck is better that only 1 race, because then you can have more variety between units, and if you dont get enough some energy, you can use ships that wont requir it.But I havent played much with hybrid deck too, because I have been trying to get race elite/legend ships and testing races. But what is your opinion?Feel free to say
You forget to note that you cannot lose as long as Technowall is in play on your side, making this a literal lifesaver, especially if it's not taking any damage at all.
The AI doesn't know how to combo the card abilities, it makes too much mistakes anyway. It is too easy to cheat a win with a Technowall behind an enemy non-offensive ship.
Low card decks fall to easily to technical wins through the use of Questionable Tactics (or just card destruction). It's a shame the computer can't actually play Questionable Tactics.
Coupling a Wall with Greater Nebular Demons or other healers makes for an effective strategy.
This deck should be hard to beat if set as Computer - Insane:
[/quote]I've never liked the high-cost cards and cards that cost structures/ships.[quote] I just hate ships what cost structures/ships, its so annoing when you have saved lot of energy to get a ship, them play other ship and BOOM! you lose it...Sma ething with structure-cost ships, when you play it you lose (mostly) or all energy structures and then you are skwred... [quote]They're strong and/or have good effects, but they take way too long to summon and you're banking way too much on one card,...[quote] I like heavy cost ships,because as you said, they have good effects and they are strong.Some of heavy cost ships can alone make you win And usually lowest cost ships are pretty useless,like nebula scout is pretty useless for attacking/defending.Of course some low cost ships are pretty awesome, like firewings, sparks,nagatas...
Btw what you think about legendary ships (I can guess Gantic`s opinion ),because most of (Terranoughts and voidBringers are useless imo) are good, but you cant have smae ship twice.Have anyone tested is it possible to have 2 different legendary ship in play at same time (like Phoenix+Chyrax)?
Btw what you think about unblockable ships (berserker, lesser fusion demon)?I dont like them personally, because any ship can destroy them, because they always damage enemy base.I agree that some situations they might be useful, but I dont like them generally (thats why I dont have berserker on my deck).
Btw what you think about unblockable ships (berserker, lesser fusion demon)?I dont like them personally, because any ship can destroy them, because they always damage enemy base.I agree that some situations they might be useful, but I dont like them generally (thats why I dont have berserker on my deck).
Unblockable ships are fun for the right occasions. They do help get around walls like the Mirror Shield, as long as the wall isn't a Technowall because you'd be wasting time. And can be used to deal whatever damage you may need to win, especially if the opponent has put up a good defense.
Unblockable ships are fun for the right occasions. They do help get around walls like the Mirror Shield, as long as the wall isn't a Technowall because you'd be wasting time. And can be used to deal whatever damage you may need to win, especially if the opponent has put up a good defense.
I honestly haven't gotten to use any unblockable ships before (computers have used them against me though), but that seems right :O
I'm pretty noob at this game, but I made an HU/XY deck that I haven't lost with yet. Again though, I haven't played very long yet. In fact, I haven't unlocked anything at all :O
This is my 41 card deck :O
3x Nagato 1x Vulture 1x Flare Chaser x2 Battery x3 Shield Transfer x3 Crystal Battery 4x Spark 2x Nebula Scout 1x Emerald Xyloxi 4x Sapphire Xyloxi 4x Ruby Xyloxi 3x Thunder Mage 1x Nebula Shard 2x Nebula Harvest 3x Shard Tree 1x Solar Tree 1x Disrupt 2x Data Crystal
Again, I'm new to this game, so constructive criticism would be awesomesauceness :O
Unblockable ships are fun for the right occasions. They do help get around walls like the Mirror Shield, as long as the wall isn't a Technowall because you'd be wasting time. And can be used to deal whatever damage you may need to win, especially if the opponent has put up a good defense.
I agree that in good in rirght occasions, but usually I dont use them, because they cant attack agains enemy unit what is opposit of them, so usually you lose it, it enemy ship is heavy (read:attack 4 or higher).And hey are good if enemy has a ship what cannot attack, but if remember right there are only 3 ships what cant attck directly(plasma screen,mirror shield and technowall).
3x Nagato 1x Vulture 1x Flare Chaser x2 Battery x3 Shield Transfer x3 Crystal Battery 4x Spark 2x Nebula Scout 1x Emerald Xyloxi 4x Sapphire Xyloxi 4x Ruby Xyloxi 3x Thunder Mage 1x Nebula Shard 2x Nebula Harvest 3x Shard Tree 1x Solar Tree 1x Disrupt 2x Data Crystal Again, I'm new to this game, so constructive criticism would be awesomesauceness :O
If you want constructive criticism, here it goes I recommend to get more HU ships on deck, decause if you get a start only their resurce structures, you are skrewed.HU ships that I recommend to add at your deck are:Akata (good for supporting, and pretty good for attack too)and Hiraga (just awesome).And (this is only my personal opinion) I think that flare chaser and nebula scout are pretty useless, their attck is so weak, and they get easilly destroyed.And I really recommend to get more Hu resource structures,solar trees work fine as wel.