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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Mummies can't move around as easily as Vampires or Ghosts. Vampires can pass for human, and Ghosts can just move through walls and stuff.
I know, but I've always had a soft spot for those bandaged basterds, although I do enjoy all the classics.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Ah, **** it. I forgot how much work Lycanthropes were. Last one took me 3 days.......
I'll just do a Dwarven Defender to piss Dibs off.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Then I'm either going to go human something or vampire something else.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Dwarven Defender, right on! I hope you are actually working on characters, cause I might not be ready to go till tommorow. I'm gonna be going to bed soon, I got things to do tommorow, so I will probly be back on round 3:00 PM forum time.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I'm working just not sure what I want either a human Sorcerer/Dread Necromancer or vampire something.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Popo Coutepital (double reference cookie, forgive my spelling)
Player: Dragon
Age: 52
Sex: M
Looks: Very Dwarfyâ¦â¦.
Race: Dwarf
Class: Fighter 7, Dwarven Defender 5
Level: 12
Alignment: LN

Hit Points: 166

Str: 16
Dex: 15
Con: 23
Int: 14
Wis: 14
Cha: 13

BAB: +12/+7/+2
Attack (Melee): +15/+10/+5
Attack (Ranged): +14/+9/+4
AC:

Fort: +15
Ref: +5
Will: +8

Feats: Dodge, Endurance, Toughness, Blind-Fight, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack, Improved Toughness

Weapons:

Traits: Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load, Darkvision, Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnât stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up, Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons, Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground), +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when itâs caught flat-footed, it loses its dodge bonus, too, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal.

Features: Defensive Stance 3/day, Uncanny Dodge, Trap Sense +1

Skills: Intimidate 10, Craft (Armorsmithing) 10, Jump 10, Climb 10, Listen 5, Sense Motive 10, Spot 5

Languages: Dwarven, Common, Giant, Terran

Equipment:



Give me a minute to add his gear.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Hey what familiar should I take.

DesertHyena
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DesertHyena
2,886 posts
Peasant

O.o dragon, try to shorten that sheet, it's a little too long...
DBS, a swallow!

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Not on the Dread Necromancer list, I also need help with feats and armor.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

It is just the Dwarf traits that make it long.

Mind if he has a 35 AC?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Sorry, I forgot about the +2 from Dwarven Defender. He has 37 AC.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

You basterd I was going to trick my guy out so he had an impossibly high ac.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes, but 37 AC+166 HP+Bad *** Weapons>You

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Well face my army of the ****ed.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

+1 Keen Axiomatic Thundering Dwarven Waraxe, +3 Dwarven Waraxe, Heavy Crossbow, +2 Full Plate, +2 Heavy Steel Shield, Amulet of Natural Armor +2, Bracers of Armor +3, Ring of Protection +2, Ring of Protection +2

I win.......
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