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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

10 rings of protection plus 2 was what I was going to give him.

DesertHyena
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DesertHyena
2,886 posts
Peasant

**** man, you can afford a lot on 88,000 can't you? Umm, I think we should cut that down a bit, I'm gonna limit you to 30,000 gp. Dragon, show me exactly how you got a 37 AC, por favor? 166 HP also seems a little high for 12th level...

DesertHyena
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DesertHyena
2,886 posts
Peasant

DBS, you can only benefit from 2 rings, and only one can be a ring of protection, only the highest deflection bonus counts, which is why you get bracers of armor, a ring of protection, and an amulet of natural armor, savvy?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Ah come on, how bout 60,000 besides I was only going to bye one rings when I saw dragons sheet.

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

DBS, you can only benefit from 2 rings, and only one can be a ring of protection, only the highest deflection bonus counts, which is why you get bracers of armor, a ring of protection, and an amulet of natural armor, savvy?
Back ups, never leave yourself open.
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

I was actually hoping to buy something like this, Regalia of the Phoenix

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Yes, I can afford all of that on 88,000. Actually, I have about 600 gp discretionary left over.

10 base.
10 for +2 Full Plate
4 for +2 Hvy Stl Shield
3 for Bracers of Protection +3
2 for Amulet of Natural Armor +2
4 for 2 Rings of Protection +2
2 for Dex Bonus
2 for Dwarven Defender AC Bonus
DesertHyena
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DesertHyena
2,886 posts
Peasant

you can only benefit from one ring of protection dragon, and I'm definitely dropping the gp down, to 40,000. TAKE IT OR LEAVE IT!

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

+1 Keen Axiomatic Thundering Dwarven Waraxe, Heavy Crossbow, +2 Full Plate, +2 Heavy Steel Shield


That is about 2000 gp over. Do you mind?
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

My character.
DH, I hope you realize this would have been much easier if you'd made the gp 40,000 to start with. >.>
--------------------Basic Information----------------------
Name: Damad Zephyrgeist.
Player: Hypermnestra.
Age: 26.
Gender: Male.
Race: Human.
Description:
Class: Fighter/Justiciar.
Level: Fighter 8/Justiciar 4.
Level Equivalency: 12.
Alignment: Lawful Neutral.
Deity: Bahamut.
Languages: Common, Giant, Elven, Undercommon, Dwarven, Draconic, Terran, Aquan, Auran, Ignan, Goblin.
------Attributes----------
Str: 18[+4]
Dex: 12[+1]
Con: 16[+3]
Int: 15[+2]
Wis: 18[+4]
Cha: 18[+4]
Fort Save: +7
Ref Save: +3
Will Save: +6
Hit Points: 120/120.
Base Attack Bonus: +12
Attack Bonus: +21/+16
Damage Bonus: +9
AC: 21/19.
------------------Equipment-------------------------------
Armor/Clothing: Full Plate[w/Spikes], Medallion of Thoughts.
Off Hand: Heavy Steel Shield[w/Spikes].
Primary Hand: Merciful Brilliant Energy ******* Sword +5[1d10].
Unequipped: Composite Longbow[1d8, +4 max strength bonus].
Miscellaneous: Chest, Amazing Lock[3], Silk Rope[200 ft], Grappling Hook, Shovel, Masterwork Manacles[2].
Adventurer's Kit: Whetstone, Bedroll, Tent, Bullseye Lantern, Flint/Steel, Backpack, Trail Rations[1 month], Waterskin[10].
Transportation: Light Warhorse[w/Military Saddle].
GP: 2,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Skill Focus[Gather Information], Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Power Attack, Cleave, Great Cleave, Track, Exotic Weapon Proficiency[******* Sword].
Class Feats: Weapon Proficiency[Simple, Martial], Armor Proficiency[Heavy, Medium, Light], Shield Proficiency, Bring 'Em Back Alive, Nonlethal Strike[+2d6], Improved Grapple, Crippling Strike, Exotic Weapon Proficiency[Manacles], Street Savvy[+2].
Skills: Climb[8], Intimidate[8], Jump[8], Gather Information[8+3], Listen[8], Ride[8], Sense Motive[8], Spot[8], Swim[8], Use Rope[8], Speak Language[8].
Synergy: +2 on Climb checks using a rope, +2 on Intimidate checks, +2 on Diplomacy checks, +2 on Escape Artist when escaping rope bonds.
Spells: None.

There. Am I cleared?

DesertHyena
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DesertHyena
2,886 posts
Peasant

do you really need +2 Full Plate and a +2 Heavy Steel Shield? drop the shield to +1 and get something else, and you should be good.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

And about the 166 HP:

72 from +6 Con at 12 levels
12 from Improved Toughness
3 from Toughness


That is 87/166 HP

7x5.5+5x6.5=71
87+71=158
166-158=8


I have 8 HP more than the average.
Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Name: Popo Coutepital (double reference cookie, forgive my spelling)
Player: Dragon
Age: 52
Sex: M
Looks: Very Dwarfyâ¦â¦.
Race: Dwarf
Class: Fighter 7, Dwarven Defender 5
Level: 12
Alignment: LN

Hit Points: 166

Str: 16
Dex: 15
Con: 23
Int: 14
Wis: 14
Cha: 13

BAB: +12/+7/+2
Attack (Melee): +15/+10/+5
Attack (Ranged): +14/+9/+4
AC: 27

Fort: +15
Ref: +5
Will: +8

Feats: Dodge, Endurance, Toughness, Blind-Fight, Combat Expertise, Mobility, Spring Attack, Whirlwind Attack, Improved Toughness

Weapons: +1 Keen Axiomatic Thundering Dwarven Waraxe (1d10+4, +2d6/Evil, x3+2d8 critical, 19-20 critical range), Heavy Crossbow (1d10)

Traits: Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load, Darkvision, Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnât stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up, Weapon Familiarity: Dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons, Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground), +2 racial bonus on saving throws against poison, +2 racial bonus on saving throws against spells and spell-like effects, +1 racial bonus on attack rolls against orcs and goblinoids, +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when itâs caught flat-footed, it loses its dodge bonus, too, +2 racial bonus on Appraise checks that are related to stone or metal items, +2 racial bonus on Craft checks that are related to stone or metal.

Features: Defensive Stance 3/day, Uncanny Dodge, Trap Sense +1, +2 AC

Skills: Intimidate 10, Craft (Armorsmithing) 10, Jump 10, Climb 10, Listen 5, Sense Motive 10, Spot 5

Languages: Dwarven, Common, Giant, Terran

Equipment: Adventure Kit, +1 Keen Axiomatic Thundering Dwarven Waraxe, Heavy Crossbow, +2 Full Plate, +1 Heavy Steel Shield, 2000 gp
Hypermnestra
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Hypermnestra
26,390 posts
Nomad

--------------------Basic Information----------------------
Name: Damascus Zephyrgeist.
Player: Hypermnestra.
Age: 26.
Gender: Male.
Race: Human.
Description: 6'2, icy blue eyes, multiple scars and burns, short black hair, tan.
Class: Fighter/Justiciar.
Level: Fighter 8/Justiciar 4.
Level Equivalency: 12.
Alignment: Lawful Neutral.
Deity: Bahamut.
Languages: Common, Giant, Elven, Undercommon, Dwarven, Draconic, Terran, Aquan, Auran, Ignan, Goblin.
------Attributes----------
Str: 18[+4]
Dex: 12[+1]
Con: 16[+3]
Int: 15[+2]
Wis: 18[+4]
Cha: 18[+4]
Fort Save: +7
Ref Save: +3
Will Save: +6
Hit Points: 120/120.
Base Attack Bonus: +12
Attack Bonus: +21/+16
Damage Bonus: +9
AC: 21/19.
------------------Equipment-------------------------------
Armor/Clothing: Full Plate[w/Spikes], Medallion of Thoughts.
Off Hand: Heavy Steel Shield[w/Spikes].
Primary Hand: Merciful Brilliant Energy ******* Sword +5[1d10].
Unequipped: Composite Longbow[1d8, +4 max strength bonus].
Miscellaneous: Chest, Amazing Lock[3], Silk Rope[200 ft], Grappling Hook, Shovel, Masterwork Manacles[2].
Adventurer's Kit: Whetstone, Bedroll, Tent, Bullseye Lantern, Flint/Steel, Backpack, Trail Rations[1 month], Waterskin[10].
Transportation: Light Warhorse[w/Military Saddle].
GP: 2,000.
-------Feats/Spells/Abilities/Etc.------------
Feats: Skill Focus[Gather Information], Combat Expertise, Dodge, Mobility, Spring Attack, Whirlwind Attack, Power Attack, Cleave, Great Cleave, Track, Exotic Weapon Proficiency[******* Sword].
Class Feats: Weapon Proficiency[Simple, Martial], Armor Proficiency[Heavy, Medium, Light], Shield Proficiency, Bring 'Em Back Alive, Nonlethal Strike[+2d6], Improved Grapple, Crippling Strike, Exotic Weapon Proficiency[Manacles], Street Savvy[+2].
Skills: Climb[8], Intimidate[8], Jump[8], Gather Information[8+3], Listen[8], Ride[8], Sense Motive[8], Spot[8], Swim[8], Use Rope[8], Speak Language[8].
Synergy: +2 on Climb checks using a rope, +2 on Intimidate checks, +2 on Diplomacy checks, +2 on Escape Artist when escaping rope bonds.
Spells: None.

I forgot some stuff. Mea culpa.
So...I take that as a yes, my sheet looks good?

DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

--------------------Basic Information----------------------
Name: Ogichi Shirosaki
Player: DBLACKSTAR
Age: 17
Gender: Male.
Description: TBD
Race: Human
Class: Dread Necromancer
Level: 12
Level Equivalency:12
Alignment: CN
Deity: None.
Languages: Common Dwarven Elven
------Attributes----------
Str: 13
Dex: 18
Con: 16
Int: 14
Wis: 12
Cha:20
Fort Save:4
Ref Save: 4
Will Save: 8
Hit Points: 81
Attack Bonus:7/2
Damage Bonus:1
Base Attack Bonus:6/1

AC: 18
------------------Equipment-------------------------------
Clothing: Black pants, Dark brown cloak, Chainshirt.
Off Hand:
Primary Hand: Great sword
Miscellaneous:
GP: 39,800
-------Feats/Spells/Abilities/Etc.------------
Feats:
Class Feats: Charnel touch, Rebuke undead, Lich Body Damage reduction 6, Negative energy burst 2/day, Advanced learning, Mental bastion +2, Fear Aura, Scabrous touch 2/Day, Summon familiar, Advanced learning, Undead mastery, Negative energy resistance, Lich Fortification 25%, Advanced learning, Enervating touch.
Skills:
Spells:1st Level: Bane, bestow wound*, cause fear, chill touch, detect
magic, detect undead, doom, hide from undead, infl ict light wounds,
ray of enfeeblement, summon undead I*, undetectable alignment
2nd Level: Blindness/deafness, command undead, darkness,
death knell, false life, gentle repose, ghoul touch, inf lict
moderate wounds, scare, spectral hand, summon swarm, summon
undead II*
3rd Level: Crushing despair, death ward, halt undead, infl ict
serious wounds, ray of exhaustion, speak with dead, summon
undead III*, vampiric touch
4th Level: Animate dead, bestow curse, contagion, death
ward, dispel magic, enervation, Evardâs black tentacles, fear, giant
vermin, infl ict critical wounds, phantasmal killer, poison, summon
undead IV*
5th Level: Blight, cloudkill, fi re in the blood*, greater dispel
magic, insect plague, lesser planar binding, magic jar, mass infl ict
light wounds, nightmare, oath of blood*, slay living, summon undead
V*, undeath to death, unhallow, waves of fatigue
6th Level: Acid fog, circle of death, create undead, eyebite,
geas/quest, harm, mass infl ict moderate wounds, planar binding,
waves of exhaustion

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