ForumsForum GamesDungeons & Dragons 3.5 Forgotten Realms Campaign Setting (Darkside)

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DesertHyena
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DesertHyena
2,886 posts
Peasant

Here's the new forum for D&D, I saved you the trouble.
For anyone who wants to join here, see the other D&D forum for information.

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Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

I figured as much. So I should have it where they almost get killed, but still survive?

Noobs, just go through one mission. If you don't like DMing, you can quit.

DesertHyena
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DesertHyena
2,886 posts
Peasant

You could always allow them the option of escape, or if they are making stupid mistakes, let them die.

Noobs, how bad could one mission be? You try it, you don't like it, you quit, it's that simple, but at least give it a chance.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

You could always allow them the option of escape, or if they are making stupid mistakes, let them die.

Could you elaborate on the first part, please?
DesertHyena
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DesertHyena
2,886 posts
Peasant

I'm going to bed now, I will be on tommorow, but probably only for a couple hours, or off and on, depending, g'night everyone.

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Good night, DH. I guess I'll be off, as well.

DesertHyena
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DesertHyena
2,886 posts
Peasant

Oh, to answer your question Dragon, unless they are in a situation where it's impossible, let them know escape is an option, then if they chose to, don't have the monsters chase them. Otherwise, try to make it so they don't die, but maybe they're just captured, and then you can play off of that. There's always room in a dungeon for on the spot improvisation, but always try to follow the module, unless it's completely stupid and boring. I find you can make any module interesting just by adding your own ideas to what's already there, it's easy if you have a lot of creativity. (it also makes buying the modules easier, since you don't have to be particularly picky, unless it's a classic module, like one that was written by one of the original writers and revised for 3.5, those are usually some of the best out there)

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

Well, I've been making Modules myself since I have none. Any tips for making them?

DesertHyena
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DesertHyena
2,886 posts
Peasant

Well, try to make sure they're balanced, and that something interesting is going on, not just hack and slay, disarm the trap, get the treasure, and move on to the next room, unless it's a hardcore Dungeon Crawl. Aside from that, however you want to do it, there's really no right or wrong way to do it. Is there anything else?

Alright, you're at the fort, what are you going to do now?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

DH, I hereby order ye to report to the other thread.

Umm...this is going to make me sound really stupid, but what's the fort again?

DesertHyena
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DesertHyena
2,886 posts
Peasant

Where the storm giant lives, the lightning bolt shaped building...
Uh, which thread btw?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

Uh, which thread btw?

My thread, the only other one you have a character in? This one?
DBLACKSTAR
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DBLACKSTAR
23,530 posts
Nomad

Yo what's up.

DesertHyena
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DesertHyena
2,886 posts
Peasant

What is the party doing now?

Dragonblaze052
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Dragonblaze052
26,677 posts
Peasant

How about me move into the fort and look around?

Hypermnestra
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Hypermnestra
26,390 posts
Nomad

"So this is where the monster lives," Demetrius says.
What time is it in game?

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