Welcome all Exit Pathers! This is a designated topic to have all types of convos about Exit Path. One of the purposes of this topic is to keep all conversational-type comments away from the game comments and have them here.
Are you me? I do the exact same thing. The only time I won't is if I'm racing seriously, and I'm ahead, but other than that, I'll always go back and practice. And good to know that you're racing
Heh, I'm self-deprecating. Mostly on cubicles and slip and slide, I'll blow leads in competitive races to get that oh-so-good feeling of whoosh! But yeah, usually when I lemming it up 1st place is far ahead.
Maybe I should just open about 20 tabs then play uniplayer. xD
Hehe, give it a go, come to the dark side of the computer age! Just be ready for your multiplayer game to awful for a few games while you re-adjust to the lightning fastness.
In regards to the conversation about host timer let me talk about that a bit more.
When the room is made the host is picked as the player with the best ping (usually between 5 people they can find someone under 100ms). Now the problem is that some people's computers are super slow, so while they have a super fast connection they have a super slow computer. This makes the timer DRAG like you wouldn't believe even though the user has a quite capable connection. The game will typically play nice but will timer very slowly.
Exit-Path's timer system does not rely on frameRate so I wonder why it lags (it shouldn't) . The other thing to consider is that the timer is almost purely for show... the game doesn't care what time is displayed, just who gets to the end first. The timer is only used when two users register similar times (or are within 150ms of each other). In regards to sort-ordering the host only has a very, very tiny advantage (about 3-4 ms) if they are the host and are against a faster computer over the course of the sorting.
If I don't use server-based time (which is a bit CPU heavy on the server if a lot of games are going on) I'm going to rely on a system I used for Achievement Unlocked 2, which relies on averaging all user's timer speeds in gathering time. If there's times of 1,2,3,4,5 it will average to 3. This works fairly successfully, granted everyone is not on the slowest computers on Earth (in which case everything would be even anyway :P). Or I will pick host on a multitude of options, including CPU speed and general awesomeness.
When a host drops everyone is notified and the next best player is picked based on the latest ping.
Either way your concerns are mine, and I hope to fix as many as possible.
Honestly for me the timer is not an issue at all, the fun to be had is in the race itself against others, not against the clock. Only reason it would be nifty is just to see best times-- so I know who to bug to teach me the ways of the flow.
Maybe have a select few locked rooms (for grandmasters or something) with a server-side timer. Obviously a more complex set-up getting away of the fun simplicity of Exit Path multiplayer as is, just a thought.
Anyways, thanks for the great games thus far, and good luck with #2-- looking forward to it!
Yes I have run into this problem quite a few times myself. For some reason it also happens in uniplayer occasionally. I am not sure if it's an issue with the collision algorithm or something else. But I notice that it happens usually when I flow through the flag.
It does present a problem when you want to win a match, I've experienced it many times because I tap flow a lot on multiplayer and when I do it through the flags it doesn't register me and I have to be extra careful so I don't die.
Honestly for me the timer is not an issue at all, the fun to be had is in the race itself against others, not against the clock.
Quite the opposite for me. Time and Bumps are the REAL opponents... If I loose flow something little dies inside me D:
Flag-glitch is the smallest of the tinyest issues imo. You just shouldn't die in the first place. Who dies looses to a good player anyways. Wouldn't bug me if checkpoints get removed. This just enhances the skilldemand in racing fast and successfull
@Faith: What about the newcomers to the game, I can understand why WE don't need it, but newcomers need it as a safety net. Also, they need it so that they can actually practice levels so that when they die they have some sort of respawn spot.
Sorry, I didn't see your post. I was focused on Faith's.
If it doesn't recognize you then you're going to have to restart your browser or computer. It's a problem from time to time, but I find restarting my laptop the solution to this problem.
Have to agree with GoMatrix. Checkpoints do have their purpose, not only for beginners but it even helps the hardcore ones practicing certain s/c's (or messing around.) Would be annoying spawning at the beginning every time when working on a s/c at the end (say slip and slide.)
To be fair though, the only level I've ever noticed the checkpoint error is on treadmillzania, specifically the last one-- and yeah, we shouldn't be dying on that level at all
Side note: Treadmillzania is not a word and gets the red squigly-- apparently it offers 'headmistress' as a correction, lol.