@DimaPaper, I don't think so. That happened to me once, and I don't know what's wrong with it, but it shouldn't lag too much. I had one with like 50, and it was fine.
I don't know, but it happened to me on one map and it's really annoying.
You have to make sure you have no spawnpoints that are "in" the ground, and also make sure that all waypoints are linked together. You cannot have a group of waypoints linked together, and then an other independent group that is also linked together.
Each waypoint has to be able to reach every waypoint of the map. Ill make an update soon that will verify that before you share.
for the people that have problem with there maps: you must be sure you put ALL off the stuff (Spawns for death match - spawn(s) for ALL teams - flag and flag return places for ALL teams - control point(s)) and that you DON'T put up the nest and armor drop
now i hopefully helped you guys i want to ask something =3
heya again... i had a small question... why can't you have more than 44 entities and crate drops and way-points together? when i got 44 of those 2 total (so #entities + #crate drops + #way-points) i can't put anymore! D= could you please explain me why or fix the bug (if it isn't the meaning)
please say this is a bug because i then can make large and huge maps easier =D
Oh, thank all very much, my map is loaded at seconds, but id do not know, how to make acid-hurt zones are invisible. And I needed to make up zones on jump pads! Anyway, thanks a lot!
can you change the map height limit? I have a starting area for teams 3 and 4, but I can't jump up, there is a pad in a low gravity area, and I'm stopped abruptly. If I start a map with teams 3 and 4, it crashes. Please make the height limit apparent!
can you change the map height limit? I have a starting area for teams 3 and 4, but I can't jump up, there is a pad in a low gravity area, and I'm stopped abruptly. If I start a map with teams 3 and 4, it crashes. Please make the height limit apparent!
Just put something solid far above of your map and then the problem is fixed. In other news, I think the CPU has trouble using launch pads.