ForumsGamesEverything Minecraft

2284 539039
Microe
offline
Microe
842 posts
Nomad

hey everyone, I haven't seen any topics about this wonderful game so I thought I would make one.

  • 2,284 Replies
PsychoIncarnate
offline
PsychoIncarnate
1,037 posts
Nomad

They don't work on Saturday, it's MONDAY or later

Jetcord
offline
Jetcord
825 posts
Nomad

I meant monday -___-

LEAPretard
offline
LEAPretard
1,328 posts
Nomad

I know, animals also behave differently. They try to run away when you hit them. That makes Eolves way more useful since they can chase he fleeing animals.

snowguy13
offline
snowguy13
2,157 posts
Nomad

@LEAPretard

I heard that too! And pigs will now have snouts, and cows will have horns!

I'm excited about better farming! Melons and pumpkins! And maybe cocoa too!

rick073
offline
rick073
2,754 posts
Peasant

the endermen: tall mobs, steals blocks, cant swim, is completely black, along with the addition of chicken and melon...

NOTCH. Y U RACIST?

PsychoIncarnate
offline
PsychoIncarnate
1,037 posts
Nomad

Cows have ALWAYS had horns. Play the game now and find a cow

Also, I've heard that racist joke about Minecraft far too many times.

Melons were a highly wanted items and they had petitions for them to be added.

Chicken was added ALONG with Beef to have a variety of food with the new way animals spawn along with the need for food

snowguy13
offline
snowguy13
2,157 posts
Nomad

Don't forget rotten flesh, dropped by zombies! It restores hunger, but it may also poison you!

LEAPretard
offline
LEAPretard
1,328 posts
Nomad

Don't forget rotten flesh, dropped by zombies! It restores hunger, but it may also poison you!



Raw Chicken will do the same. exept it is dropped by chickens
LEAPretard
offline
LEAPretard
1,328 posts
Nomad

Quoted form notches blog:

Game development is fun. Thereâs programming, design, testing and just plain good old silliness. Hereâs a brief snapshot - a retelling of what I did this weekend!

I was putting in a few extra hours on Minecraft this weekend, refactoring code so biomes could directly decorate the terrain themselves rather than having the terrain check the biomes manually. That type of work is mostly just busy work, so it wasnât very interesting from a design perspective, but it was very rewarding form a programming perspective. Things were starting to fall into place, and biomes became much âcleanerâ.

One of the results of that was the first draft of a swamp biome, which I posted a screenshot of. I got crazy amounts of great feedback on how to make it look swampier (it kinda looks like a happy grove at the moment), and almost all of them are entirely doable by only changing the SwampBiome.java class. Feels good!

While testing the biome code, I started running out of food in the game and started hunting animals. Cows would just stand there, looking at me as I mashed them over and over to get their precious loot, so I figured Iâd just make that mechanic a bit more fun. Four lines of code later, and animals now flee randomly after taking damage. Hunting animals suddenly became a lot more fun and morally questionable as pigs would storm off grunting and chicken (or whatever the heck they are) would jump into ravines. But the real fun came later on.

Someone tweeted me about a joking campaign to add 3d modeled snouts to the pigs in Minecraft, so I did. While doing so, I groaned at how the Cube class has an âaddBoxâ method that actually means âreplaceBoxâ, and how it really should be a âShapeâ class with an âaddBoxâ method that actually does what it says. Right now every box in a model has to be individually animated to match the part itâs attached to, and thereâs no grouping or hierarcy. This is the reason why the horns on the cows are in the wrong location sometimes. I didnât fix the code for this, as I was running out of weekend, but I made a mental note to fix it asap.

Reddit loved my pic of a pig with a 3d snout. I got sooo much precious link karma.

Back to doing some further testing. I was exploring a forest biome, hit upon a river cutting through it, and walked over a small hill. On the other side, a wolf was chasing a sheep, but the sheep was running away. I didnât have this in mind when I wrote the code to make mobs flee, but it ended up giving me an unexpected experience of having some kind of echo system of competing behaviors in various animals, and it just felt.. nice. It made me realize we should explore more mob to mob interactions, and have more chaotic competing behavior.

Iâm doing a high priority secret project this week (a prototype for a future possible project), but I already have at least three things I want to work on as soon as I get back on Minecraft work next week.

The reason itâs still fun is you. The community. Thank you. <3



Quoted from Minecraftforum:

Jeb updated the "most likely" release date for 1.8 to September 12th, 2011! Bear in mind, this isn't a guaranteed release date - just the most likely one as of this writing. Keep an eye out for it!

Additionally, it has been confirmed that - at present - experience orbs will not have a practical use until 1.9. Further, while villages will be generated, they will be curiously absent of a population. How eerie! We will continue to provide information as it surfaces, including the release of 1.8! Stay tuned!



Also, they released a trailer a few days ago.. made by the same guys that made the 1.7 trailer.

Watch it Here!
RedBlazer2
offline
RedBlazer2
64 posts
Peasant

awwww I really wanted to have npcs wothout any mods D=

LEAPretard
offline
LEAPretard
1,328 posts
Nomad

Want to play 1.8 Early? Here's How!



Jens and Notch have just announced that the 1.8 pre-release .jar is available for public testing. It is important to remember that this is NOT The final release of 1.8, and is still extremely buggy. If you find any bugs, or need support, please join the #minecraft channel on irc.esper.net using your favorite IRC client!

NOTICE: This version will only work if you've paid for Minecraft, all the more reason to step up!


Here's the download link:

Client//assets.minecraft.net/1_8-pre/minecraft.jar




Pirates,
snowguy13
offline
snowguy13
2,157 posts
Nomad

1.8 has soooo many bugs thus far. See here for all of them.

I was going to get it, but I guess not now. This will probably delay the official update a few more days, maybe even a week or two, due to the sheer number of bugs. However, some of the listed bugs seem repetitive, but we'll just have to see.

LEAPretard
offline
LEAPretard
1,328 posts
Nomad

i just switch between my 1.7 jar and 1.8 jar when i want to.

Holden012
offline
Holden012
1,989 posts
Nomad

1.8 WHOO , 1.8 is so beast

afcmitchell
offline
afcmitchell
66 posts
Blacksmith

So, just 1 day to go guys!

Showing 1006-1020 of 2284