question: do you get half the experience when you replay a level? well, in one map i replayed, i nearly just got half of what i earned. Any explanations?
For an AoB (Array of Bytes IIRC) you scan the memory of the game and change the game code by changing a few bytes. Either you delete a command in the code (e.g. so you can start the game with minus skill points since the check for that is gone) or change a command.
For instance, in my current game, I have three "activate a shrine with a grade 7 gem" amulets, and yet the stats tab says the highest grade I used in a shrine is 6... Inversely, however, I have had a stat counter for "beacons destroyed by gem bombs" at 2, yet not the corresponding journey amulet.
Can anyone help? I tried to get the 7x700+ amulet several times but didn't, although at the end of the battle I had exactly 7 gems with 700+ kills (non-combined) each, and nothing else. What's the trick to getting this amulet? Please don't tell me that I have to finish a 1337.
Ruffyl, one could warn ridiculous summon multipliers on pylon levels, just watch for your statistics of monsters killed and summoned, and finish the pylon as soon as the difference will hit +1 for "killed" part, there is a report of x300 multiplier achieved. This alone will raise you up ~40 levels.
100% it depends on monster count summoned it's from this topic Today i also won pylon, but with 2906 kills. multiplier was 3-4 times lower. 219,296 amulets*summoning didn't got 200+400 kills in a row, 2k kills for not transmuted, and don't let monsters reach orb. seems my multiplier was 89,5 It's perfectly scales with 10 times more summon=100% more multiplier.
current retrograde formula for multiplier is (monster summoned/(monsters killed-monsters summoned))^0.53 which is a little more than square root of (monster summoned/(monsters killed-monsters summoned)).
Checking multiplier dependance. It's not depended on used gem grade, how many gems you used, and what type of monster you angered(checked it on giants, swarms, runners...) My trying to find exact formula. s-summoned t-total killed m-multiplier. Becouse someone mentioned "summon multiplier less than 1" and "even negative exp", it's 100% have +1 to final multiplier. Notable: table 2, rows 11-12 = it have perfectly scaled monster killed and monster summoned counts. and equal multiplier. so there is NO retrograde formula. Also, in last column i tried Vesperbot's formula. and even root. It's work only for screenshot which little higher I think, final formula looks like Multiplier = 1 + ((total/(total-summoned))*100%)*X where x also depends on (total/(total-summoned)). I don't know, maybe it's just have exponentiation > 1.