ForumsGamesGemCraft Labyrinth: General Discussion

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slogsdon
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slogsdon
28 posts
Nomad

It's finally here!

http://armorgames.com/play/10317/gemcraft-labyrinth

I'm loving it so far. The map is much better than the previous games, and I love all the new battle options.

  • 1,151 Replies
Gez
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Gez
26 posts
Nomad

Replenish skill gives diminishing returns.
Up to 9, it gives skill + 3 as percent increase
From 10 to 25, it's skill + 2
From 26 to 41, it's skill + 1
From 42 to 58, it's skill
From 59 to 74, it's skill - 1
From 75 to 90, it's skill - 2
From 91 to 107, it's skill - 3
From 108 to 123, it's skill - 4
From 124 onwards, it's skill -5, and so on. I only have 764 skill points total at the moment so I can't check higher than 133 (which gives 128% more mana and the next level gives 129%) but it probably continues diminishing in potency, I guess at 140-141, then 157-158, etc.

What does this mean? When you're at 10 and can't go higher, drop one point and put those skill points elsewhere. Both 9 and 10 give you 12%. Likewise for 25 and 26, 41 and 42, etc.

It is possible (even likely) that it's formulaic and that 10 actually gives you a slightly higher value than 9, just hidden by truncating the decimal point I.e., maybe with 9 you get 12.1 and with 10 you 12.9. But there's no easy way to know. But it seems the steps where it decrease start at 10 and then are every 16â..." levels.

Gez
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Gez
26 posts
Nomad

16â..." was supposed to be 16 1/3 by the way.

vesperbot
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vesperbot
955 posts
Nomad

I expect that each level of replenish gives ~10/1024 additional mana per monster, with a special value for level 1. I don't see this as diminishing returns, unless you want to count in SP cost per level. Diminishing returns is a formula that produces less increase per skill level the higher is the current skill level, which is not the case here. Usually diminishing returns skills max out at some value predetermined at development stage.

ladybenz
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ladybenz
4 posts
Peasant

I totally just had my "Oh, now I get it!" Moment with this game (you know, like the first time you made a supergem in Chapter 0?) It's all about the mana multiplier!!!! I couldn't figure out how to get the crazy high mana needed to build higher level gems (don't laugh, I finished all the fields without building anything stronger than a 12 and couldn't figure out how to scoop enough mana) but I couldn't last more than about 150 waves on the endurance levels.

I didn't realize how high the mana multiplier gets--to the point where even the dinky level three orange gems are raking in ridiculous mana. Now I'm ready to go back and play all my favorite levels on endurance.

Ruffyl
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Ruffyl
73 posts
Nomad

@tackle70

Thanks for that. It was dead helpful. I've never gone for a high score before, or built a gem bigger than grade 15. I didn't realise that high level traps deal more damage than towers. So I did my first 1337 and didn't set every multiplier but I got 3.7 million XP and went up exactly 100 wizard levels to 273. That was ok.

bananafontana
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bananafontana
5 posts
Farmer

Just a quick question...what is the official max level in labyrinth? I thought it was 500, but earlier today I finished an endurance level to the end with max difficulty and ended up getting like 19 million xp. I was already around level 380 or so, but I jumped all the way to level 622. The only posts I've found about people with higher levels than 500 are people who hacked the game, and I wouldnt even know how to do that. Is this a glitch? or did they somehow raise the level cap when I wasn't paying attention?

Gremlion
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Gremlion
518 posts
Blacksmith

Just read patch notes.
Level cap was removed.

bananafontana
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bananafontana
5 posts
Farmer

this might be a stupid question...but where can i find the patch notes?

bananafontana
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bananafontana
5 posts
Farmer

nevermind. it would have been smart for me to look on the developer's website first before asking.

Gremlion
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Gremlion
518 posts
Blacksmith

Or look at description of the game?

Gremlion
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Gremlion
518 posts
Blacksmith

http://img141.imageshack.us/img141/1104/88181103.jpg
Pylons better than endurance.

js0n1c
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js0n1c
33 posts
Nomad

yeah, this trick works really well. i just did this on the final stage, summoned 56040 and killed 56041 monsters, and ended up with a summon mutiplyer over 300x. with battle settings and amulets, brought the exp gained to 237,528,340. booya. this was only at around wave 80, i wonder how crazy it can really get...

tackle70
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tackle70
25 posts
Nomad

I wish that he would remove the monster HP cap and also increase the final endurance multiplier considerably as a result.

I'm guessing you would be looking at a final gem grade in the mid 30s or perhaps grade 40s to complete endurance in that case. It actually might end up being impossible to do with gems and need to be done entirely with shrines (it almost certainly would be easier to do with shrines).

js0n1c
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js0n1c
33 posts
Nomad

also, http://i56.tinypic.com/etdspg.jpg

vesperbot
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vesperbot
955 posts
Nomad

js0n1c, an awesome pic with gem colors - you definitely have time playing with those colored stones and nice specials balance - is it grade 1 lime plus grade 12 yellow, and then duplication?

I think once Peter will start solving endurance problems, he will also nerf lime, and HIGHLY nerf shrines, they should never drop monster by 100%HP at once. He also promised increasing monster armor by waves considerably - I hope that there will be monsters with 10000 armor under wave 200, so purple will finally be worth investing. After all, purple grows nicely.

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