ForumsGamesGemCraft Labyrinth: General Discussion

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slogsdon
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slogsdon
28 posts
Nomad

It's finally here!

http://armorgames.com/play/10317/gemcraft-labyrinth

I'm loving it so far. The map is much better than the previous games, and I love all the new battle options.

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vesperbot
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vesperbot
955 posts
Nomad

multihitting single target - traps yes, towers no, though I have seen some evidence about self-chaining with lime towers. But, in any case traps >> towers for chain hit.

Yes, this is the deadliest traps combo IMHO

Evilsod
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Evilsod
14 posts
Nomad

I think people are really overrating Red. When i tested it with high grade gems i was getting around 90% total kills, would be higher now given that i didn't use the mastery bonus and you can easily get 20+ gems late game with a mana gem. So if you're generous and say 150% total kills go to damage... by endgame you could have a total of maybe 50-75k kills, maybe 300,000 max if you summoned for every single wave in an endurance which there is no point in doing since the endurance multiplier is fixed. At best you're getting half a mil extra damage and that in itself is a SERIOUS overestimate, you'd struggle to get more than 50k realistically, on a gem that by G30 is doing millions per hit and your red effect would just be watering down the chain hit/multi damage.

On the topic of Chain/Mana gems in traps. I don't think you need Multi damage at all. Again it just waters down the mana gain/chain hit and in all likelihood it can kill everything anyway. Mine certainly had no problems acting as a killgem as a dual lime/orange.

gamer1111111
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gamer1111111
204 posts
Farmer

help! I'm stuck on m10 at lvl36

vesperbot
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vesperbot
955 posts
Nomad

red is for those non-premium, where monsters' HP rarely exceed 1000, at this point an R/L can one-hit lots and buff self to a good extent. It will even allow a set of summons, both early and late, especially when Y will get added. Note that red addition is applied prior to Y multiplication, this makes this bonus a little more valued.

gamer, get back a couple of levels (2nd pylon probably) and try getting a high summon multiplier over there. This will solve a lot of problems. But normally you get R/L with amps and rock. There's L on this level, you can get your L/P and rock mobs until you get 500 mana for yellow, then start adding Y to all gems, slowly. Or you can stick with L only, this will give more hits per shot, up to 4 if you will get that much mana. Get L mastery to the top, get focus at ~20, top flexibility and builder and forge, ~20 in replenish, rest in dual mastery, any leftovers to replenish again. If dual mastery is less than 5, drop it to 0 and put points into Y mastery and/or replenish. You can also max red mastery, lime mastery, forge and dual, rest into focus, unlock red, build grade 4 R/L in a single tower, then build walls, adding other grade 4 R/Ls anywhere.

jamosup
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jamosup
2 posts
Nomad

I have no idea how a single red gem is supposed to deal with swarms at low wizard levels. Any advice?

Alehandro
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Alehandro
4 posts
Nomad

This is amayzing game

lukeswen
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lukeswen
8 posts
Peasant

I have a few questions for you guys. I am level 80(ish) and am working through the maze. I am having a tough time building up the higher gems(have beat both the prequels to this). You guys that are getting just infinite mana running, i cant seem to get my multipliers growing at all.. Maybe 2.0 by level 35-40... how do you guys do it. I feel like a peon and watching video after video/post after post about you guys that are 4x mana by level 30-40 its just disheartening....

If someone could throw down a better explanation for this naive fool, i would greatly appreciate it!

fractalman
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fractalman
635 posts
Nomad

First, you can beat the main storyline with just a red/lime gem.

Second, the trick to serious multipliers super quickly is lime/orange, and detailed calculations to maximize the (managained/second)/manaspent. oh, and 140+wizard level to start with helps.
for details on orange efficiency, follow the link.
http://www.kongregate.com/forums/23-gemcraft-chapter-0/topics/146498-numbercraft-the-math-behind-gcl

UgAhgItHurts
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UgAhgItHurts
258 posts
Peasant

lukeswen, mana farming only pays off when you have tons of waves and that's pylon levels (5 of them) or endurance mode (premium). It's worth it without full skill, but much better with.

Non-premium, lime is your best friend. You can combo it nicely, but don't really need to. Especially once you get the armored monster only battle setting, which is much easier than the others (they're slow and tend to bunch up)--armor isn't meaningful unless you summon a wave with a few level 12+ gems by accident.

Swarm waves aren't that bad...just need a decent firerate gem(s) that can one-shot them. Play them on slow and gem bomb if you have to.

Like I posted in the other thread, a level 14 or so can milk 50k experience out of the first pylon level with just poison traps (fill pylon with mana towers that only do that). Then you hit the 2nd pylon the same with your new skills for 100k Then go back to first and you can set up a decent mana-farm operation with level 75 wiz skills and everything becomes pointless really fast, so play the game normally first!

http://img231.imageshack.us/img231/1920/gemcheesedpylon.jpg

UgAhgItHurts
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UgAhgItHurts
258 posts
Peasant

Let's amend that mana farming is usually only worth it on endurance/pylon Helps to get some of the amulets like 80k or 100k manna, 1000k damage gem and such non-premium.

But, to finish all the levels, green is pretty much all you need. Add red to gems that have killed a lot of stuff for a nice damage boost. Also gremlion made a video: http://www.youtube.com/watch?v=Ibx9dNl0vpI He's like level 350 there, but should be able to adapt his methods to whatever level you are (level 90 or so can cheese a pylon level for millions of xp).

Gez
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Gez
26 posts
Nomad

For the "kill 7000 monsters" amulets, with no premium, you have to summon absurd quantities of additional monsters to reach the count, and that too require mana farms to both pay for the summoning gems and upgrade the active gems enough to handle monster waves angered 10 or more times.

Evilsod
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Evilsod
14 posts
Nomad

Tbh i'm tempted to say Armour Tearing gems are almost entirely useless. The only time they've ever proven useful was when i was trying to kill the Shadow (on Shadow Clash not the Crafting Pylon spawns) using towers that weren't really upto standard since i was only level 100-150ish so i had to drain its armour to speed up the process. Now i've realised that Grade 7 + Shrine = Instakill Shadow so that solves that problem.
Normal enemies don't have enough armour to ever be worth the effort to drain it compared to your gem damage. Enemies that you summon with obscene amounts of armour either have way too much for the drain effect to be any use at all or so little your towers can kill em anyway. When you summon enemies with millions of armour (or 1.5billion like i did accidently) you realise that a G30 capable of stripping 1.7k armour per hit actually isn't that effective at all and makes next to no difference.

Einfach
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Einfach
1,448 posts
Nomad

Shouldn't this thread be stickied?

Nemenemenes
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Nemenemenes
24 posts
Shepherd

The latest update (v 1.1) introduced a very nice change: auto-extend mana pool (shift + click on mana pool). But it doesn't work for me. I'm shift+clicking but nothing happens.

Does it work for you?

Celaeris
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Celaeris
4 posts
Nomad

It auto-extends when your mana pool reaches max.

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