ForumsGamesGemCraft Labyrinth: General Discussion

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slogsdon
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slogsdon
28 posts
Nomad

It's finally here!

http://armorgames.com/play/10317/gemcraft-labyrinth

I'm loving it so far. The map is much better than the previous games, and I love all the new battle options.

  • 1,151 Replies
ifju
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ifju
91 posts
Shepherd

The new endurance fix is very nice. My eyes love those numbers.
Completed in 2 hours.

A good manafarm:
http://img843.imageshack.us/img843/7933/e8manafarm.jpg
Metting the Cap:
http://img861.imageshack.us/img861/9109/e8w143.jpg
The Hero Gem:
http://img193.imageshack.us/img193/9156/e8g30.jpg
http://img856.imageshack.us/img856/8593/e8w1337.jpg

ifju
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ifju
91 posts
Shepherd

...and the award:
http://img843.imageshack.us/img843/9466/e8end.jpg

Gremlion
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Gremlion
518 posts
Blacksmith

@Juanolo
Old Ritual- before focus. So, tips like "have 20 level focus, manapool 3 times and smash wild" was noobism. I had 800% focus and 4k amulets =4000/18*(900%/100%) =2k mana.
New Ritual (1 per 5) appears after focus. 4000/5=800. Stfu, noobs ><.

vesperbot
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vesperbot
955 posts
Nomad

tips like "have 20 level focus, manapool 3 times and smash wild" was noobism.
That was me who tipped this, and this tip was designed for non-premium.

ifju, wow I really like the increased armor value of endurances - though it does not mean a thing until L/Y/O would be nerfed.
Gremlion
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Gremlion
518 posts
Blacksmith

Even for non-premium, 3 manapools at start means -600 mana.
It is 10 angers (i found that sometimes i just don't have enough mana for properly angering), 40 monsters, each can give 30-40 mana (Replenish 200-300% not many.)=1600 mana lost for second wave(28 angers=112 monsters=4480, already lost grade 6 gem...)and for what? having 10% more damage?
hmm, in 1.12 armor only was 4800 at last wave.

UgAhgItHurts
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UgAhgItHurts
258 posts
Peasant

Armored only and increased armor may not be the way to go for non-premium now, armor increases faster than hp

Granted a bit spoiled being able to do whatever I wanted at wiz level 30, but still, struggling to cheese out a 50 summon multiplier + all make things harder settings + all battle amulets on a pylon map didn't turn out well.

Yellow definitely seems to be applied to damage before armor taken into account, otherwise traps would do nothing (100k damage v 100M armor lol). Without armor skill, level 20 pink/lime knocks off a whole 50k armor, not too useful (from trap, no amps, probably no armor skill, though don't think that adds much)

Gremlion
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Gremlion
518 posts
Blacksmith

@Vesperbot, sorry. I am a bit obsessed by perfectionism. This tip will work for "win the game". Scoring huge numbers a little other thing.
@UghAghItHurts
Armor skill add 40%. Afaik amplifier without skill add 18% of gem. With skill 130%*18%=23,4%.
http://img13.imageshack.us/img13/6584/purpleeffectiveness.jpg
from http://www.kongregate.com/forums/23-gemcraft-chapter-0/topics/146498-numbercraft-the-math-behind-gcl

As you can see, purple scales well. With a good base scaling and higher firing speeds to stack up the armor drain, you actually cut through armor a bit faster compared to your damage as you level up.
vesperbot
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vesperbot
955 posts
Nomad

Gremlion, the key point is that you state your Replenish is at 200% and higher. That tip was designed for mid-50 levels where your skill point pool is way smaller. I was barely able to invest 30 in replenish, 20 in focus and 10 in resonance by that time, given that I had to max wild gem, forge, construction, L/R/O masteries (not Y at that time) and flexibility. If you have your replenish at this high, you probably have your initial mana pool big enough to accumulate all the mana from wrecking the wild gem, and it was the sole reason of manapooling early. BTW, this might get reconsidered with 1.12+, when mana pool seems to start growing prior to mana loss.

Gremlion
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Gremlion
518 posts
Blacksmith

At start i found that construction useless. (yes, 30%. first tower will cost 97? instead 120). Focus for these points will give more than 20.
Usually i built 1-2 towers at all, and it's even don't count preset towers.
Maxing flexibility - umm, first unlock - 400 instead 500. You also can invest it into focus.
While wild gem was not maxed, i did 1 manapool per game.
Manapool, spend all what possible, wreck wild and finish.
Replenish 30 - as i remember, average armored monsters go from 5 mana(max count) till 12(min count) for starter waves.
Even replenish 30 didn't do 12-mana monsters enough for anger (60 mana get per 57 used). Better make orange trap.
Also, replenish doesn't affect orange gem.

pongi01
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pongi01
16 posts
Nomad


Thanks, does it count as a victory when you end endurance mode? :P

Yes, ending endurance counts as victory. Therefore twice the count for destroyed beacons.
Also, cracked tombs only count if you win. So for that crack open and bomb your orb.
pichu89
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pichu89
3 posts
Nomad

any1 know the level-exp formula?

pongi01
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pongi01
16 posts
Nomad


any1 know the level-exp formula?


I've tried to find it but so far the best fit I had was with:
BaseExp=(Waves*2,56+TotalHPof1stWave*0,057+IsDeadEnd*6)*14,9

I haven't figured out which parameters are important. Manavalue is about the same for each field (~120 for 1st wave). The Exp seems to be higher if the field is a dead end (you don't have to play it to finish). Similarily, there should be bonuses for Pylonlevels and the corner levels.
pichu89
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pichu89
3 posts
Nomad

BaseExp=(Waves*2,56+TotalHPof1stWave*0,057+IsDeadEnd*6)*14,9


umm.. i mean formula f() for: exp = f(wizard-level)
i replayed a new profile and found out the "early" lv->exp is :
1->0
2->200
3->400
4->700
5->1100
6->1700
7->2400
8->3300
9->4400

any idea how it progress?
Celaeris
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Celaeris
4 posts
Nomad

It's approximately O(n^2).

If I set a quadratic trendline, I get something close to:
81.212x^2-162.36x+431.2
based on my data for levels 1-100 and a point at 250.

Gremlion
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Gremlion
518 posts
Blacksmith

Umm, as i can see, 162 = 81*2. Seems x must be something like ^1,5 for start.
Maybe levels go from 0 - then, 200*x^(level based expression), in case level=0, then we got 200*x^0 =200*1. Level from 0 till 1. Game show it as 1 to 2.

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