Now the question - does it make an endurance run faster to get such a high grade so early, or does the lag from so much angering actually make the run take longer?
that run was not a timed run, that was to see the least amount of waves it would take. could have been better, messed up and forgot to anger 2 waves. this run was slower than normal, i usually focus on getting the mana multiplier way up there using o/l gems
So yeah, made this just to see what it would do (no hacks or anything) It owns monsters of the 3.3b hp cap without ever showing a health bar, manapool is shooting up about 2 million/frame, multiplier is into the 14000 at this time.
I'd rather not read through all this stuff because I'm lazy...but is there a hard cap on the summon multiplier in endurance mode? I'm just curious if there is an easy to find maximum amount of experience that is possible from a given level.
For example, if there IS a limit to the summon multiplier, the max experience would be the base XP x max battle settings multiplier x max battle amulets multiplier x max endurance multiplier.
If there IS NOT a limit to the summon multiplier, then there is still the theoretical maximum on the experience gained from a given level, but it would be much more difficult to achieve because you would have to optimize and find out the way to get the biggest possible summon multiplier.
On pylon levels it's 50. In endurance mode, it doesn't apply to score directly while non-endurance non-pylon map it's probably significantly lower. Summon multiplier is something like (summoned/(killed - summoned))^0.53, can see if you can get that near the 120 of an endurance run, but doubt it without serious cheating. Quick example: summon 4million extra critters on a map with 500 normal creeps, summon multiplier = 117--still lower than endurance.
On pylon you could crack 5k multiplier non-premium before recent change to cap of 50 (1028 maximum non-premium). With premium you can get a lot more on any map.
Don't call the first few waves early. In doing so, you actually lose mana because you would have gained more from just letting the mana replenish by itself.
Unless you have premium, don't use traps. The specials multiplication isn't worth it without a fire rate increase.
Before the second pylon, use the available gem types. Between the second and third pylons, use red gems. Between the third and fourth pylons, use red/lime gems. After the fourth pylon, use lime/yellow gems.
Max wild gem as soon as possible. Sacrificing it when maxed gives you ~6,000 mana.
Don't put points into flexibility and take all points out of construction after the fourth pylon. The reduced costs aren't worth the number of skill points they take.
Never give up, every level is possible, try changing the wave configurations to and from random and armored to find out what suits the level best.
Hope these tips help, I know they have been said about 1,000,000,000 times, but no one wants to have to search through 70 pages of discussion.
Endurance multipliers based solely on waves beaten 71,xx without "getting tougher faster", 138,xx with. You can't summon so many monsters in non-endurance run as need to beat these multipliers. (5,6k monsters per monster(i never saw strong enough computer to manage this) on hardest settings to beat 138 multiplier). BTW you still get amulets for summoning (50 per wave, 60, 300 and 900)
Firstly, I want to thank Peter for the latest updates. I once again started to play endurance modes, because after beating them a couple of times, I had abandoned the game. Now, it seems there is a new, tougher challenge. But also, the update came with a problem.
After the final updates, the game became too laggy in Endurance mode after wave 150+. I can understand that as there are lots of huge numbers being calculated simultaneously.
For example: monster hit points are 9,999,999,999,999 their armors are over 300,000 gems are about 3,000,000-10,000,000 damage mana gains from traps are like 1,000,000 per hit.
But this made the game also quite difficult to play with such lags.
I hope Peter takes this into consideration with the next update.
@ademmeda: Use tower to deal the main damage and you'll avoid lags. This is the part of building strategy. (you don't need traps anymore, when you have the G30-32 Y/L)
Peter won't nerf values as the challenges are perfect now...