ForumsGamesGemCraft Labyrinth: General Discussion

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slogsdon
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slogsdon
28 posts
Nomad

It's finally here!

http://armorgames.com/play/10317/gemcraft-labyrinth

I'm loving it so far. The map is much better than the previous games, and I love all the new battle options.

  • 1,151 Replies
js0n1c
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js0n1c
33 posts
Nomad

CHALLANGE ACCEPTED
[url=http://i52.tinypic.com/2d94lm1.jpg]

tackle70
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tackle70
25 posts
Nomad

heh... that's pretty sweet!

Now the question - does it make an endurance run faster to get such a high grade so early, or does the lag from so much angering actually make the run take longer?

js0n1c
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js0n1c
33 posts
Nomad

that run was not a timed run, that was to see the least amount of waves it would take. could have been better, messed up and forgot to anger 2 waves. this run was slower than normal, i usually focus on getting the mana multiplier way up there using o/l gems

Darkslave
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Darkslave
1 posts
Nomad

So yeah, made this just to see what it would do (no hacks or anything)
It owns monsters of the 3.3b hp cap without ever showing a health bar, manapool is shooting up about 2 million/frame, multiplier is into the 14000 at this time.
http://i.imgur.com/VAow8.jpg

EtchenBa
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EtchenBa
4 posts
Nomad

I'd rather not read through all this stuff because I'm lazy...but is there a hard cap on the summon multiplier in endurance mode? I'm just curious if there is an easy to find maximum amount of experience that is possible from a given level.

For example, if there IS a limit to the summon multiplier, the max experience would be the base XP x max battle settings multiplier x max battle amulets multiplier x max endurance multiplier.

If there IS NOT a limit to the summon multiplier, then there is still the theoretical maximum on the experience gained from a given level, but it would be much more difficult to achieve because you would have to optimize and find out the way to get the biggest possible summon multiplier.

Just curious which one it is.

UgAhgItHurts
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UgAhgItHurts
258 posts
Peasant

On pylon levels it's 50. In endurance mode, it doesn't apply to score directly while non-endurance non-pylon map it's probably significantly lower. Summon multiplier is something like (summoned/(killed - summoned))^0.53, can see if you can get that near the 120 of an endurance run, but doubt it without serious cheating. Quick example: summon 4million extra critters on a map with 500 normal creeps, summon multiplier = 117--still lower than endurance.

On pylon you could crack 5k multiplier non-premium before recent change to cap of 50 (1028 maximum non-premium). With premium you can get a lot more on any map.

EtchenBa
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EtchenBa
4 posts
Nomad

Thanks.

I guess that makes it a lot harder to find the theoretical maximum score for any level.

UgAhgItHurts
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UgAhgItHurts
258 posts
Peasant

I don't see how you'd draw that conclusion from what I said. What isn't clear?

EtchenBa
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EtchenBa
4 posts
Nomad

So the limit in endurance mode is just the normal endurance multiplier + a max of 50 from summoning?

zekrom1
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zekrom1
60 posts
Peasant

Some general tips for non-premium users:

Don't call the first few waves early. In doing so, you actually lose mana because you would have gained more from just letting the mana replenish by itself.

Unless you have premium, don't use traps. The specials multiplication isn't worth it without a fire rate increase.

Before the second pylon, use the available gem types. Between the second and third pylons, use red gems. Between the third and fourth pylons, use red/lime gems. After the fourth pylon, use lime/yellow gems.

Max wild gem as soon as possible. Sacrificing it when maxed gives you ~6,000 mana.

Don't put points into flexibility and take all points out of construction after the fourth pylon. The reduced costs aren't worth the number of skill points they take.

Never give up, every level is possible, try changing the wave configurations to and from random and armored to find out what suits the level best.

Hope these tips help, I know they have been said about 1,000,000,000 times, but no one wants to have to search through 70 pages of discussion.

Gremlion
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Gremlion
518 posts
Blacksmith

Endurance multipliers based solely on waves beaten
71,xx without "getting tougher faster", 138,xx with. You can't summon so many monsters in non-endurance run as need to beat these multipliers. (5,6k monsters per monster(i never saw strong enough computer to manage this) on hardest settings to beat 138 multiplier). BTW you still get amulets for summoning (50 per wave, 60, 300 and 900)

Nemenemenes
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Nemenemenes
24 posts
Shepherd

Hi,

Firstly, I want to thank Peter for the latest updates. I once again started to play endurance modes, because after beating them a couple of times, I had abandoned the game. Now, it seems there is a new, tougher challenge. But also, the update came with a problem.

After the final updates, the game became too laggy in Endurance mode after wave 150+. I can understand that as there are lots of huge numbers being calculated simultaneously.

For example:
monster hit points are 9,999,999,999,999
their armors are over 300,000
gems are about 3,000,000-10,000,000 damage
mana gains from traps are like 1,000,000 per hit.

But this made the game also quite difficult to play with such lags.

I hope Peter takes this into consideration with the next update.

ifju
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ifju
91 posts
Shepherd

@ademmeda: Use tower to deal the main damage and you'll avoid lags. This is the part of building strategy.
(you don't need traps anymore, when you have the G30-32 Y/L)

Peter won't nerf values as the challenges are perfect now...

ifju
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ifju
91 posts
Shepherd

Okay, probably he'll nerf slightly, but not much.

As a matter of fact, in GC0 the lag was much much worse, close to unbearable. It is a paradise compared to those GC0 situations...

Nemenemenes
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Nemenemenes
24 posts
Shepherd

@ifju: Thanks for the tip, I will try it now and see how it works.

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