@ifju: It seems that creating a grade 30-32 Y/L gem will take ages. I have about 914,000,000 mana pool at the moment.(It took over two hours to get here partly due to lag) A grade 24 gem requires about 897,000,000 mana to upgrade, so I need to duplicate and then combine it to have a higher grade. So,
With so huge manapool you should do it in several minutes. (I've never done bigger than 450million.) I guess your pool becomes full in 1 frame. So create the G24 yellow, then turn off Infoboxes ('I' button), set speed to 1x and press the 'D' button on the G24. It should fill the inventory with G24s in several seconds. Combine them (shift+G+click 6 times), and take it out into an amplifier. Do this 4-8 times and you have the 'hero' gem.
Messing around with yet another starter game (non-premium)
What I did: - Run map with gems provided until d10, not worrying about score. - Hit d10 at level 20ish, so can get 10 levels in poison and run armored only (aka easy mode). Throw out traps every 5 tiles with grade 2 gems, maybe 8 total. Fill pylon with mana gems (2 or 3 level 4). Around level 70 this got rough (level 5 trap = 120odd poison while creeps are cracking 1k hp). Pulled everything for summoning, got about a 20 multiplier. Yay, level 40odd. - Hit levels you feel like with maxxed settings except # of waves. Slow/shock gems have good rate of fire and decent damage when available, chain, blood, multiple are easy street. - Went back to d10 with 15 in mana/shock/multiple/chain/blood + various. Enough starter cash to buy red, put a grade 4 + amp grade 2 red and a trap grade 4 shock/mana (usual non-premium pylon cheese layout). Got most of the battle amulets (got enough by wave 70 to max summon score).
Second pylon gets tougher much faster, so putting off cheesing that, it is rougher than it was (2k+ multiplier was so easy back in the day).
Already have more than enough levels to finish any map at this point though some of the field challenges will be rough.
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Also messed around with my level 500 game. Even on first map, it's rough to hit a summon multiplier of 2.5--should have messed with that more while the infinite mana bug was in
Yah, that second pylon is rough. 60k armor by wave ~65 (only 15k hp lol).
Thing I forgot to mention above was once you have wildgem maxxed, it can run most early maps at max settings (outside # of waves, that takes actual playing to beat compared to chuck gem in tower, come back to game in 5 minutes).
So mental note, finish up 2nd pylon before wave 60 because 10k armor is tough to crack at level 90
Just a quick question about the shadow. My level is not as high yet to easily destroy the shadow and in many occasions when the shadow spawns the monsters close to my towers, the towers actually shoot towards the shadow and not the monsters which can very easily run to the orb and end up losing the level.
Is there a way to avoid it? Or should I just build enough XP to destroy the shadow much easier than I currently do? The gems I am talking about are level 7, 8 or 9 Y/L when this happpens.
Double monster amount+swarm only. Was 6 gems of grades 4-5 then combine it all in this. Under the info panel you can see death effect from shadow. In case you want use shadow clash at endurance - start it when you can make grade 12 gem at wave 18.
Unfortunately, I accidentally clicked the 'back' button of my browser around wave 750 (when easily killing the 3.3b monsters). As such, I haven't earned any XP and I wont try to beat Endurance again because it requires a lot of time...
Anyway, here's some info FYI. I did it on F8 and started as a level 371 wizard (battle settings: quadruple, tenfold, giants only). Basically used a YOL-gem with YOL-amplifiers and two modest mana farms (OC-trap with O-amplifiers). I had a very hard time around wave 400 with over 400 monsters attacking (costing me a lot on banishment). I found out that using shrines with level 9/10 gems was very useful. When reaching a level 21 YOL gem with some level 18 amplifiers, everything was done as the 3.3b monsters were killed very fastly.
I could sit back and watch the show, but my sensitive Apple magic mouse tricked me and 'ushed' the back button. Below is a small screenshot of my 'accomplishment' ;-).
@Gremlion: Indeed, it took me while ;-) Reason was that I favored creating gems over extending the mana pool because at some point (ca. wave 400) I lacked fire power to kill the monsters fast enough (and banishment cost were rising rapidly).
raising mana pool equals raising mana gained for killing and leeching off monsters, so you will receive needed amount earlier. This will allow you to build firepower faster, and feel easier in general.